Miscallenious fixes to gl backend and qt frontend (#6834)
* renderer_gl: Make rasterizer normal class member * It doesn't need to be heap allocated anymore * gl_rasterizer: Remove default_texture * It's unused * gl_rasterizer: General cleanup * gl_rasterizer: Lower case lambdas * Match style with review comments from vulkan backend * rasterizer_cache: Prevent memory leak * Since the switch from shared_ptr these surfaces were no longer being destroyed properly. Use our garbage collector for that purpose to destroy it safely for both backends * rasterizer_cache: Make temp copy of old surface * The custom surface would override the memory region of the old region resulting in garbage data, this ensures the custom surface is constructed correctly * citra_qt: Manually create dialog tabs * Allows for custom constructors which is very useful. While at it, global state is now eliminated from configuration * citra_qt: Eliminate global system usage * core: Remove global system usage in memory and HIO * citra_qt: Use qOverload * tests: Run clang format * gl_texture_runtime: Fix surface scaling
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@@ -9,10 +9,6 @@
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#include "common/common_types.h"
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#include "core/hw/gpu.h"
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namespace OpenGL {
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struct ScreenInfo;
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}
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namespace Pica::Shader {
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struct OutputVertex;
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} // namespace Pica::Shader
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@@ -76,14 +72,6 @@ public:
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return false;
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}
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/// Attempt to use a faster method to display the framebuffer to screen
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virtual bool AccelerateDisplay([[maybe_unused]] const GPU::Regs::FramebufferConfig& config,
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[[maybe_unused]] PAddr framebuffer_addr,
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[[maybe_unused]] u32 pixel_stride,
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[[maybe_unused]] OpenGL::ScreenInfo& screen_info) {
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return false;
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}
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/// Attempt to draw using hardware shaders
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virtual bool AccelerateDrawBatch([[maybe_unused]] bool is_indexed) {
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return false;
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