citra_qt/multiplayer: retranslate multiplayer dialogs
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@@ -75,6 +75,15 @@ void MultiplayerState::retranslateUi() {
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} else {
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status_text->setText(tr("Not Connected"));
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}
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if (lobby)
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lobby->RetranslateUi();
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if (host_room)
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host_room->RetranslateUi();
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if (client_room)
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client_room->RetranslateUi();
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if (direct_connect)
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direct_connect->RetranslateUi();
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}
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void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& state) {
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