core: Initialize GPU before services.
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e67b8678f8
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7d2839d7a3
@ -179,16 +179,18 @@ struct System::Impl {
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arp_manager.ResetAll();
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arp_manager.ResetAll();
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telemetry_session = std::make_unique<Core::TelemetrySession>();
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telemetry_session = std::make_unique<Core::TelemetrySession>();
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gpu_core = VideoCore::CreateGPU(emu_window, system);
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if (!gpu_core) {
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return ResultStatus::ErrorVideoCore;
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}
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service_manager = std::make_shared<Service::SM::ServiceManager>(kernel);
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service_manager = std::make_shared<Service::SM::ServiceManager>(kernel);
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Service::Init(service_manager, system);
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Service::Init(service_manager, system);
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GDBStub::DeferStart();
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GDBStub::DeferStart();
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interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system);
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interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system);
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gpu_core = VideoCore::CreateGPU(emu_window, system);
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if (!gpu_core) {
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return ResultStatus::ErrorVideoCore;
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}
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// Initialize time manager, which must happen after kernel is created
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// Initialize time manager, which must happen after kernel is created
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time_manager.Initialize();
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time_manager.Initialize();
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