Add shortcuts and status bar widgets to toggle and set 3D factor (#6277)
This commit is contained in:
parent
f66d03dd48
commit
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2
dist/qt_themes/colorful/style.qrc
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2
dist/qt_themes/colorful/style.qrc
vendored
@ -13,6 +13,6 @@
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<file alias="256x256/plus_folder.png">icons/256x256/plus_folder.png</file>
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</qresource>
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<qresource prefix="colorful">
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<file>style.qss</file>
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<file alias="style.qss">../default/style.qss</file>
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</qresource>
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</RCC>
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4
dist/qt_themes/colorful/style.qss
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4
dist/qt_themes/colorful/style.qss
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@ -1,4 +0,0 @@
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/*
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This file is intentionally left blank.
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We do not want to apply any stylesheet for colorful, only icons.
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*/
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17
dist/qt_themes/default/default.qrc
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17
dist/qt_themes/default/default.qrc
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@ -1,33 +1,22 @@
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<RCC>
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<qresource prefix="icons/default">
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<file alias="index.theme">icons/index.theme</file>
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<file alias="16x16/checked.png">icons/16x16/checked.png</file>
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<file alias="16x16/failed.png">icons/16x16/failed.png</file>
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<file alias="16x16/connected.png">icons/16x16/connected.png</file>
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<file alias="16x16/disconnected.png">icons/16x16/disconnected.png</file>
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<file alias="16x16/connected_notification.png">icons/16x16/connected_notification.png</file>
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<file alias="16x16/lock.png">icons/16x16/lock.png</file>
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<file alias="48x48/bad_folder.png">icons/48x48/bad_folder.png</file>
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<file alias="48x48/chip.png">icons/48x48/chip.png</file>
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<file alias="48x48/folder.png">icons/48x48/folder.png</file>
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<file alias="48x48/no_avatar.png">icons/48x48/no_avatar.png</file>
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<file alias="48x48/plus.png">icons/48x48/plus.png</file>
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<file alias="48x48/sd_card.png">icons/48x48/sd_card.png</file>
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<file alias="256x256/citra.png">icons/256x256/citra.png</file>
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<file alias="256x256/plus_folder.png">icons/256x256/plus_folder.png</file>
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</qresource>
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<qresource prefix="default">
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<file>style.qss</file>
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</qresource>
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</RCC>
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14
dist/qt_themes/default/style.qss
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14
dist/qt_themes/default/style.qss
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@ -0,0 +1,14 @@
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QPushButton#3DOptionStatusBarButton {
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color: #A5A5A5;
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font-weight: bold;
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border: 1px solid transparent;
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background-color: transparent;
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padding: 0px 3px 0px 3px;
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text-align: center;
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min-width: 60px;
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min-height: 20px;
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}
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QPushButton#3DOptionStatusBarButton:hover {
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border: 1px solid #76797C;
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}
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22
dist/qt_themes/qdarkstyle/style.qss
vendored
22
dist/qt_themes/qdarkstyle/style.qss
vendored
@ -522,13 +522,12 @@ QToolButton#qt_toolbar_ext_button {
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QPushButton {
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color: #eff0f1;
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border-width: 1px;
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border-color: #54575B;
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border-style: solid;
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padding: 6px 4px;
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border: 1px solid #54575B;
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border-radius: 2px;
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padding: 5px 0px 5px 0px;
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outline: none;
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min-width: 100px;
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min-height: 13px;
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background-color: #232629;
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}
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@ -1237,3 +1236,18 @@ QPlainTextEdit:disabled {
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TouchScreenPreview {
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qproperty-dotHighlightColor: #3daee9;
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}
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QPushButton#3DOptionStatusBarButton {
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color: #A5A5A5;
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font-weight: bold;
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border: 1px solid transparent;
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background-color: transparent;
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padding: 0px 3px 0px 3px;
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text-align: center;
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min-width: 60px;
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min-height: 20px;
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}
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QPushButton#3DOptionStatusBarButton:hover {
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border: 1px solid #76797C;
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}
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@ -55,14 +55,16 @@ const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> Config:
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// This must be in alphabetical order according to action name as it must have the same order as
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// UISetting::values.shortcuts, which is alphabetically ordered.
