configure_graphics: reword GLASM option
Change wording to explain that GLASM is actually short for Assembly Shaders
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@ -31,7 +31,7 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
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ui->backend->addItem(QStringLiteral("GLSL"));
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ui->backend->addItem(QStringLiteral("GLSL"));
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ui->backend->addItem(tr("GLASM (NVIDIA Only)"));
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ui->backend->addItem(tr("GLASM (Assembly Shaders, NVIDIA Only)"));
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ui->backend->addItem(QStringLiteral("SPIR-V (Experimental, Mesa Only)"));
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ui->backend->addItem(QStringLiteral("SPIR-V (Experimental, Mesa Only)"));
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SetupPerGameUI();
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SetupPerGameUI();
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