configuration: Initial work to reset all settings
This commit does not compile. Initial work to add and connect a Reset to Defaults button to the configure_general tab. Co-authored-by: german77 <juangerman-13@hotmail.com>
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65b389da70
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@ -1632,6 +1632,12 @@ void Config::Save() {
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SaveValues();
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SaveValues();
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}
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}
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void Config::ResetDefaults() {
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FS::Delete(qt_config_loc);
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FS::CreateFullPath(qt_config_loc);
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Reload();
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}
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void Config::ReadControlPlayerValue(std::size_t player_index) {
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void Config::ReadControlPlayerValue(std::size_t player_index) {
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qt_config->beginGroup(QStringLiteral("Controls"));
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qt_config->beginGroup(QStringLiteral("Controls"));
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ReadPlayerValue(player_index);
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ReadPlayerValue(player_index);
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@ -28,6 +28,7 @@ public:
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void Reload();
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void Reload();
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void Save();
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void Save();
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void ResetDefaults();
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void ReadControlPlayerValue(std::size_t player_index);
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void ReadControlPlayerValue(std::size_t player_index);
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void SaveControlPlayerValue(std::size_t player_index);
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void SaveControlPlayerValue(std::size_t player_index);
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@ -4,11 +4,13 @@
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#include <QCheckBox>
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#include <QCheckBox>
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#include <QSpinBox>
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#include <QSpinBox>
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#include <QMessageBox>
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#include "common/settings.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "ui_configure_general.h"
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#include "ui_configure_general.h"
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#include "yuzu/configuration/configuration_shared.h"
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#include "yuzu/configuration/configuration_shared.h"
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#include "yuzu/configuration/configure_general.h"
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#include "yuzu/configuration/configure_general.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/uisettings.h"
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#include "yuzu/uisettings.h"
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ConfigureGeneral::ConfigureGeneral(QWidget* parent)
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ConfigureGeneral::ConfigureGeneral(QWidget* parent)
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@ -23,6 +25,9 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
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connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit,
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connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit,
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[this]() { ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked()); });
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[this]() { ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked()); });
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}
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}
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connect(ui->button_reset_defaults, &QPushButton::clicked, this,
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&ConfigureGeneral::ResetDefaults);
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}
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}
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ConfigureGeneral::~ConfigureGeneral() = default;
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ConfigureGeneral::~ConfigureGeneral() = default;
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@ -49,6 +54,15 @@ void ConfigureGeneral::SetConfiguration() {
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}
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}
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}
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}
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void ConfigureGeneral::ResetDefaults() {
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QMessageBox::StandardButton answer = QMessageBox::question(
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this, tr("yuzu"), tr("Are you sure you want to <b>reset your settings</b>?"),
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QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
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if (answer == QMessageBox::No)
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return;
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UISettings::values.
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}
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void ConfigureGeneral::ApplyConfiguration() {
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void ConfigureGeneral::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_multi_core, ui->use_multi_core,
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_multi_core, ui->use_multi_core,
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use_multi_core);
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use_multi_core);
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@ -24,6 +24,7 @@ public:
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explicit ConfigureGeneral(QWidget* parent = nullptr);
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explicit ConfigureGeneral(QWidget* parent = nullptr);
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~ConfigureGeneral() override;
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~ConfigureGeneral() override;
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void ResetDefaults();
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void ApplyConfiguration();
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void ApplyConfiguration();
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private:
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private:
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@ -91,6 +91,13 @@
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</layout>
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</layout>
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</widget>
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</widget>
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</item>
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</item>
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<item alignment="Qt::AlignRight">
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<widget class="QPushButton" name="button_reset_defaults">
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<property name="text">
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<string>Reset All Settings</string>
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</property>
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</widget>
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</item>
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<item>
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<item>
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<spacer name="verticalSpacer">
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<spacer name="verticalSpacer">
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<property name="orientation">
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<property name="orientation">
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@ -2593,7 +2593,11 @@ void GMainWindow::OnConfigure() {
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configure_dialog.ApplyConfiguration();
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configure_dialog.ApplyConfiguration();
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controller_dialog->refreshConfiguration();
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controller_dialog->refreshConfiguration();
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}
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}
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configure_dialog.ApplyConfiguration();
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controller_dialog->refreshConfiguration();
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InitializeHotkeys();
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InitializeHotkeys();
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if (UISettings::values.theme != old_theme) {
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if (UISettings::values.theme != old_theme) {
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UpdateUITheme();
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UpdateUITheme();
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}
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}
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