nvflinger: Use std::string_view in OpenDisplay()
We don't need to use a std::string here, given all that's done is comparing the character sequence against another. This allows passing regular const char* without needing to heap allocate.
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@ -43,7 +43,7 @@ NVFlinger::~NVFlinger() {
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CoreTiming::UnscheduleEvent(composition_event, 0);
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CoreTiming::UnscheduleEvent(composition_event, 0);
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}
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}
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u64 NVFlinger::OpenDisplay(const std::string& name) {
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u64 NVFlinger::OpenDisplay(std::string_view name) {
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LOG_WARNING(Service, "Opening display {}", name);
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LOG_WARNING(Service, "Opening display {}", name);
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// TODO(Subv): Currently we only support the Default display.
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// TODO(Subv): Currently we only support the Default display.
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@ -5,6 +5,7 @@
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#pragma once
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#pragma once
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#include <memory>
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#include <memory>
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#include <string_view>
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#include <boost/optional.hpp>
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#include <boost/optional.hpp>
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/event.h"
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@ -41,7 +42,7 @@ public:
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~NVFlinger();
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~NVFlinger();
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/// Opens the specified display and returns the id.
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/// Opens the specified display and returns the id.
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u64 OpenDisplay(const std::string& name);
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u64 OpenDisplay(std::string_view name);
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/// Creates a layer on the specified display and returns the layer id.
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/// Creates a layer on the specified display and returns the layer id.
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u64 CreateLayer(u64 display_id);
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u64 CreateLayer(u64 display_id);
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