configure_input_per_game: Allow configuring all 8 players
This commit is contained in:
parent
9efdad6a27
commit
b1b20ad84a
@ -13,64 +13,90 @@ ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, QWidget* par
|
|||||||
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPerGame>()),
|
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPerGame>()),
|
||||||
profiles(std::make_unique<InputProfiles>()), system{system_} {
|
profiles(std::make_unique<InputProfiles>()), system{system_} {
|
||||||
ui->setupUi(this);
|
ui->setupUi(this);
|
||||||
|
const std::array labels = {
|
||||||
Settings::values.players.SetGlobal(false);
|
ui->label_player_1, ui->label_player_2, ui->label_player_3, ui->label_player_4,
|
||||||
const auto previous_profile = Settings::values.players.GetValue()[0].profile_name;
|
ui->label_player_5, ui->label_player_6, ui->label_player_7, ui->label_player_8,
|
||||||
|
};
|
||||||
|
profile_comboboxes = {
|
||||||
|
ui->profile_player_1, ui->profile_player_2, ui->profile_player_3, ui->profile_player_4,
|
||||||
|
ui->profile_player_5, ui->profile_player_6, ui->profile_player_7, ui->profile_player_8,
|
||||||
|
};
|
||||||
|
|
||||||
const auto& profile_names = profiles->GetInputProfileNames();
|
const auto& profile_names = profiles->GetInputProfileNames();
|
||||||
|
const auto populate_profiles = [this, &profile_names](size_t player_index) {
|
||||||
|
const auto previous_profile =
|
||||||
|
Settings::values.players.GetValue()[player_index].profile_name;
|
||||||
|
|
||||||
ui->profile_player_1->addItem(QString::fromStdString("Use global configuration"));
|
auto* const player_combobox = profile_comboboxes[player_index];
|
||||||
for (size_t index = 0; index < profile_names.size(); ++index) {
|
player_combobox->addItem(tr("Use global input configuration"));
|
||||||
const auto& profile_name = profile_names[index];
|
for (size_t index = 0; index < profile_names.size(); ++index) {
|
||||||
ui->profile_player_1->addItem(QString::fromStdString(profile_name));
|
const auto& profile_name = profile_names[index];
|
||||||
if (profile_name == previous_profile) {
|
player_combobox->addItem(QString::fromStdString(profile_name));
|
||||||
// offset by 1 since the first element is the global config
|
if (profile_name == previous_profile) {
|
||||||
ui->profile_player_1->setCurrentIndex(static_cast<int>(index + 1));
|
// offset by 1 since the first element is the global config
|
||||||
|
player_combobox->setCurrentIndex(static_cast<int>(index + 1));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
for (size_t index = 0; index < profile_comboboxes.size(); ++index) {
|
||||||
|
labels[index]->setText(tr("Player %1 profile").arg(index + 1));
|
||||||
|
populate_profiles(index);
|
||||||
}
|
}
|
||||||
|
|
||||||
LoadConfiguration();
|
LoadConfiguration();
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConfigureInputPerGame::ApplyConfiguration() {
|
void ConfigureInputPerGame::ApplyConfiguration() {
|
||||||
LoadConfiguration();
|
LoadConfiguration();
|
||||||
|
SaveConfiguration();
|
||||||
auto& hid_core = system.HIDCore();
|
|
||||||
auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(0);
|
|
||||||
|
|
||||||
const auto selection_index = ui->profile_player_1->currentIndex();
|
|
||||||
if (selection_index == 0) {
|
|
||||||
Settings::values.players.SetGlobal(true);
|
|
||||||
emulated_controller->ReloadFromSettings();
|
|
||||||
return;
|
|
||||||
} else {
|
|
||||||
Settings::values.players.SetGlobal(false);
|
|
||||||
}
|
|
||||||
const QString profile_name = ui->profile_player_1->itemText(selection_index);
|
|
||||||
if (profile_name.isEmpty()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
profiles->SaveProfile(Settings::values.players.GetValue()[0].profile_name, 0);
|
|
||||||
emulated_controller->ReloadFromSettings();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConfigureInputPerGame::LoadConfiguration() {
|
void ConfigureInputPerGame::LoadConfiguration() {
|
||||||
auto& hid_core = system.HIDCore();
|
