Merge pull request #1136 from tech4me/master
qt/main: Port part of citra(#3411), open savedata works
This commit is contained in:
commit
b38d67d940
@ -73,7 +73,7 @@ ResultVal<VirtualDir> SaveDataFactory::Open(SaveDataSpaceId space, SaveDataDescr
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}
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}
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std::string SaveDataFactory::GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id,
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std::string SaveDataFactory::GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id,
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u128 user_id, u64 save_id) const {
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u128 user_id, u64 save_id) {
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// According to switchbrew, if a save is of type SaveData and the title id field is 0, it should
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// According to switchbrew, if a save is of type SaveData and the title id field is 0, it should
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// be interpreted as the title id of the current process.
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// be interpreted as the title id of the current process.
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if (type == SaveDataType::SaveData && title_id == 0)
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if (type == SaveDataType::SaveData && title_id == 0)
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@ -49,11 +49,11 @@ public:
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ResultVal<VirtualDir> Open(SaveDataSpaceId space, SaveDataDescriptor meta);
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ResultVal<VirtualDir> Open(SaveDataSpaceId space, SaveDataDescriptor meta);
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static std::string GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id,
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u128 user_id, u64 save_id);
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private:
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private:
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VirtualDir dir;
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VirtualDir dir;
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std::string GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id, u128 user_id,
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u64 save_id) const;
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};
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};
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} // namespace FileSys
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} // namespace FileSys
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@ -327,7 +327,7 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
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QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
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QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
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open_save_location->setEnabled(program_id != 0);
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open_save_location->setEnabled(program_id != 0);
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connect(open_save_location, &QAction::triggered,
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connect(open_save_location, &QAction::triggered,
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[&]() { emit OpenSaveFolderRequested(program_id); });
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[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData); });
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context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
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context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
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}
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}
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@ -21,6 +21,8 @@
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class GameListWorker;
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class GameListWorker;
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enum class GameListOpenTarget { SaveData };
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class GameList : public QWidget {
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class GameList : public QWidget {
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Q_OBJECT
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Q_OBJECT
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@ -76,7 +78,7 @@ public:
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signals:
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signals:
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void GameChosen(QString game_path);
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void GameChosen(QString game_path);
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void ShouldCancelWorker();
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void ShouldCancelWorker();
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void OpenSaveFolderRequested(u64 program_id);
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void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
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private slots:
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private slots:
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void onTextChanged(const QString& newText);
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void onTextChanged(const QString& newText);
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@ -99,3 +101,5 @@ private:
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GameListWorker* current_worker = nullptr;
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GameListWorker* current_worker = nullptr;
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QFileSystemWatcher* watcher = nullptr;
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QFileSystemWatcher* watcher = nullptr;
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};
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};
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Q_DECLARE_METATYPE(GameListOpenTarget);
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@ -30,6 +30,7 @@
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#include "core/file_sys/bis_factory.h"
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#include "core/file_sys/bis_factory.h"
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#include "core/file_sys/card_image.h"
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#include "core/file_sys/card_image.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/file_sys/savedata_factory.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/loader/loader.h"
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#include "core/loader/loader.h"
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@ -337,8 +338,7 @@ void GMainWindow::RestoreUIState() {
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void GMainWindow::ConnectWidgetEvents() {
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void GMainWindow::ConnectWidgetEvents() {
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connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
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connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
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connect(game_list, &GameList::OpenSaveFolderRequested, this,
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connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
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&GMainWindow::OnGameListOpenSaveFolder);
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connect(this, &GMainWindow::EmulationStarting, render_window,
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connect(this, &GMainWindow::EmulationStarting, render_window,
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&GRenderWindow::OnEmulationStarting);
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&GRenderWindow::OnEmulationStarting);
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@ -624,8 +624,37 @@ void GMainWindow::OnGameListLoadFile(QString game_path) {
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BootGame(game_path);
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BootGame(game_path);
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}
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}
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void GMainWindow::OnGameListOpenSaveFolder(u64 program_id) {
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void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target) {
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std::string path;
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std::string open_target;
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switch (target) {
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case GameListOpenTarget::SaveData: {
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open_target = "Save Data";
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const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
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ASSERT(program_id != 0);
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// TODO(tech4me): Update this to work with arbitrary user profile
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// Refer to core/hle/service/acc/profile_manager.cpp ProfileManager constructor
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constexpr u128 user_id = {1, 0};
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path = nand_dir + FileSys::SaveDataFactory::GetFullPath(FileSys::SaveDataSpaceId::NandUser,
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FileSys::SaveDataType::SaveData,
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program_id, user_id, 0);
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break;
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}
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default:
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UNIMPLEMENTED();
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UNIMPLEMENTED();
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}
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const QString qpath = QString::fromStdString(path);
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const QDir dir(qpath);
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if (!dir.exists()) {
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QMessageBox::warning(this,
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tr("Error Opening %1 Folder").arg(QString::fromStdString(open_target)),
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tr("Folder does not exist!"));
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return;
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}
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LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target, program_id);
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QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
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}
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}
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void GMainWindow::OnMenuLoadFile() {
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void GMainWindow::OnMenuLoadFile() {
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@ -21,6 +21,7 @@ class GRenderWindow;
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class MicroProfileDialog;
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class MicroProfileDialog;
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class ProfilerWidget;
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class ProfilerWidget;
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class WaitTreeWidget;
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class WaitTreeWidget;
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enum class GameListOpenTarget;
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namespace Tegra {
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namespace Tegra {
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class DebugContext;
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class DebugContext;
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@ -122,7 +123,7 @@ private slots:
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void OnStopGame();
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void OnStopGame();
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/// Called whenever a user selects a game in the game list widget.
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/// Called whenever a user selects a game in the game list widget.
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void OnGameListLoadFile(QString game_path);
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void OnGameListLoadFile(QString game_path);
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void OnGameListOpenSaveFolder(u64 program_id);
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void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
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void OnMenuLoadFile();
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void OnMenuLoadFile();
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void OnMenuLoadFolder();
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void OnMenuLoadFolder();
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void OnMenuInstallToNAND();
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void OnMenuInstallToNAND();
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