diff --git a/dist/qt_themes/default/default.qrc b/dist/qt_themes/default/default.qrc
index a524a17e73..974079e78b 100644
--- a/dist/qt_themes/default/default.qrc
+++ b/dist/qt_themes/default/default.qrc
@@ -12,6 +12,18 @@
icons/16x16/lock.png
+ icons/48x48/bad_folder.png
+
+ icons/48x48/chip.png
+
+ icons/48x48/folder.png
+
+ icons/48x48/plus.png
+
+ icons/48x48/sd_card.png
+
icons/256x256/citra.png
+
+ icons/256x256/plus_folder.png
diff --git a/dist/qt_themes/default/icons/256x256/plus_folder.png b/dist/qt_themes/default/icons/256x256/plus_folder.png
new file mode 100644
index 0000000000..5822f34c59
Binary files /dev/null and b/dist/qt_themes/default/icons/256x256/plus_folder.png differ
diff --git a/dist/qt_themes/default/icons/48x48/bad_folder.png b/dist/qt_themes/default/icons/48x48/bad_folder.png
new file mode 100644
index 0000000000..32e5bffc22
Binary files /dev/null and b/dist/qt_themes/default/icons/48x48/bad_folder.png differ
diff --git a/dist/qt_themes/default/icons/48x48/chip.png b/dist/qt_themes/default/icons/48x48/chip.png
new file mode 100644
index 0000000000..d07a85aca4
Binary files /dev/null and b/dist/qt_themes/default/icons/48x48/chip.png differ
diff --git a/dist/qt_themes/default/icons/48x48/folder.png b/dist/qt_themes/default/icons/48x48/folder.png
new file mode 100644
index 0000000000..3fb82f3ae3
Binary files /dev/null and b/dist/qt_themes/default/icons/48x48/folder.png differ
diff --git a/dist/qt_themes/default/icons/48x48/plus.png b/dist/qt_themes/default/icons/48x48/plus.png
new file mode 100644
index 0000000000..dbc74687b1
Binary files /dev/null and b/dist/qt_themes/default/icons/48x48/plus.png differ
diff --git a/dist/qt_themes/default/icons/48x48/sd_card.png b/dist/qt_themes/default/icons/48x48/sd_card.png
new file mode 100644
index 0000000000..3226347e27
Binary files /dev/null and b/dist/qt_themes/default/icons/48x48/sd_card.png differ
diff --git a/dist/qt_themes/default/icons/index.theme b/dist/qt_themes/default/icons/index.theme
index ac67cb2367..1edbe64084 100644
--- a/dist/qt_themes/default/icons/index.theme
+++ b/dist/qt_themes/default/icons/index.theme
@@ -1,10 +1,13 @@
[Icon Theme]
Name=default
Comment=default theme
-Directories=16x16,256x256
+Directories=16x16,48x48,256x256
[16x16]
Size=16
+
+[48x48]
+Size=48
[256x256]
Size=256
\ No newline at end of file
diff --git a/dist/qt_themes/qdarkstyle/icons/256x256/plus_folder.png b/dist/qt_themes/qdarkstyle/icons/256x256/plus_folder.png
new file mode 100644
index 0000000000..d26c08d6b8
Binary files /dev/null and b/dist/qt_themes/qdarkstyle/icons/256x256/plus_folder.png differ
diff --git a/dist/qt_themes/qdarkstyle/icons/48x48/bad_folder.png b/dist/qt_themes/qdarkstyle/icons/48x48/bad_folder.png
new file mode 100644
index 0000000000..f7f3830898
Binary files /dev/null and b/dist/qt_themes/qdarkstyle/icons/48x48/bad_folder.png differ
diff --git a/dist/qt_themes/qdarkstyle/icons/48x48/chip.png b/dist/qt_themes/qdarkstyle/icons/48x48/chip.png
new file mode 100644
index 0000000000..f1fa5020a3
Binary files /dev/null and b/dist/qt_themes/qdarkstyle/icons/48x48/chip.png differ
diff --git a/dist/qt_themes/qdarkstyle/icons/48x48/folder.png b/dist/qt_themes/qdarkstyle/icons/48x48/folder.png
new file mode 100644
index 0000000000..dee3078d55
Binary files /dev/null and b/dist/qt_themes/qdarkstyle/icons/48x48/folder.png differ
diff --git a/dist/qt_themes/qdarkstyle/icons/48x48/plus.png b/dist/qt_themes/qdarkstyle/icons/48x48/plus.png
new file mode 100644
index 0000000000..16cc8b4f44
Binary files /dev/null and b/dist/qt_themes/qdarkstyle/icons/48x48/plus.png differ
diff --git a/dist/qt_themes/qdarkstyle/icons/48x48/sd_card.png b/dist/qt_themes/qdarkstyle/icons/48x48/sd_card.png
new file mode 100644
index 0000000000..9052ae794e
Binary files /dev/null and b/dist/qt_themes/qdarkstyle/icons/48x48/sd_card.png differ
diff --git a/dist/qt_themes/qdarkstyle/icons/index.theme b/dist/qt_themes/qdarkstyle/icons/index.theme
index 558ece40b8..d1e12f3ef0 100644
--- a/dist/qt_themes/qdarkstyle/icons/index.theme
+++ b/dist/qt_themes/qdarkstyle/icons/index.theme
@@ -2,10 +2,13 @@
Name=qdarkstyle
Comment=dark theme
Inherits=default
-Directories=16x16,256x256
+Directories=16x16,48x48,256x256
[16x16]
Size=16
-
+
+[48x48]
+Size=48
+
[256x256]
Size=256
\ No newline at end of file
diff --git a/dist/qt_themes/qdarkstyle/style.qrc b/dist/qt_themes/qdarkstyle/style.qrc
