From 8d17aa40fdb4c7f25e0ba96e90a682270515cc57 Mon Sep 17 00:00:00 2001 From: James Rowe Date: Mon, 16 Sep 2019 20:45:47 -0600 Subject: [PATCH] Remove vsync setting --- src/citra/config.cpp | 1 - src/citra/default_ini.h | 4 ---- src/citra_qt/configuration/config.cpp | 2 -- src/core/settings.cpp | 1 - src/core/settings.h | 1 - src/core/telemetry_session.cpp | 1 - 6 files changed, 10 deletions(-) diff --git a/src/citra/config.cpp b/src/citra/config.cpp index 1b18f45368..297465f927 100644 --- a/src/citra/config.cpp +++ b/src/citra/config.cpp @@ -120,7 +120,6 @@ void Config::ReadValues() { Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true); Settings::values.resolution_factor = static_cast(sdl2_config->GetInteger("Renderer", "resolution_factor", 1)); - Settings::values.vsync_enabled = sdl2_config->GetBoolean("Renderer", "vsync_enabled", false); Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true); Settings::values.frame_limit = static_cast(sdl2_config->GetInteger("Renderer", "frame_limit", 100)); diff --git a/src/citra/default_ini.h b/src/citra/default_ini.h index 2b6aa2147f..2ca725438b 100644 --- a/src/citra/default_ini.h +++ b/src/citra/default_ini.h @@ -117,10 +117,6 @@ use_shader_jit = # factor for the 3DS resolution resolution_factor = -# Whether to enable V-Sync (caps the framerate at 60FPS) or not. -# 0 (default): Off, 1: On -vsync_enabled = - # Turns on the frame limiter, which will limit frames output to the target game speed # 0: Off, 1: On (default) use_frame_limit = diff --git a/src/citra_qt/configuration/config.cpp b/src/citra_qt/configuration/config.cpp index feed246b43..26034dbe65 100644 --- a/src/citra_qt/configuration/config.cpp +++ b/src/citra_qt/configuration/config.cpp @@ -430,7 +430,6 @@ void Config::ReadRendererValues() { Settings::values.use_shader_jit = ReadSetting(QStringLiteral("use_shader_jit"), true).toBool(); Settings::values.resolution_factor = static_cast(ReadSetting(QStringLiteral("resolution_factor"), 1).toInt()); - Settings::values.vsync_enabled = ReadSetting(QStringLiteral("vsync_enabled"), false).toBool(); Settings::values.use_frame_limit = ReadSetting(QStringLiteral("use_frame_limit"), true).toBool(); Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt(); @@ -857,7 +856,6 @@ void Config::SaveRendererValues() { false); WriteSetting(QStringLiteral("use_shader_jit"), Settings::values.use_shader_jit, true); WriteSetting(QStringLiteral("resolution_factor"), Settings::values.resolution_factor, 1); - WriteSetting(QStringLiteral("vsync_enabled"), Settings::values.vsync_enabled, false); WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true); WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100); diff --git a/src/core/settings.cpp b/src/core/settings.cpp index 079d276d09..40cec00298 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp @@ -78,7 +78,6 @@ void LogSettings() { LogSetting("Renderer_ShadersAccurateMul", Settings::values.shaders_accurate_mul); LogSetting("Renderer_UseShaderJit", Settings::values.use_shader_jit); LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor); - LogSetting("Renderer_VsyncEnabled", Settings::values.vsync_enabled); LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit); LogSetting("Renderer_FrameLimit", Settings::values.frame_limit); LogSetting("Renderer_PostProcessingShader", Settings::values.pp_shader_name); diff --git a/src/core/settings.h b/src/core/settings.h index 213cc3ec39..0d391afba5 100644 --- a/src/core/settings.h +++ b/src/core/settings.h @@ -144,7 +144,6 @@ struct Values { bool shaders_accurate_mul; bool use_shader_jit; u16 resolution_factor; - bool vsync_enabled; bool use_frame_limit; u16 frame_limit; diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp index 274257eab3..e9ec39b76a 100644 --- a/src/core/telemetry_session.cpp +++ b/src/core/telemetry_session.cpp @@ -192,7 +192,6 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) { Settings::values.shaders_accurate_mul); AddField(Telemetry::FieldType::UserConfig, "Renderer_UseShaderJit", Settings::values.use_shader_jit); - AddField(Telemetry::FieldType::UserConfig, "Renderer_UseVsync", Settings::values.vsync_enabled); AddField(Telemetry::FieldType::UserConfig, "Renderer_FilterMode", Settings::values.filter_mode); AddField(Telemetry::FieldType::UserConfig, "Renderer_Render3d", static_cast(Settings::values.render_3d));