network/room_member: Add moderation functions
To allow for passing moderation errors around without impacting the State, this commit also separates the previous State enum into two enums: State, and Error. The State enum now only contains generic states like disconnected or connected, and the Error enum describes the specific error happened.
citra_qt/multiplayer/{state, message} is changed accordingly.
This commit is contained in:
@@ -27,9 +27,13 @@ MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_lis
|
||||
[this](const Network::RoomMember::State& state) { emit NetworkStateChanged(state); });
|
||||
connect(this, &MultiplayerState::NetworkStateChanged, this,
|
||||
&MultiplayerState::OnNetworkStateChanged);
|
||||
error_callback_handle = member->BindOnError(
|
||||
[this](const Network::RoomMember::Error& error) { emit NetworkError(error); });
|
||||
connect(this, &MultiplayerState::NetworkError, this, &MultiplayerState::OnNetworkError);
|
||||
}
|
||||
|
||||
qRegisterMetaType<Network::RoomMember::State>();
|
||||
qRegisterMetaType<Network::RoomMember::Error>();
|
||||
qRegisterMetaType<Common::WebResult>();
|
||||
announce_multiplayer_session = std::make_shared<Core::AnnounceMultiplayerSession>();
|
||||
announce_multiplayer_session->BindErrorCallback(
|
||||
@@ -52,6 +56,12 @@ MultiplayerState::~MultiplayerState() {
|
||||
member->Unbind(state_callback_handle);
|
||||
}
|
||||
}
|
||||
|
||||
if (error_callback_handle) {
|
||||
if (auto member = Network::GetRoomMember().lock()) {
|
||||
member->Unbind(error_callback_handle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MultiplayerState::Close() {
|
||||
@@ -88,41 +98,8 @@ void MultiplayerState::retranslateUi() {
|
||||
|
||||
void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& state) {
|
||||
LOG_DEBUG(Frontend, "Network State: {}", Network::GetStateStr(state));
|
||||
bool is_connected = false;
|
||||
switch (state) {
|
||||
case Network::RoomMember::State::LostConnection:
|
||||
NetworkMessage::ShowError(NetworkMessage::LOST_CONNECTION);
|
||||
break;
|
||||
case Network::RoomMember::State::CouldNotConnect:
|
||||
NetworkMessage::ShowError(NetworkMessage::UNABLE_TO_CONNECT);
|
||||
break;
|
||||
case Network::RoomMember::State::NameCollision:
|
||||
NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID_SERVER);
|
||||
break;
|
||||
case Network::RoomMember::State::MacCollision:
|
||||
NetworkMessage::ShowError(NetworkMessage::MAC_COLLISION);
|
||||
break;
|
||||
case Network::RoomMember::State::ConsoleIdCollision:
|
||||
NetworkMessage::ShowError(NetworkMessage::CONSOLE_ID_COLLISION);
|
||||
break;
|
||||
case Network::RoomMember::State::RoomIsFull:
|
||||
NetworkMessage::ShowError(NetworkMessage::ROOM_IS_FULL);
|
||||
break;
|
||||
case Network::RoomMember::State::WrongPassword:
|
||||
NetworkMessage::ShowError(NetworkMessage::WRONG_PASSWORD);
|
||||
break;
|
||||
case Network::RoomMember::State::WrongVersion:
|
||||
NetworkMessage::ShowError(NetworkMessage::WRONG_VERSION);
|
||||
break;
|
||||
case Network::RoomMember::State::Error:
|
||||
NetworkMessage::ShowError(NetworkMessage::UNABLE_TO_CONNECT);
|
||||
break;
|
||||
case Network::RoomMember::State::Joined:
|
||||
is_connected = true;
|
||||
if (state == Network::RoomMember::State::Joined) {
|
||||
OnOpenNetworkRoom();
|
||||
break;
|
||||
}
|
||||
if (is_connected) {
|
||||
status_icon->setPixmap(QIcon::fromTheme("connected").pixmap(16));
|
||||
status_text->setText(tr("Connected"));
|
||||
leave_room->setEnabled(true);
|
||||
@@ -137,6 +114,51 @@ void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& s
|
||||
current_state = state;
|
||||
}
|
||||
|
||||
void MultiplayerState::OnNetworkError(const Network::RoomMember::Error& error) {
|
||||
LOG_DEBUG(Frontend, "Network Error: {}", Network::GetErrorStr(error));
|
||||
switch (error) {
|
||||
case Network::RoomMember::Error::LostConnection:
|
||||
NetworkMessage::ShowError(NetworkMessage::LOST_CONNECTION);
|
||||
break;
|
||||
case Network::RoomMember::Error::HostKicked:
|
||||
NetworkMessage::ShowError(NetworkMessage::HOST_KICKED);
|
||||
break;
|
||||
case Network::RoomMember::Error::CouldNotConnect:
|
||||
NetworkMessage::ShowError(NetworkMessage::UNABLE_TO_CONNECT);
|
||||
break;
|
||||
case Network::RoomMember::Error::NameCollision:
|
||||
NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID_SERVER);
|
||||
break;
|
||||
case Network::RoomMember::Error::MacCollision:
|
||||
NetworkMessage::ShowError(NetworkMessage::MAC_COLLISION);
|
||||
break;
|
||||
case Network::RoomMember::Error::ConsoleIdCollision:
|
||||
NetworkMessage::ShowError(NetworkMessage::CONSOLE_ID_COLLISION);
|
||||
break;
|
||||
case Network::RoomMember::Error::RoomIsFull:
|
||||
NetworkMessage::ShowError(NetworkMessage::ROOM_IS_FULL);
|
||||
break;
|
||||
case Network::RoomMember::Error::WrongPassword:
|
||||
NetworkMessage::ShowError(NetworkMessage::WRONG_PASSWORD);
|
||||
break;
|
||||
case Network::RoomMember::Error::WrongVersion:
|
||||
NetworkMessage::ShowError(NetworkMessage::WRONG_VERSION);
|
||||
break;
|
||||
case Network::RoomMember::Error::HostBanned:
|
||||
NetworkMessage::ShowError(NetworkMessage::HOST_BANNED);
|
||||
break;
|
||||
case Network::RoomMember::Error::UnknownError:
|
||||
NetworkMessage::ShowError(NetworkMessage::UNABLE_TO_CONNECT);
|
||||
break;
|
||||
case Network::RoomMember::Error::PermissionDenied:
|
||||
NetworkMessage::ShowError(NetworkMessage::PERMISSION_DENIED);
|
||||
break;
|
||||
case Network::RoomMember::Error::NoSuchUser:
|
||||
NetworkMessage::ShowError(NetworkMessage::NO_SUCH_USER);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void MultiplayerState::OnAnnounceFailed(const Common::WebResult& result) {
|
||||
announce_multiplayer_session->Stop();
|
||||
QMessageBox::warning(
|
||||
|
||||
Reference in New Issue
Block a user