index 54a96b680b..c2c14c28a1 100644
--- a/dist/qt_themes/qdarkstyle/style.qrc
+++ b/dist/qt_themes/qdarkstyle/style.qrc
@@ -2,6 +2,12 @@
icons/index.theme
icons/16x16/lock.png
+ icons/48x48/bad_folder.png
+ icons/48x48/chip.png
+ icons/48x48/folder.png
+ icons/48x48/plus.png
+ icons/48x48/sd_card.png
+ icons/256x256/plus_folder.png
rc/up_arrow_disabled.png
diff --git a/src/citra_qt/configuration/config.cpp b/src/citra_qt/configuration/config.cpp
index e5d252c812..ce80a727d3 100644
--- a/src/citra_qt/configuration/config.cpp
+++ b/src/citra_qt/configuration/config.cpp
@@ -207,8 +207,34 @@ void Config::ReadValues() {
qt_config->beginGroup("Paths");
UISettings::values.roms_path = qt_config->value("romsPath").toString();
UISettings::values.symbols_path = qt_config->value("symbolsPath").toString();
- UISettings::values.gamedir = qt_config->value("gameListRootDir", ".").toString();
- UISettings::values.gamedir_deepscan = qt_config->value("gameListDeepScan", false).toBool();
+ UISettings::values.game_dir_deprecated = qt_config->value("gameListRootDir", ".").toString();
+ UISettings::values.game_dir_deprecated_deepscan =
+ qt_config->value("gameListDeepScan", false).toBool();
+ int size = qt_config->beginReadArray("gamedirs");
+ for (int i = 0; i < size; ++i) {
+ qt_config->setArrayIndex(i);
+ UISettings::GameDir game_dir;
+ game_dir.path = qt_config->value("path").toString();
+ game_dir.deep_scan = qt_config->value("deep_scan", false).toBool();
+ game_dir.expanded = qt_config->value("expanded", true).toBool();
+ UISettings::values.game_dirs.append(game_dir);
+ }
+ qt_config->endArray();
+ // create NAND and SD card directories if empty, these are not removable through the UI, also
+ // carries over old game list settings if present
+ if (UISettings::values.game_dirs.isEmpty()) {
+ UISettings::GameDir game_dir;
+ game_dir.path = "INSTALLED";
+ game_dir.expanded = true;
+ UISettings::values.game_dirs.append(game_dir);
+ game_dir.path = "SYSTEM";
+ UISettings::values.game_dirs.append(game_dir);
+ if (UISettings::values.game_dir_deprecated != ".") {
+ game_dir.path = UISettings::values.game_dir_deprecated;
+ game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan;
+ UISettings::values.game_dirs.append(game_dir);
+ }
+ }
UISettings::values.recent_files = qt_config->value("recentFiles").toStringList();
UISettings::values.language = qt_config->value("language", "").toString();
qt_config->endGroup();
@@ -386,8 +412,15 @@ void Config::SaveValues() {
qt_config->beginGroup("Paths");
qt_config->setValue("romsPath", UISettings::values.roms_path);
qt_config->setValue("symbolsPath", UISettings::values.symbols_path);
- qt_config->setValue("gameListRootDir", UISettings::values.gamedir);
- qt_config->setValue("gameListDeepScan", UISettings::values.gamedir_deepscan);
+ qt_config->beginWriteArray("gamedirs");
+ for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
+ qt_config->setArrayIndex(i);
+ const auto& game_dir = UISettings::values.game_dirs.at(i);
+ qt_config->setValue("path", game_dir.path);
+ qt_config->setValue("deep_scan", game_dir.deep_scan);
+ qt_config->setValue("expanded", game_dir.expanded);
+ }
+ qt_config->endArray();
qt_config->setValue("recentFiles", UISettings::values.recent_files);
qt_config->setValue("language", UISettings::values.language);
qt_config->endGroup();
diff --git a/src/citra_qt/configuration/configure_general.cpp b/src/citra_qt/configuration/configure_general.cpp
index ad008a0119..0bdeeeb3dd 100644
--- a/src/citra_qt/configuration/configure_general.cpp
+++ b/src/citra_qt/configuration/configure_general.cpp
@@ -44,7 +44,6 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
ConfigureGeneral::~ConfigureGeneral() {}
void ConfigureGeneral::setConfiguration() {
- ui->toggle_deepscan->setChecked(UISettings::values.gamedir_deepscan);
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
ui->toggle_cpu_jit->setChecked(Settings::values.use_cpu_jit);
@@ -60,7 +59,6 @@ void ConfigureGeneral::setConfiguration() {
}
void ConfigureGeneral::applyConfiguration() {
- UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked();
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
UISettings::values.theme =
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
diff --git a/src/citra_qt/configuration/configure_general.ui b/src/citra_qt/configuration/configure_general.ui
