Color player counts in the multiplayer public lobby list
- Full lobbies have their player count displayed in red. - Lobbies with one slot left have their player count displayed in orange. - Empty lobbies have their player count grayed out.
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@ -193,12 +193,29 @@ public:
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QVariant data(int role) const override {
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QVariant data(int role) const override {
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if (role != Qt::DisplayRole) {
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switch (role) {
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case Qt::DisplayRole: {
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auto members = data(MemberListRole).toList();
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return QStringLiteral("%1 / %2 ")
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.arg(QString::number(members.size()), data(MaxPlayerRole).toString());
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}
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case Qt::ForegroundRole: {
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auto members = data(MemberListRole).toList();
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auto max_players = data(MaxPlayerRole).toInt();
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if (members.size() >= max_players) {
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return QBrush(QColor(255, 48, 32));
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} else if (members.size() == (max_players - 1)) {
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return QBrush(QColor(255, 140, 32));
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} else if (members.size() == 0) {
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return QBrush(QColor(128, 128, 128));
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}
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// FIXME: How to return a value that tells Qt not to modify the
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// text color from the default (as if Qt::ForegroundRole wasn't overridden)?
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return QBrush(nullptr);
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}
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default:
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return LobbyItem::data(role);
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return LobbyItem::data(role);
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}
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}
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auto members = data(MemberListRole).toList();
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return QStringLiteral("%1 / %2 ")
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.arg(QString::number(members.size()), data(MaxPlayerRole).toString());
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}
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}
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bool operator<(const QStandardItem& other) const override {
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bool operator<(const QStandardItem& other) const override {
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