gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.
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@ -1667,7 +1667,15 @@ private:
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}
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}
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case OpCode::Id::KIL: {
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case OpCode::Id::KIL: {
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ASSERT(instr.flow.cond == Tegra::Shader::FlowCondition::Always);
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ASSERT(instr.flow.cond == Tegra::Shader::FlowCondition::Always);
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// Enclose "discard" in a conditional, so that GLSL compilation does not complain
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// about unexecuted instructions that may follow this.
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shader.AddLine("if (true) {");
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++shader.scope;
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shader.AddLine("discard;");
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shader.AddLine("discard;");
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--shader.scope;
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shader.AddLine("}");
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break;
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break;
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}
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}
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case OpCode::Id::BRA: {
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case OpCode::Id::BRA: {
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