index c2bf24b520..7a949979ab 100644
--- a/src/citra_qt/configuration/configure_general.ui
+++ b/src/citra_qt/configuration/configure_general.ui
@@ -7,7 +7,7 @@
0
0
345
- 493
+ 504
@@ -31,13 +31,6 @@
- -
-
-
- Search sub-directories for games
-
-
-
-
-
diff --git a/src/citra_qt/game_list.cpp b/src/citra_qt/game_list.cpp
index aa08bcf597..e01c302b74 100644
--- a/src/citra_qt/game_list.cpp
+++ b/src/citra_qt/game_list.cpp
@@ -43,7 +43,6 @@ bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* e
return QObject::eventFilter(obj, event);
QKeyEvent* keyEvent = static_cast(event);
- int rowCount = gamelist->tree_view->model()->rowCount();
QString edit_filter_text = gamelist->search_field->edit_filter->text().toLower();
// If the searchfield's text hasn't changed special function keys get checked
@@ -65,19 +64,9 @@ bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* e
// If there is only one result launch this game
case Qt::Key_Return:
case Qt::Key_Enter: {
- QStandardItemModel* item_model = new QStandardItemModel(gamelist->tree_view);
- QModelIndex root_index = item_model->invisibleRootItem()->index();
- QStandardItem* child_file;
- QString file_path;
- int resultCount = 0;
- for (int i = 0; i < rowCount; ++i) {
- if (!gamelist->tree_view->isRowHidden(i, root_index)) {
- ++resultCount;
- child_file = gamelist->item_model->item(i, 0);
- file_path = child_file->data(GameListItemPath::FullPathRole).toString();
- }
- }
- if (resultCount == 1) {
+ if (gamelist->search_field->visible == 1) {
+ QString file_path = gamelist->getLastFilterResultItem();
+
// To avoid loading error dialog loops while confirming them using enter
// Also users usually want to run a diffrent game after closing one
gamelist->search_field->edit_filter->setText("");
@@ -97,6 +86,9 @@ bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* e
}
void GameList::SearchField::setFilterResult(int visible, int total) {
+ this->visible = visible;
+ this->total = total;
+
QString result_of_text = tr("of");
QString result_text;
if (total == 1) {
@@ -108,6 +100,25 @@ void GameList::SearchField::setFilterResult(int visible, int total) {
QString("%1 %2 %3 %4").arg(visible).arg(result_of_text).arg(total).arg(result_text));
}
+QString GameList::getLastFilterResultItem() {
+ QStandardItem* folder;
+ QStandardItem* child;
+ QString file_path;
+ int folderCount = item_model->rowCount();
+ for (int i = 0; i < folderCount; ++i) {
+ folder = item_model->item(i, 0);
+ QModelIndex folder_index = folder->index();
+ int childrenCount = folder->rowCount();
+ for (int j = 0; j < childrenCount; ++j) {
+ if (!tree_view->isRowHidden(j, folder_index)) {
+ child = folder->child(j, 0);
+ file_path = child->data(GameListItemPath::FullPathRole).toString();
+ }
+ }
+ }
+ return file_path;
+}
+
void GameList::SearchField::clear() {
edit_filter->setText("");
}
@@ -161,45 +172,91 @@ bool GameList::containsAllWords(QString haystack, QString userinput) {
[haystack](QString s) { return haystack.contains(s); });
}
+// Syncs the expanded state of Game Directories with settings to persist across sessions
+void GameList::onItemExpanded(const QModelIndex& item) {
+ GameListItemType type = item.data(GameListItem::TypeRole).value();
+ if (type == GameListItemType::CustomDir || type == GameListItemType::InstalledDir ||
+ type == GameListItemType::SystemDir)
+ item.data(GameListDir::GameDirRole).value()->expanded =
+ tree_view->isExpanded(item);
+}
+
// Event in order to filter the gamelist after editing the searchfield
void GameList::onTextChanged(const QString& newText) {
- int rowCount = tree_view->model()->rowCount();
+ int folderCount = tree_view->model()->rowCount();
QString edit_filter_text = newText.toLower();
-
+ QStandardItem* folder;
+ QStandardItem* child;
+ int childrenTotal = 0;
QModelIndex root_index = item_model->invisibleRootItem()->index();
// If the searchfield is empty every item is visible
// Otherwise the filter gets applied
if (edit_filter_text.isEmpty()) {
- for (int i = 0; i < rowCount; ++i) {
- tree_view->setRowHidden(i, root_index, false);
+ for (int i = 0; i < folderCount; ++i) {
+ folder = item_model->item(i, 0);
+ QModelIndex folder_index = folder->index();
+ int childrenCount = folder->rowCount();
+ for (int j = 0; j < childrenCount; ++j) {
+ ++childrenTotal;