auto& hid_core = system.HIDCore();
|
||||||
auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(0);
|
const auto load_player_profile = [this, &hid_core](size_t player_index) {
|
||||||
|
Settings::values.players.SetGlobal(false);
|
||||||
|
|
||||||
|
auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index);
|
||||||
|
auto* const player_combobox = profile_comboboxes[player_index];
|
||||||
|
|
||||||
|
const auto selection_index = player_combobox->currentIndex();
|
||||||
|
if (selection_index == 0) {
|
||||||
|
Settings::values.players.GetValue()[player_index].profile_name = "";
|
||||||
|
Settings::values.players.SetGlobal(true);
|
||||||
|
emulated_controller->ReloadFromSettings();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const auto profile_name = player_combobox->itemText(selection_index).toStdString();
|
||||||
|
if (profile_name.empty()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
profiles->LoadProfile(profile_name, player_index);
|
||||||
|
Settings::values.players.GetValue()[player_index].profile_name = profile_name;
|
||||||
|
emulated_controller->ReloadFromSettings();
|
||||||
|
};
|
||||||
|
|
||||||
|
for (size_t index = 0; index < profile_comboboxes.size(); ++index) {
|
||||||
|
load_player_profile(index);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ConfigureInputPerGame::SaveConfiguration() {
|
||||||
Settings::values.players.SetGlobal(false);
|
Settings::values.players.SetGlobal(false);
|
||||||
|
|
||||||
const auto selection_index = ui->profile_player_1->currentIndex();
|
auto& hid_core = system.HIDCore();
|
||||||
if (selection_index == 0) {
|
const auto save_player_profile = [this, &hid_core](size_t player_index) {
|
||||||
Settings::values.players.GetValue()[0].profile_name = "";
|
const auto selection_index = profile_comboboxes[player_index]->currentIndex();
|
||||||
Settings::values.players.SetGlobal(true);
|
if (selection_index == 0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index);
|
||||||
|
profiles->SaveProfile(Settings::values.players.GetValue()[player_index].profile_name,
|
||||||
|
player_index);
|
||||||
emulated_controller->ReloadFromSettings();
|
emulated_controller->ReloadFromSettings();
|
||||||
return;
|
};
|
||||||
|
|
||||||
|
for (size_t index = 0; index < profile_comboboxes.size(); ++index) {
|
||||||
|
save_player_profile(index);
|
||||||
}
|
}
|
||||||
const QString profile_name = ui->profile_player_1->itemText(selection_index);
|
|
||||||
if (profile_name.isEmpty()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
profiles->LoadProfile(profile_name.toStdString(), 0);
|
|
||||||
Settings::values.players.GetValue()[0].profile_name = profile_name.toStdString();
|
|
||||||
emulated_controller->ReloadFromSettings();
|
|
||||||
}
|
}
|
||||||
|
@ -11,10 +11,6 @@ namespace Core {
|
|||||||
class System;
|
class System;
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace InputCommon {
|
|
||||||
class InputSubsystem;
|
|
||||||
}
|
|
||||||
|
|
||||||
namespace Ui {
|
namespace Ui {
|
||||||
class ConfigureInputPerGame;
|
class ConfigureInputPerGame;
|
||||||
}
|
}
|
||||||
@ -27,18 +23,20 @@ class ConfigureInputPerGame : public QWidget {
|
|||||||
public:
|
public:
|
||||||
explicit ConfigureInputPerGame(Core::System& system_, QWidget* parent = nullptr);
|
explicit ConfigureInputPerGame(Core::System& system_, QWidget* parent = nullptr);
|
||||||
|
|
||||||
/// Initializes the input dialog with the given input subsystem.
|
/// Load and Save configurations to settings file.
|
||||||
// void Initialize(InputCommon::InputSubsystem* input_subsystem_, std::size_t max_players = 8);
|
|
||||||
|
|
||||||
/// Save configurations to settings file.
|
|
||||||
void ApplyConfiguration();
|
void ApplyConfiguration();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/// Load configuration from settings file.
|
/// Load configuration from settings file.
|
||||||
void LoadConfiguration();
|
void LoadConfiguration();
|
||||||
|
|
||||||
|
/// Save configuration to settings file.
