swrasterizer: implement shadow map rendering
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@@ -25,5 +25,7 @@ Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src, const Math::Vec4
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u8 LogicOp(u8 src, u8 dest, FramebufferRegs::LogicOp op);
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void DrawShadowMapPixel(int x, int y, u32 depth, u8 stencil);
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} // namespace Rasterizer
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} // namespace Pica
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