+ tree_view->setRowHidden(j, folder_index, false);
+ }
}
- search_field->setFilterResult(rowCount, rowCount);
+ search_field->setFilterResult(childrenTotal, childrenTotal);
} else {
- QStandardItem* child_file;
QString file_path, file_name, file_title, file_programmid;
int result_count = 0;
- for (int i = 0; i < rowCount; ++i) {
- child_file = item_model->item(i, 0);
- file_path = child_file->data(GameListItemPath::FullPathRole).toString().toLower();
- file_name = file_path.mid(file_path.lastIndexOf("/") + 1);
- file_title = child_file->data(GameListItemPath::TitleRole).toString().toLower();
- file_programmid =
- child_file->data(GameListItemPath::ProgramIdRole).toString().toLower();
+ for (int i = 0; i < folderCount; ++i) {
+ folder = item_model->item(i, 0);
+ QModelIndex folder_index = folder->index();
+ int childrenCount = folder->rowCount();
+ for (int j = 0; j < childrenCount; ++j) {
+ ++childrenTotal;
+ child = folder->child(j, 0);
+ file_path = child->data(GameListItemPath::FullPathRole).toString().toLower();
+ file_name = file_path.mid(file_path.lastIndexOf("/") + 1);
+ file_title = child->data(GameListItemPath::TitleRole).toString().toLower();
+ file_programmid = child->data(GameListItemPath::ProgramIdRole).toString().toLower();
- // Only items which filename in combination with its title contains all words
- // that are in the searchfield will be visible in the gamelist
- // The search is case insensitive because of toLower()
- // I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
- // multiple conversions of edit_filter_text for each game in the gamelist
- if (containsAllWords(file_name.append(" ").append(file_title), edit_filter_text) ||
- (file_programmid.count() == 16 && edit_filter_text.contains(file_programmid))) {
- tree_view->setRowHidden(i, root_index, false);
- ++result_count;
- } else {
- tree_view->setRowHidden(i, root_index, true);
+ // Only items which filename in combination with its title contains all words
+ // that are in the searchfield will be visible in the gamelist
+ // The search is case insensitive because of toLower()
+ // I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
+ // multiple conversions of edit_filter_text for each game in the gamelist
+ if (containsAllWords(file_name.append(" ").append(file_title), edit_filter_text) ||
+ (file_programmid.count() == 16 && edit_filter_text.contains(file_programmid))) {
+ tree_view->setRowHidden(j, folder_index, false);
+ ++result_count;
+ } else {
+ tree_view->setRowHidden(j, folder_index, true);
+ }
+ search_field->setFilterResult(result_count, childrenTotal);
}
- search_field->setFilterResult(result_count, rowCount);
+ }
+ }
+}
+
+void GameList::onUpdateThemedIcons() {
+ for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) {
+ QStandardItem* child = item_model->invisibleRootItem()->child(i);
+
+ switch (child->data(GameListItem::TypeRole).value()) {
+ case GameListItemType::InstalledDir:
+ child->setData(QIcon::fromTheme("sd_card").pixmap(48), Qt::DecorationRole);
+ break;
+ case GameListItemType::SystemDir:
+ child->setData(QIcon::fromTheme("chip").pixmap(48), Qt::DecorationRole);
+ break;
+ case GameListItemType::CustomDir: {
+ const UISettings::GameDir* game_dir =
+ child->data(GameListDir::GameDirRole).value();
+ QString icon_name = QFileInfo::exists(game_dir->path) ? "folder" : "bad_folder";
+ child->setData(QIcon::fromTheme(icon_name).pixmap(48), Qt::DecorationRole);
+ break;
+ }
+ case GameListItemType::AddDir:
+ child->setData(QIcon::fromTheme("plus").pixmap(48), Qt::DecorationRole);
+ break;
}
}
}
@@ -235,12 +292,16 @@ GameList::GameList(GMainWindow* parent) : QWidget{parent} {
item_model->setHeaderData(COLUMN_REGION, Qt::Horizontal, "Region");
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type");
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size");
+ item_model->setSortRole(GameListItemPath::TitleRole);
+ connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::onUpdateThemedIcons);
connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
+ connect(tree_view, &QTreeView::expanded, this, &GameList::onItemExpanded);
+ connect(tree_view, &QTreeView::collapsed, this, &GameList::onItemExpanded);
- // We must register all custom types with the Qt Automoc system so that we are able to use it
- // with signals/slots. In this case, QList falls under the umbrells of custom types.
