configure_graphics: Simplify UpdateAPILayout
Reduces branching/swictch cases for simplicity/code size
This commit is contained in:
parent
57a00e01d6
commit
916c6cd1a0
@ -33,6 +33,7 @@
|
|||||||
#include "common/dynamic_library.h"
|
#include "common/dynamic_library.h"
|
||||||
#include "common/logging/log.h"
|
#include "common/logging/log.h"
|
||||||
#include "common/settings.h"
|
#include "common/settings.h"
|
||||||
|
#include "common/settings_enums.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "ui_configure_graphics.h"
|
#include "ui_configure_graphics.h"
|
||||||
#include "yuzu/configuration/configuration_shared.h"
|
#include "yuzu/configuration/configuration_shared.h"
|
||||||
@ -442,36 +443,24 @@ void ConfigureGraphics::UpdateBackgroundColorButton(QColor color) {
|
|||||||
|
|
||||||
void ConfigureGraphics::UpdateAPILayout() {
|
void ConfigureGraphics::UpdateAPILayout() {
|
||||||
bool runtime_lock = !system.IsPoweredOn();
|
bool runtime_lock = !system.IsPoweredOn();
|
||||||
if (!Settings::IsConfiguringGlobal() && !api_restore_global_button->isEnabled()) {
|
bool need_global = !(Settings::IsConfiguringGlobal() || api_restore_global_button->isEnabled());
|
||||||
vulkan_device = Settings::values.vulkan_device.GetValue(true);
|
vulkan_device = Settings::values.vulkan_device.GetValue(need_global);
|
||||||
shader_backend = Settings::values.shader_backend.GetValue(true);
|
shader_backend = Settings::values.shader_backend.GetValue(need_global);
|
||||||
vulkan_device_widget->setEnabled(false);
|
vulkan_device_widget->setEnabled(!need_global && runtime_lock);
|
||||||
shader_backend_widget->setEnabled(false);
|
shader_backend_widget->setEnabled(!need_global && runtime_lock);
|
||||||
} else {
|
|
||||||
vulkan_device = Settings::values.vulkan_device.GetValue();
|
|
||||||
shader_backend = Settings::values.shader_backend.GetValue();
|
|
||||||
vulkan_device_widget->setEnabled(runtime_lock);
|
|
||||||
shader_backend_widget->setEnabled(runtime_lock);
|
|
||||||
}
|
|
||||||
|
|
||||||
switch (GetCurrentGraphicsBackend()) {
|
const auto current_backend = GetCurrentGraphicsBackend();
|
||||||
case Settings::RendererBackend::OpenGL:
|
const bool is_opengl = current_backend == Settings::RendererBackend::OpenGL;
|
||||||
|
const bool is_vulkan = current_backend == Settings::RendererBackend::Vulkan;
|
||||||
|
|
||||||
|
vulkan_device_widget->setVisible(is_vulkan);
|
||||||
|
shader_backend_widget->setVisible(is_opengl);
|
||||||
|
|
||||||
|
if (is_opengl) {
|
||||||
shader_backend_combobox->setCurrentIndex(
|
shader_backend_combobox->setCurrentIndex(
|
||||||
FindIndex(typeid(Settings::ShaderBackend), static_cast<int>(shader_backend)));
|
FindIndex(typeid(Settings::ShaderBackend), static_cast<int>(shader_backend)));
|
||||||
vulkan_device_widget->setVisible(false);
|
} else if (is_vulkan && static_cast<int>(vulkan_device) < vulkan_device_combobox->count()) {
|
||||||
shader_backend_widget->setVisible(true);
|
vulkan_device_combobox->setCurrentIndex(vulkan_device);
|
||||||
break;
|
|
||||||
case Settings::RendererBackend::Vulkan:
|
|
||||||
if (static_cast<int>(vulkan_device) < vulkan_device_combobox->count()) {
|
|
||||||
vulkan_device_combobox->setCurrentIndex(vulkan_device);
|
|
||||||
}
|
|
||||||
vulkan_device_widget->setVisible(true);
|
|
||||||
shader_backend_widget->setVisible(false);
|
|
||||||
break;
|
|
||||||
case Settings::RendererBackend::Null:
|
|
||||||
vulkan_device_widget->setVisible(false);
|
|
||||||
shader_backend_widget->setVisible(false);
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user