|
||||||
|
void SaveConfiguration();
|
||||||
|
|
||||||
std::unique_ptr<Ui::ConfigureInputPerGame> ui;
|
std::unique_ptr<Ui::ConfigureInputPerGame> ui;
|
||||||
std::unique_ptr<InputProfiles> profiles;
|
std::unique_ptr<InputProfiles> profiles;
|
||||||
|
|
||||||
|
std::array<QComboBox*, 8> profile_comboboxes;
|
||||||
|
|
||||||
Core::System& system;
|
Core::System& system;
|
||||||
};
|
};
|
||||||
|
@ -30,7 +30,7 @@
|
|||||||
<layout class="QVBoxLayout" name="verticalLayout_4">
|
<layout class="QVBoxLayout" name="verticalLayout_4">
|
||||||
<item>
|
<item>
|
||||||
<widget class="QWidget" name="player_1" native="true">
|
<widget class="QWidget" name="player_1" native="true">
|
||||||
<layout class="QHBoxLayout" name="input_profile_layout">
|
<layout class="QHBoxLayout" name="input_profile_layout_1">
|
||||||
<property name="leftMargin">
|
<property name="leftMargin">
|
||||||
<number>0</number>
|
<number>0</number>
|
||||||
</property>
|
</property>
|
||||||
@ -63,9 +63,44 @@
|
|||||||
</layout>
|
</layout>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QWidget" name="player_2" native="true">
|
||||||
|
<layout class="QHBoxLayout" name="input_profile_layout_2">
|
||||||
|
<property name="leftMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="topMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="rightMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="bottomMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<item>
|
||||||
|
<widget class="QLabel" name="label_player_2">
|
||||||
|
<property name="text">
|
||||||
|
<string>Player 2 Profile</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QComboBox" name="profile_player_2">
|
||||||
|
<property name="sizePolicy">
|
||||||
|
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||||
|
<horstretch>0</horstretch>
|
||||||
|
<verstretch>0</verstretch>
|
||||||
|
</sizepolicy>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
</layout>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<widget class="QWidget" name="player_3" native="true">
|
<widget class="QWidget" name="player_3" native="true">
|
||||||
<layout class="QHBoxLayout" name="input_profile_layout">
|
<layout class="QHBoxLayout" name="input_profile_layout_3">
|
||||||
<property name="leftMargin">
|
<property name="leftMargin">
|
||||||
<number>0</number>
|
<number>0</number>
|
||||||
</property>
|
</property>
|
||||||
@ -100,7 +135,7 @@
|
|||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<widget class="QWidget" name="player_4" native="true">
|
<widget class="QWidget" name="player_4" native="true">
|
||||||
<layout class="QHBoxLayout" name="input_profile_layout">
|
<layout class="QHBoxLayout" name="input_profile_layout_4">
|
||||||
<property name="leftMargin">
|
<property name="leftMargin">
|
||||||
<number>0</number>
|
<number>0</number>
|
||||||
</property>
|
</property>
|
||||||
@ -135,7 +170,7 @@
|
|||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<widget class="QWidget" name="player_5" native="true">
|
<widget class="QWidget" name="player_5" native="true">
|
||||||
<layout class="QHBoxLayout" name="input_profile_layout">
|
<layout class="QHBoxLayout" name="input_profile_layout_5">
|
||||||
<property name="leftMargin">
|
<property name="leftMargin">
|
||||||
<number>0</number>
|
<number>0</number>
|
||||||
</property>
|
</property>
|
||||||
@ -170,7 +205,7 @@
|
|||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<widget class="QWidget" name="player_6" native="true">
|
<widget class="QWidget" name="player_6" native="true">
|
||||||
<layout class="QHBoxLayout" name="input_profile_layout">
|
<layout class="QHBoxLayout" name="input_profile_layout_6">
|
||||||
<property name="leftMargin">
|
<property name="leftMargin">
|
||||||
<number>0</number>
|
<number>0</number>
|
||||||
</property>
|
</property>
|
||||||
@ -205,7 +240,7 @@
|
|||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<widget class="QWidget" name="player_7" native="true">
|
<widget class="QWidget" name="player_7" native="true">
|
||||||
<layout class="QHBoxLayout" name="input_profile_layout">
|
<layout class="QHBoxLayout" name="input_profile_layout_7">
|
||||||
<property name="leftMargin">
|
<property name="leftMargin">
|
||||||
<number>0</number>
|
<number>0</number>
|
||||||
</property>
|
</property>
|
||||||
@ -240,7 +275,7 @@
|
|||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<widget class="QWidget" name="player_8" native="true">
|
<widget class="QWidget" name="player_8" native="true">
|
||||||
<layout class="QHBoxLayout" name="input_profile_layout">
|
<layout class="QHBoxLayout" name="input_profile_layout_8">
|
||||||
<property name="leftMargin">
|
<property name="leftMargin">
|
||||||
<number>0</number>
|
<number>0</number>
|
||||||
</property>
|
</property>
|
||||||
|
Loading…
Reference in New Issue
Block a user