From 72b26ac32f74457d017e4eb96d83e2a66e713a5a Mon Sep 17 00:00:00 2001
From: wwylele <wwylele@gmail.com>
Date: Thu, 17 Aug 2017 10:57:31 +0300
Subject: [PATCH] swrasterizer/clipper: remove tested TODO

hwtested. Current implementation is the correct behavior
---
 src/video_core/swrasterizer/clipper.cpp | 4 ----
 1 file changed, 4 deletions(-)

diff --git a/src/video_core/swrasterizer/clipper.cpp b/src/video_core/swrasterizer/clipper.cpp
index 7537689b7f..cdbc715026 100644
--- a/src/video_core/swrasterizer/clipper.cpp
+++ b/src/video_core/swrasterizer/clipper.cpp
@@ -125,10 +125,6 @@ void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const Outpu
         {Math::MakeVec(f0, f0, f0, -f1), Math::Vec4<float24>(f0, f0, f0, EPSILON)}, // w = EPSILON
     }};
 
-    // TODO: If one vertex lies outside one of the depth clipping planes, some platforms (e.g. Wii)
-    //       drop the whole primitive instead of clipping the primitive properly. We should test if
-    //       this happens on the 3DS, too.
-
     // Simple implementation of the Sutherland-Hodgman clipping algorithm.
     // TODO: Make this less inefficient (currently lots of useless buffering overhead happens here)
     for (auto edge : clipping_edges) {