vulkan: Create pipeline layouts in separate threads
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2fc698b040
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8771639d1e
@ -35,18 +35,15 @@ struct TextureHandle {
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u32 sampler;
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};
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struct DescriptorLayoutTuple {
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vk::DescriptorSetLayout descriptor_set_layout;
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vk::PipelineLayout pipeline_layout;
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vk::DescriptorUpdateTemplateKHR descriptor_update_template;
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};
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class DescriptorLayoutBuilder {
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public:
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DescriptorLayoutTuple Create(const vk::Device& device) {
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DescriptorLayoutTuple result;
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if (!bindings.empty()) {
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result.descriptor_set_layout = device.CreateDescriptorSetLayout({
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DescriptorLayoutBuilder(const vk::Device& device_) : device{&device_} {}
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vk::DescriptorSetLayout CreateDescriptorSetLayout() const {
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if (bindings.empty()) {
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return nullptr;
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}
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return device->CreateDescriptorSetLayout({
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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@ -54,30 +51,36 @@ public:
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.pBindings = bindings.data(),
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});
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}
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result.pipeline_layout = device.CreatePipelineLayout({
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.setLayoutCount = result.descriptor_set_layout ? 1U : 0U,
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.pSetLayouts = bindings.empty() ? nullptr : result.descriptor_set_layout.address(),
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.pushConstantRangeCount = 0,
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.pPushConstantRanges = nullptr,
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});
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if (!entries.empty()) {
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result.descriptor_update_template = device.CreateDescriptorUpdateTemplateKHR({
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vk::DescriptorUpdateTemplateKHR CreateTemplate(VkDescriptorSetLayout descriptor_set_layout,
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VkPipelineLayout pipeline_layout) const {
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if (entries.empty()) {
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return nullptr;
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}
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return device->CreateDescriptorUpdateTemplateKHR({
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO_KHR,
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.pNext = nullptr,
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.flags = 0,
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.descriptorUpdateEntryCount = static_cast<u32>(entries.size()),
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.pDescriptorUpdateEntries = entries.data(),
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.templateType = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET_KHR,
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.descriptorSetLayout = *result.descriptor_set_layout,
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.descriptorSetLayout = descriptor_set_layout,
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.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
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.pipelineLayout = *result.pipeline_layout,
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.pipelineLayout = pipeline_layout,
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.set = 0,
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});
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}
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return result;
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vk::PipelineLayout CreatePipelineLayout(VkDescriptorSetLayout descriptor_set_layout) const {
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return device->CreatePipelineLayout({
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.setLayoutCount = descriptor_set_layout ? 1U : 0U,
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.pSetLayouts = bindings.empty() ? nullptr : &descriptor_set_layout,
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.pushConstantRangeCount = 0,
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.pPushConstantRanges = nullptr,
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});
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}
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void Add(const Shader::Info& info, VkShaderStageFlags stage) {
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@ -113,6 +116,7 @@ private:
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offset += sizeof(DescriptorUpdateEntry);
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}
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const vk::Device* device{};
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boost::container::small_vector<VkDescriptorSetLayoutBinding, 32> bindings;
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boost::container::small_vector<VkDescriptorUpdateTemplateEntryKHR, 32> entries;
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u32 binding{};
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@ -237,7 +237,7 @@ VkDescriptorSet VKComputePass::CommitDescriptorSet(
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return nullptr;
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}
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const VkDescriptorSet set = descriptor_allocator->Commit();
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update_descriptor_queue.Send(*descriptor_template, set);
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update_descriptor_queue.Send(descriptor_template.address(), set);
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return set;
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}
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@ -17,13 +17,6 @@
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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namespace Vulkan {
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namespace {
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DescriptorLayoutTuple CreateLayout(const Device& device, const Shader::Info& info) {
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DescriptorLayoutBuilder builder;
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builder.Add(info, VK_SHADER_STAGE_COMPUTE_BIT);
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return builder.Create(device.GetLogical());
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}
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} // Anonymous namespace
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ComputePipeline::ComputePipeline(const Device& device, VKDescriptorPool& descriptor_pool,
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VKUpdateDescriptorQueue& update_descriptor_queue_,
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@ -31,10 +24,12 @@ ComputePipeline::ComputePipeline(const Device& device, VKDescriptorPool& descrip
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vk::ShaderModule spv_module_)
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: update_descriptor_queue{update_descriptor_queue_}, info{info_},
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spv_module(std::move(spv_module_)) {
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DescriptorLayoutTuple tuple{CreateLayout(device, info)};
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descriptor_set_layout = std::move(tuple.descriptor_set_layout);
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pipeline_layout = std::move(tuple.pipeline_layout);
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descriptor_update_template = std::move(tuple.descriptor_update_template);
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DescriptorLayoutBuilder builder{device.GetLogical()};
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builder.Add(info, VK_SHADER_STAGE_COMPUTE_BIT);
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descriptor_set_layout = builder.CreateDescriptorSetLayout();
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pipeline_layout = builder.CreatePipelineLayout(*descriptor_set_layout);
