pica: move global shader buffer state into Pica::State (#4796)
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@@ -50,5 +50,11 @@ void State::Reset() {
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Zero(cmd_list);
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Zero(immediate);
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primitive_assembler.Reconfigure(PipelineRegs::TriangleTopology::List);
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vs_float_regs_counter = 0;
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Zero(vs_uniform_write_buffer);
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gs_float_regs_counter = 0;
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Zero(gs_uniform_write_buffer);
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default_attr_counter = 0;
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Zero(default_attr_write_buffer);
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}
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} // namespace Pica
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