+ // We must register all custom types with the Qt Automoc system so that we are able to use
+ // it with signals/slots. In this case, QList falls under the umbrells of custom types.
qRegisterMetaType>("QList");
layout->setContentsMargins(0, 0, 0, 0);
@@ -268,27 +329,57 @@ void GameList::clearFilter() {
search_field->clear();
}
-void GameList::AddEntry(const QList& entry_items) {
+void GameList::AddDirEntry(GameListDir* entry_items) {
item_model->invisibleRootItem()->appendRow(entry_items);
+ tree_view->setExpanded(
+ entry_items->index(),
+ entry_items->data(GameListDir::GameDirRole).value()->expanded);
+}
+
+void GameList::AddEntry(const QList& entry_items, GameListDir* parent) {
+ parent->appendRow(entry_items);
}
void GameList::ValidateEntry(const QModelIndex& item) {
- // We don't care about the individual QStandardItem that was selected, but its row.
- int row = item_model->itemFromIndex(item)->row();
- QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME);
- QString file_path = child_file->data(GameListItemPath::FullPathRole).toString();
+ auto selected = item.sibling(item.row(), 0);
- if (file_path.isEmpty())
- return;
- std::string std_file_path(file_path.toStdString());
- if (!FileUtil::Exists(std_file_path) || FileUtil::IsDirectory(std_file_path))
- return;
- // Users usually want to run a diffrent game after closing one
- search_field->clear();
- emit GameChosen(file_path);
+ switch (selected.data(GameListItem::TypeRole).value()) {
+ case GameListItemType::Game: {
+ QString file_path = selected.data(GameListItemPath::FullPathRole).toString();
+ if (file_path.isEmpty())
+ return;
+ QFileInfo file_info(file_path);
+ if (!file_info.exists() || file_info.isDir())
+ return;
+ // Users usually want to run a different game after closing one
+ search_field->clear();
+ emit GameChosen(file_path);
+ break;
+ }
+ case GameListItemType::AddDir:
+ emit AddDirectory();
+ break;
+ }
+}
+
+bool GameList::isEmpty() {
+ for (int i = 0; i < item_model->rowCount(); i++) {
+ const QStandardItem* child = item_model->invisibleRootItem()->child(i);
+ GameListItemType type = static_cast(child->type());
+ if (!child->hasChildren() &&
+ (type == GameListItemType::InstalledDir || type == GameListItemType::SystemDir)) {
+ item_model->invisibleRootItem()->removeRow(child->row());
+ i--;
+ };
+ }
+ return !item_model->invisibleRootItem()->hasChildren();
}
void GameList::DonePopulating(QStringList watch_list) {
+ emit ShowList(!isEmpty());
+
+ item_model->invisibleRootItem()->appendRow(new GameListAddDir());
+
// Clear out the old directories to watch for changes and add the new ones
auto watch_dirs = watcher->directories();
if (!watch_dirs.isEmpty()) {
@@ -305,9 +396,16 @@ void GameList::DonePopulating(QStringList watch_list) {
QCoreApplication::processEvents();
}
tree_view->setEnabled(true);
- int rowCount = tree_view->model()->rowCount();
- search_field->setFilterResult(rowCount, rowCount);
- if (rowCount > 0) {
+ int folderCount = tree_view->model()->rowCount();
+ int childrenTotal = 0;
+ for (int i = 0; i < folderCount; ++i) {
+ int childrenCount = item_model->item(i, 0)->rowCount();
+ for (int j = 0; j < childrenCount; ++j) {
+ ++childrenTotal;
+ }
+ }
+ search_field->setFilterResult(childrenTotal, childrenTotal);
+ if (childrenTotal > 0) {
search_field->setFocus();
}
}
@@ -317,12 +415,25 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
if (!item.isValid())
return;
- int row = item_model->itemFromIndex(item)->row();
- QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME);
- u64 program_id = child_file->data(GameListItemPath::ProgramIdRole).toULongLong();
-
+ auto selected = item.sibling(item.row(), 0);
QMenu context_menu;
+ switch (selected.data(GameListItem::TypeRole).value()) {
+ case GameListItemType::Game:
+ AddGamePopup(context_menu, selected.data(GameListItemPath::ProgramIdRole).toULongLong());
+ break;
+ case GameListItemType::CustomDir:
+ AddPermDirPopup(context_menu, selected);
+ AddCustomDirPopup(context_menu, selected);
+ break;
+ case GameListItemType::InstalledDir:
+ case GameListItemType::SystemDir:
+ AddPermDirPopup(context_menu, selected);
+ break;
+ }
+ context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
+}
+void GameList::AddGamePopup(QMenu& context_menu, u64 program_id) {
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
QAction* open_application_location = context_menu.addAction(tr("Open Application Location"));
QAction* open_update_location = context_menu.addAction(tr("Open Update Data Location"));
@@ -341,16 +452,81 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
});
navigate_to_gamedb_entry->setVisible(it != compatibility_list.end());
- connect(open_save_location, &QAction::triggered,
- [&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SAVE_DATA); });
