input_common: Support SDL toggle buttons
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96703b82bc
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@ -115,6 +115,41 @@ public:
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return state.buttons.at(button);
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return state.buttons.at(button);
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}
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}
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bool ToggleButton(int button) {
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std::lock_guard lock{mutex};
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if (!state.toggle_buttons.contains(button) || !state.lock_buttons.contains(button)) {
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state.toggle_buttons.insert_or_assign(button, false);
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state.lock_buttons.insert_or_assign(button, false);
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}
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const bool button_state = state.toggle_buttons.at(button);
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const bool button_lock = state.lock_buttons.at(button);
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if (button_lock) {
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return button_state;
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}
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state.lock_buttons.insert_or_assign(button, true);
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if (button_state) {
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state.toggle_buttons.insert_or_assign(button, false);
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} else {
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state.toggle_buttons.insert_or_assign(button, true);
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}
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return !button_state;
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}
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bool UnlockButton(int button) {
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std::lock_guard lock{mutex};
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if (!state.toggle_buttons.contains(button)) {
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return false;
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}
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state.lock_buttons.insert_or_assign(button, false);
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return state.toggle_buttons.at(button);
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}
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void SetAxis(int axis, Sint16 value) {
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void SetAxis(int axis, Sint16 value) {
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std::lock_guard lock{mutex};
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std::lock_guard lock{mutex};
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state.axes.insert_or_assign(axis, value);
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state.axes.insert_or_assign(axis, value);
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@ -241,6 +276,8 @@ public:
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private:
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private:
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struct State {
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struct State {
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std::unordered_map<int, bool> buttons;
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std::unordered_map<int, bool> buttons;
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std::unordered_map<int, bool> toggle_buttons{};
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std::unordered_map<int, bool> lock_buttons{};
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std::unordered_map<int, Sint16> axes;
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std::unordered_map<int, Sint16> axes;
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std::unordered_map<int, Uint8> hats;
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std::unordered_map<int, Uint8> hats;
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} state;
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} state;
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@ -402,16 +439,25 @@ void SDLState::CloseJoysticks() {
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class SDLButton final : public Input::ButtonDevice {
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class SDLButton final : public Input::ButtonDevice {
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public:
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public:
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explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_)
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explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_, bool toggle_)
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: joystick(std::move(joystick_)), button(button_) {}
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: joystick(std::move(joystick_)), button(button_), toggle(toggle_) {}
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bool GetStatus() const override {
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bool GetStatus() const override {
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return joystick->GetButton(button);
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const bool button_state = joystick->GetButton(button);
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if (!toggle) {
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return button_state;
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}
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if (button_state) {
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return joystick->ToggleButton(button);
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}
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return joystick->UnlockButton(button);
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}
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}
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private:
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private:
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std::shared_ptr<SDLJoystick> joystick;
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std::shared_ptr<SDLJoystick> joystick;
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int button;
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int button;
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bool toggle;
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};
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};
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class SDLDirectionButton final : public Input::ButtonDevice {
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class SDLDirectionButton final : public Input::ButtonDevice {
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@ -635,6 +681,7 @@ public:
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std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override {
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std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override {
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const std::string guid = params.Get("guid", "0");
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const std::string guid = params.Get("guid", "0");
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const int port = params.Get("port", 0);
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const int port = params.Get("port", 0);
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const auto toggle = params.Get("toggle", false);
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auto joystick = state.GetSDLJoystickByGUID(guid, port);
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auto joystick = state.GetSDLJoystickByGUID(guid, port);
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@ -679,7 +726,7 @@ public:
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const int button = params.Get("button", 0);
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const int button = params.Get("button", 0);
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// This is necessary so accessing GetButton with button won't crash
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// This is necessary so accessing GetButton with button won't crash
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joystick->SetButton(button, false);
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joystick->SetButton(button, false);
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return std::make_unique<SDLButton>(joystick, button);
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return std::make_unique<SDLButton>(joystick, button, toggle);
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}
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}
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private:
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private:
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@ -149,8 +149,9 @@ QString ButtonToText(const Common::ParamPackage& param) {
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if (param.Has("button")) {
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if (param.Has("button")) {
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const QString button_str = QString::fromStdString(param.Get("button", ""));
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const QString button_str = QString::fromStdString(param.Get("button", ""));
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const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
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return QObject::tr("Button %1").arg(button_str);
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return QObject::tr("%1Button %2").arg(toggle, button_str);
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}
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}
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if (param.Has("motion")) {
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if (param.Has("motion")) {
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