NetworkMessage: create ErrorManager class to provide a context to tr
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@@ -104,19 +104,19 @@ std::unique_ptr<Network::VerifyUser::Backend> HostRoomWindow::CreateVerifyBacken
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void HostRoomWindow::Host() {
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if (!ui->username->hasAcceptableInput()) {
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NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID);
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NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
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return;
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}
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if (!ui->room_name->hasAcceptableInput()) {
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NetworkMessage::ShowError(NetworkMessage::ROOMNAME_NOT_VALID);
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NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::ROOMNAME_NOT_VALID);
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return;
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}
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if (!ui->port->hasAcceptableInput()) {
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NetworkMessage::ShowError(NetworkMessage::PORT_NOT_VALID);
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NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::PORT_NOT_VALID);
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return;
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}
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if (ui->game_list->currentIndex() == -1) {
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NetworkMessage::ShowError(NetworkMessage::GAME_NOT_SELECTED);
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NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::GAME_NOT_SELECTED);
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return;
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}
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if (auto member = Network::GetRoomMember().lock()) {
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@@ -147,7 +147,8 @@ void HostRoomWindow::Host() {
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Settings::values.citra_username, game_name.toStdString(),
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game_id, CreateVerifyBackend(is_public), ban_list);
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if (!created) {
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NetworkMessage::ShowError(NetworkMessage::COULD_NOT_CREATE_ROOM);
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NetworkMessage::ErrorManager::ShowError(
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NetworkMessage::ErrorManager::COULD_NOT_CREATE_ROOM);
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LOG_ERROR(Network, "Could not create room!");
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ui->host->setEnabled(true);
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return;
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