reduce network latency
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b7f0e886d9
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adac0d193b
@ -251,7 +251,7 @@ public:
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void Room::RoomImpl::ServerLoop() {
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while (state != State::Closed) {
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ENetEvent event;
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if (enet_host_service(server, &event, 50) > 0) {
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if (enet_host_service(server, &event, 16) > 0) {
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switch (event.type) {
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case ENET_EVENT_TYPE_RECEIVE:
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switch (event.packet->data[0]) {
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@ -159,7 +159,7 @@ void RoomMember::RoomMemberImpl::MemberLoop() {
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while (IsConnected()) {
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std::lock_guard lock(network_mutex);
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ENetEvent event;
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if (enet_host_service(client, &event, 100) > 0) {
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if (enet_host_service(client, &event, 16) > 0) {
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switch (event.type) {
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case ENET_EVENT_TYPE_RECEIVE:
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switch (event.packet->data[0]) {
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@ -251,16 +251,18 @@ void RoomMember::RoomMemberImpl::MemberLoop() {
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break;
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}
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}
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std::list<Packet> packets;
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{
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std::lock_guard lock(send_list_mutex);
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for (const auto& packet : send_list) {
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packets.swap(send_list);
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}
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for (const auto& packet : packets) {
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ENetPacket* enetPacket = enet_packet_create(packet.GetData(), packet.GetDataSize(),
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ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(server, 0, enetPacket);
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}
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enet_host_flush(client);
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send_list.clear();
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}
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}
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Disconnect();
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};
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