- connect(open_application_location, &QAction::triggered,
- [&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::APPLICATION); });
- connect(open_update_location, &QAction::triggered,
- [&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::UPDATE_DATA); });
- connect(navigate_to_gamedb_entry, &QAction::triggered,
- [&]() { emit NavigateToGamedbEntryRequested(program_id, compatibility_list); });
+ connect(open_save_location, &QAction::triggered, [this, program_id] {
+ emit OpenFolderRequested(program_id, GameListOpenTarget::SAVE_DATA);
+ });
+ connect(open_application_location, &QAction::triggered, [this, program_id] {
+ emit OpenFolderRequested(program_id, GameListOpenTarget::APPLICATION);
+ });
+ connect(open_update_location, &QAction::triggered, [this, program_id] {
+ emit OpenFolderRequested(program_id, GameListOpenTarget::UPDATE_DATA);
+ });
+ connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() {
+ emit NavigateToGamedbEntryRequested(program_id, compatibility_list);
+ });
+};
- context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
+void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) {
+ UISettings::GameDir& game_dir =
+ *selected.data(GameListDir::GameDirRole).value();
+
+ QAction* deep_scan = context_menu.addAction(tr("Scan Subfolders"));
+ QAction* delete_dir = context_menu.addAction(tr("Remove Game Directory"));
+
+ deep_scan->setCheckable(true);
+ deep_scan->setChecked(game_dir.deep_scan);
+
+ connect(deep_scan, &QAction::triggered, [this, &game_dir] {
+ game_dir.deep_scan = !game_dir.deep_scan;
+ PopulateAsync(UISettings::values.game_dirs);
+ });
+ connect(delete_dir, &QAction::triggered, [this, &game_dir, selected] {
+ UISettings::values.game_dirs.removeOne(game_dir);
+ item_model->invisibleRootItem()->removeRow(selected.row());
+ });
+}
+
+void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
+ UISettings::GameDir& game_dir =
+ *selected.data(GameListDir::GameDirRole).value();
+
+ QAction* move_up = context_menu.addAction(tr(u8"\U000025b2 Move Up"));
+ QAction* move_down = context_menu.addAction(tr(u8"\U000025bc Move Down "));
+ QAction* open_directory_location = context_menu.addAction(tr("Open Directory Location"));
+
+ int row = selected.row();
+
+ move_up->setEnabled(row > 0);
+ move_down->setEnabled(row < item_model->rowCount() - 2);
+
+ connect(move_up, &QAction::triggered, [this, selected, row, &game_dir] {
+ // find the indices of the items in settings and swap them
+ UISettings::values.game_dirs.swap(
+ UISettings::values.game_dirs.indexOf(game_dir),
+ UISettings::values.game_dirs.indexOf(*selected.sibling(selected.row() - 1, 0)
+ .data(GameListDir::GameDirRole)
+ .value()));
+ // move the treeview items
+ QList item = item_model->takeRow(row);
+ item_model->invisibleRootItem()->insertRow(row - 1, item);
+ tree_view->setExpanded(selected, game_dir.expanded);
+ });
+
+ connect(move_down, &QAction::triggered, [this, selected, row, &game_dir] {
+ // find the indices of the items in settings and swap them
+ UISettings::values.game_dirs.swap(
+ UISettings::values.game_dirs.indexOf(game_dir),
+ UISettings::values.game_dirs.indexOf(*selected.sibling(selected.row() + 1, 0)
+ .data(GameListDir::GameDirRole)
+ .value()));
+ // move the treeview items
+ QList item = item_model->takeRow(row);
+ item_model->invisibleRootItem()->insertRow(row + 1, item);
+ tree_view->setExpanded(selected, game_dir.expanded);
+ });
+
+ connect(open_directory_location, &QAction::triggered,
+ [this, game_dir] { emit OpenDirectory(game_dir.path); });
}
void GameList::LoadCompatibilityList() {
@@ -399,27 +575,23 @@ QStandardItemModel* GameList::GetModel() const {
return item_model;
}
-void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
- if (!FileUtil::Exists(dir_path.toStdString()) ||
- !FileUtil::IsDirectory(dir_path.toStdString())) {
- NGLOG_ERROR(Frontend, "Could not find game list folder at {}", dir_path.toStdString());
- search_field->setFilterResult(0, 0);
- return;
- }
-
+void GameList::PopulateAsync(QList& game_dirs) {
tree_view->setEnabled(false);
// Delete any rows that might already exist if we're repopulating
item_model->removeRows(0, item_model->rowCount());
+ search_field->clear();
emit ShouldCancelWorker();
- GameListWorker* worker = new GameListWorker(dir_path, deep_scan, compatibility_list);
+ GameListWorker* worker = new GameListWorker(game_dirs, compatibility_list);
connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
+ connect(worker, &GameListWorker::DirEntryReady, this, &GameList::AddDirEntry,
+ Qt::QueuedConnection);
connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating,
Qt::QueuedConnection);
- // Use DirectConnection here because worker->Cancel() is thread-safe and we want it to cancel
- // without delay.