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descriptor_update_template = builder.CreateTemplate(*descriptor_set_layout, *pipeline_layout);
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descriptor_allocator = DescriptorAllocator(descriptor_pool, *descriptor_set_layout);
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auto func{[this, &device] {
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@ -128,7 +123,7 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
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return;
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}
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const VkDescriptorSet descriptor_set{descriptor_allocator.Commit()};
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update_descriptor_queue.Send(*descriptor_update_template, descriptor_set);
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update_descriptor_queue.Send(descriptor_update_template.address(), descriptor_set);
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scheduler.Record([this, descriptor_set](vk::CommandBuffer cmdbuf) {
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0,
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descriptor_set, nullptr);
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@ -27,8 +27,8 @@ using VideoCore::Surface::PixelFormat;
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using VideoCore::Surface::PixelFormatFromDepthFormat;
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using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
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DescriptorLayoutTuple CreateLayout(const Device& device, std::span<const Shader::Info> infos) {
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DescriptorLayoutBuilder builder;
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DescriptorLayoutBuilder MakeBuilder(const Device& device, std::span<const Shader::Info> infos) {
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DescriptorLayoutBuilder builder{device.GetLogical()};
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for (size_t index = 0; index < infos.size(); ++index) {
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static constexpr std::array stages{
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VK_SHADER_STAGE_VERTEX_BIT,
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@ -39,7 +39,7 @@ DescriptorLayoutTuple CreateLayout(const Device& device, std::span<const Shader:
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};
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builder.Add(infos[index], stages.at(index));
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}
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return builder.Create(device.GetLogical());
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return builder;
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}
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template <class StencilFace>
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@ -124,13 +124,15 @@ GraphicsPipeline::GraphicsPipeline(Tegra::Engines::Maxwell3D& maxwell3d_,
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std::ranges::transform(infos, stage_infos.begin(),
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[](const Shader::Info* info) { return info ? *info : Shader::Info{}; });
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DescriptorLayoutTuple tuple{CreateLayout(device, stage_infos)};
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descriptor_set_layout = std::move(tuple.descriptor_set_layout);
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pipeline_layout = std::move(tuple.pipeline_layout);
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descriptor_update_template = std::move(tuple.descriptor_update_template);
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DescriptorLayoutBuilder builder{MakeBuilder(device, stage_infos)};
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descriptor_set_layout = builder.CreateDescriptorSetLayout();
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descriptor_allocator = DescriptorAllocator(descriptor_pool, *descriptor_set_layout);
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auto func{[this, &device, &render_pass_cache] {
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auto func{[this, &device, &render_pass_cache, builder] {
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const VkDescriptorSetLayout set_layout{*descriptor_set_layout};
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pipeline_layout = builder.CreatePipelineLayout(set_layout);
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descriptor_update_template = builder.CreateTemplate(set_layout, *pipeline_layout);
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const VkRenderPass render_pass{render_pass_cache.Get(MakeRenderPassKey(state))};
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MakePipeline(device, render_pass);
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building_flag.test_and_set();
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@ -206,11 +208,11 @@ void GraphicsPipeline::Configure(bool is_indexed) {
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return;
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}
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const VkDescriptorSet descriptor_set{descriptor_allocator.Commit()};
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update_descriptor_queue.Send(*descriptor_update_template, descriptor_set);
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update_descriptor_queue.Send(descriptor_update_template.address(), descriptor_set);
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scheduler.Record([descriptor_set, layout = *pipeline_layout](vk::CommandBuffer cmdbuf) {
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
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nullptr);
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scheduler.Record([this, descriptor_set](vk::CommandBuffer cmdbuf) {
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline_layout, 0,
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descriptor_set, nullptr);
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});
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}
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@ -620,7 +620,8 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::GPU& gpu_,
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kepler_compute{kepler_compute_}, gpu_memory{gpu_memory_}, device{device_},
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scheduler{scheduler_}, descriptor_pool{descriptor_pool_},
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update_descriptor_queue{update_descriptor_queue_}, render_pass_cache{render_pass_cache_},
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buffer_cache{buffer_cache_}, texture_cache{texture_cache_}, workers(11, "PipelineBuilder") {
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buffer_cache{buffer_cache_}, texture_cache{texture_cache_},
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workers(11, "yuzu:PipelineBuilder") {
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const auto& float_control{device.FloatControlProperties()};
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const VkDriverIdKHR driver_id{device.GetDriverID()};
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base_profile = Shader::Profile{
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@ -36,12 +36,12 @@ void VKUpdateDescriptorQueue::Acquire() {
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upload_start = payload_cursor;
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}
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void VKUpdateDescriptorQueue::Send(VkDescriptorUpdateTemplateKHR update_template,
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void VKUpdateDescriptorQueue::Send(const VkDescriptorUpdateTemplateKHR* update_template,
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VkDescriptorSet set) {
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const void* const data = upload_start;
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const vk::Device* const logical = &device.GetLogical();
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scheduler.Record([data, logical, set, update_template](vk::CommandBuffer) {
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logical->UpdateDescriptorSet(set, update_template, data);
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logical->UpdateDescriptorSet(set, *update_template, data);
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});
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}
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@ -39,7 +39,7 @@ public:
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void Acquire();
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void Send(VkDescriptorUpdateTemplateKHR update_template, VkDescriptorSet set);
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void Send(const VkDescriptorUpdateTemplateKHR* update_template, VkDescriptorSet set);
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void AddSampledImage(VkImageView image_view, VkSampler sampler) {
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*(payload_cursor++) = VkDescriptorImageInfo{
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