+ // Use DirectConnection here because worker->Cancel() is thread-safe and we want it to
+ // cancel without delay.
connect(this, &GameList::ShouldCancelWorker, worker, &GameListWorker::Cancel,
Qt::DirectConnection);
@@ -451,16 +623,17 @@ static bool HasSupportedFileExtension(const std::string& file_name) {
}
void GameList::RefreshGameDirectory() {
- if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) {
+ if (!UISettings::values.game_dirs.isEmpty() && current_worker != nullptr) {
NGLOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
- search_field->clear();
- PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
+ PopulateAsync(UISettings::values.game_dirs);
}
}
-void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) {
- const auto callback = [this, recursion](unsigned* num_entries_out, const std::string& directory,
- const std::string& virtual_name) -> bool {
+void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion,
+ GameListDir* parent_dir) {
+ const auto callback = [this, recursion, parent_dir](unsigned* num_entries_out,
+ const std::string& directory,
+ const std::string& virtual_name) -> bool {
std::string physical_name = directory + DIR_SEP + virtual_name;
if (stop_processing)
@@ -510,17 +683,20 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
if (it != compatibility_list.end())
compatibility = it->second.first;
- emit EntryReady({
- new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id),
- new GameListItemCompat(compatibility),
- new GameListItemRegion(smdh),
- new GameListItem(
- QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
- new GameListItemSize(FileUtil::GetSize(physical_name)),
- });
+ emit EntryReady(
+ {
+ new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id),
+ new GameListItemCompat(compatibility),
+ new GameListItemRegion(smdh),
+ new GameListItem(
+ QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
+ new GameListItemSize(FileUtil::GetSize(physical_name)),
+ },
+ parent_dir);
+
} else if (is_dir && recursion > 0) {
watch_list.append(QString::fromStdString(physical_name));
- AddFstEntriesToGameList(physical_name, recursion - 1);
+ AddFstEntriesToGameList(physical_name, recursion - 1, parent_dir);
}
return true;
@@ -531,27 +707,33 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
void GameListWorker::run() {
stop_processing = false;
- watch_list.append(dir_path);
- watch_list.append(QString::fromStdString(
- std::string(FileUtil::GetUserPath(D_SDMC_IDX).c_str()) +
- "Nintendo "
- "3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/00040000"));
- watch_list.append(QString::fromStdString(
- std::string(FileUtil::GetUserPath(D_SDMC_IDX).c_str()) +
- "Nintendo "
- "3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/0004000e"));
- watch_list.append(
- QString::fromStdString(std::string(FileUtil::GetUserPath(D_NAND_IDX).c_str()) +
- "00000000000000000000000000000000/title/00040010"));
- AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0);
- AddFstEntriesToGameList(
- std::string(FileUtil::GetUserPath(D_SDMC_IDX).c_str()) +
- "Nintendo "
- "3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/00040000",
- 2);
- AddFstEntriesToGameList(std::string(FileUtil::GetUserPath(D_NAND_IDX).c_str()) +
- "00000000000000000000000000000000/title/00040010",
- 2);
+ for (UISettings::GameDir& game_dir : game_dirs) {
+ if (game_dir.path == "INSTALLED") {
+ QString path = QString(FileUtil::GetUserPath(D_SDMC_IDX).c_str()) +
+ "Nintendo "
+ "3DS/00000000000000000000000000000000/"
+ "00000000000000000000000000000000/title/00040000";
+ watch_list.append(path);
+ GameListDir* game_list_dir = new GameListDir(game_dir, GameListItemType::InstalledDir);
+ emit DirEntryReady({game_list_dir});
+ AddFstEntriesToGameList(path.toStdString(), 2, game_list_dir);
+ } else if (game_dir.path == "SYSTEM") {
+ QString path = QString(FileUtil::GetUserPath(D_NAND_IDX).c_str()) +
+ "00000000000000000000000000000000/title/00040010";
+ watch_list.append(path);
+ GameListDir* game_list_dir = new GameListDir(game_dir, GameListItemType::SystemDir);
+ emit DirEntryReady({game_list_dir});
+ AddFstEntriesToGameList(std::string(FileUtil::GetUserPath(D_NAND_IDX).c_str()) +
+ "00000000000000000000000000000000/title/00040010",
+ 2, game_list_dir);
+ } else {
+ watch_list.append(game_dir.path);
+ GameListDir* game_list_dir = new GameListDir(game_dir);
+ emit DirEntryReady({game_list_dir});
+ AddFstEntriesToGameList(game_dir.path.toStdString(), game_dir.deep_scan ? 256 : 0,
+ game_list_dir);
+ }
+ };
emit Finished(watch_list);
}
@@ -559,3 +741,37 @@ void GameListWorker::Cancel() {
this->disconnect();
stop_processing = true;
}
+
+GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} {
+ this->main_window = parent;
+
+ connect(main_window, &GMainWindow::UpdateThemedIcons, this,
+ &GameListPlaceholder::onUpdateThemedIcons);
+
+ layout = new QVBoxLayout;
+ image = new QLabel;
+ text = new QLabel;
+ layout->setAlignment(Qt::AlignCenter);
+ image->setPixmap(QIcon::fromTheme("plus_folder").pixmap(200));
+
+ text->setText(tr("Double-click to add a new folder to the game list "));
+ QFont font = text->font();
+ font.setPointSize(20);
+ text->setFont(font);
+ text->setAlignment(Qt::AlignHCenter);
+ image->setAlignment(Qt::AlignHCenter);
+
+ layout->addWidget(image);
+ layout->addWidget(text);
+ setLayout(layout);
+}
+
+GameListPlaceholder::~GameListPlaceholder() = default;
+
+void GameListPlaceholder::onUpdateThemedIcons() {
+ image->setPixmap(QIcon::fromTheme("plus_folder").pixmap(200));
+}
+
+void GameListPlaceholder::mouseDoubleClickEvent(QMouseEvent* event) {
+ emit GameListPlaceholder::AddDirectory();
+}
diff --git a/src/citra_qt/game_list.h b/src/citra_qt/game_list.h
index 91a0997dcf..f600f6ef86 100644
--- a/src/citra_qt/game_list.h
+++ b/src/citra_qt/game_list.h
@@ -8,13 +8,17 @@
#include
#include
#include "common/common_types.h"
+#include "ui_settings.h"
class GameListWorker;
+class GameListDir;
class GMainWindow;
class QFileSystemWatcher;
class QHBoxLayout;
class QLabel;
class QLineEdit;
+template
+class QList;
class QModelIndex;
class QStandardItem;
class QStandardItemModel;
@@ -39,10 +43,14 @@ public:
class SearchField : public QWidget {
public:
+ explicit SearchField(GameList* parent = nullptr);
+
void setFilterResult(int visible, int total);
void clear();
void setFocus();
- explicit SearchField(GameList* parent = nullptr);
+
+ int visible;
+ int total;
private:
class KeyReleaseEater : public QObject {
@@ -67,12 +75,14 @@ public:
explicit GameList(GMainWindow* parent = nullptr);
~GameList() override;
+ QString getLastFilterResultItem();
void clearFilter();
void setFilterFocus();
void setFilterVisible(bool visibility);
+ bool isEmpty();
void LoadCompatibilityList();
- void PopulateAsync(const QString& dir_path, bool deep_scan);
+ void PopulateAsync(QList& game_dirs);
void SaveInterfaceLayout();
void LoadInterfaceLayout();
@@ -88,20 +98,30 @@ signals:
void NavigateToGamedbEntryRequested(
u64 program_id,
std::unordered_map>& compatibility_list);
+ void OpenDirectory(QString directory);
+ void AddDirectory();
+ void ShowList(bool show);
private slots:
+ void onItemExpanded(const QModelIndex& item);
void onTextChanged(const QString& newText);
void onFilterCloseClicked();
+ void onUpdateThemedIcons();
private:
- void AddEntry(const QList& entry_items);
+ void AddDirEntry(GameListDir* entry_items);
+ void AddEntry(const QList& entry_items, GameListDir* parent);
void ValidateEntry(const QModelIndex& item);
void DonePopulating(QStringList watch_list);
- void PopupContextMenu(const QPoint& menu_location);
void RefreshGameDirectory();
bool containsAllWords(QString haystack, QString userinput);
+ void PopupContextMenu(const QPoint& menu_location);
+ void AddGamePopup(QMenu& context_menu, u64 program_id);
+ void AddCustomDirPopup(QMenu& context_menu, QModelIndex selected);
+ void AddPermDirPopup(QMenu& context_menu, QModelIndex selected);
+
SearchField* search_field;
GMainWindow* main_window = nullptr;
QVBoxLayout* layout = nullptr;
@@ -113,3 +133,25 @@ private:
};
Q_DECLARE_METATYPE(GameListOpenTarget);
+
+class GameListPlaceholder : public QWidget {
+ Q_OBJECT
+public:
+ explicit GameListPlaceholder(GMainWindow* parent = nullptr);
+ ~GameListPlaceholder();
+
+signals:
+ void AddDirectory();
+
+private slots:
+ void onUpdateThemedIcons();
+
+protected:
+ void mouseDoubleClickEvent(QMouseEvent* event) override;
+
+private:
+ GMainWindow* main_window = nullptr;
+ QVBoxLayout* layout = nullptr;
+ QLabel* image = nullptr;
+ QLabel* text = nullptr;
+};
diff --git a/src/citra_qt/game_list_p.h b/src/citra_qt/game_list_p.h
index a9341de00d..8e5298cb3a 100644
--- a/src/citra_qt/game_list_p.h
+++ b/src/citra_qt/game_list_p.h
@@ -8,18 +8,30 @@
#include