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// clang-format off
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const std::array<UISettings::Shortcut, 24> Config::default_hotkeys {{
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const std::array<UISettings::Shortcut, 27> Config::default_hotkeys {{
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{QStringLiteral("Advance Frame"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}},
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{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::WidgetWithChildrenShortcut}},
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{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}},
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{QStringLiteral("Decrease 3D Factor"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+-"), Qt::ApplicationShortcut}},
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{QStringLiteral("Decrease Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("-"), Qt::ApplicationShortcut}},
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{QStringLiteral("Exit Citra"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Q"), Qt::WindowShortcut}},
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{QStringLiteral("Exit Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("Esc"), Qt::WindowShortcut}},
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{QStringLiteral("Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("F11"), Qt::WindowShortcut}},
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{QStringLiteral("Increase 3D Factor"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl++"), Qt::ApplicationShortcut}},
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{QStringLiteral("Increase Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("+"), Qt::ApplicationShortcut}},
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{QStringLiteral("Load Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), Qt::WidgetWithChildrenShortcut}},
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{QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), Qt::WidgetWithChildrenShortcut}},
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@ -74,6 +76,7 @@ const std::array<UISettings::Shortcut, 24> Config::default_hotkeys {{
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{QStringLiteral("Save to Oldest Slot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+C"), Qt::WindowShortcut}},
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{QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}},
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{QStringLiteral("Swap Screens"), QStringLiteral("Main Window"), {QStringLiteral("F9"), Qt::WindowShortcut}},
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{QStringLiteral("Toggle 3D"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+3"), Qt::ApplicationShortcut}},
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{QStringLiteral("Toggle Per-Game Speed"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}},
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{QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}},
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{QStringLiteral("Toggle Frame Advancing"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+A"), Qt::ApplicationShortcut}},
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@ -26,7 +26,7 @@ public:
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static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
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static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs;
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static const std::array<UISettings::Shortcut, 24> default_hotkeys;
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static const std::array<UISettings::Shortcut, 27> default_hotkeys;
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private:
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void Initialize(const std::string& config_name);
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@ -117,6 +117,7 @@ __declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
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#endif
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constexpr int default_mouse_timeout = 2500;
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constexpr int num_options_3d = 5;
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/**
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* "Callouts" are one-time instructional messages shown to the user. In the config settings, there
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@ -202,6 +203,7 @@ GMainWindow::GMainWindow()
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ConnectMenuEvents();
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ConnectWidgetEvents();
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Connect3DStateEvents();
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LOG_INFO(Frontend, "Citra Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
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Common::g_scm_desc);
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@ -299,7 +301,6 @@ void GMainWindow::InitializeWidgets() {
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// Create status bar
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message_label = new QLabel();
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// Configured separately for left alignment
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message_label->setVisible(false);
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message_label->setFrameStyle(QFrame::NoFrame);
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message_label->setContentsMargins(4, 0, 4, 0);
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message_label->setAlignment(Qt::AlignLeft);
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@ -324,10 +325,26 @@ void GMainWindow::InitializeWidgets() {
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label->setVisible(false);
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label->setFrameStyle(QFrame::NoFrame);
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label->setContentsMargins(4, 0, 4, 0);
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statusBar()->addPermanentWidget(label, 0);
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statusBar()->addPermanentWidget(label);
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}
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statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0);
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statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0);
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option_3d_button = new QPushButton();
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option_3d_button->setObjectName(QStringLiteral("3DOptionStatusBarButton"));
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option_3d_button->setFocusPolicy(Qt::NoFocus);
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option_3d_button->setToolTip(tr("Indicates the current 3D setting. Click to toggle."));
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factor_3d_slider = new QSlider(Qt::Orientation::Horizontal, this);
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factor_3d_slider->setStyleSheet(QStringLiteral("QSlider { padding: 4px; }"));
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factor_3d_slider->setToolTip(tr("Current 3D factor while 3D is enabled."));
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factor_3d_slider->setRange(0, 100);
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Update3DState();
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statusBar()->insertPermanentWidget(0, option_3d_button);
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statusBar()->insertPermanentWidget(1, factor_3d_slider);
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statusBar()->addPermanentWidget(multiplayer_state->GetStatusText());
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statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon());
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statusBar()->setVisible(true);
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// Removes an ugly inner border from the status bar widgets under Linux
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@ -575,6 +592,35 @@ void GMainWindow::InitializeHotkeys() {
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});
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connect_shortcut(QStringLiteral("Mute Audio"),
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[] { Settings::values.audio_muted = !Settings::values.audio_muted; });
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connect_shortcut(QStringLiteral("Toggle 3D"), &GMainWindow::Toggle3D);
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// We use "static" here in order to avoid capturing by lambda due to a MSVC bug, which makes the
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// variable hold a garbage value after this function exits
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static constexpr u16 FACTOR_3D_STEP = 5;
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connect_shortcut(QStringLiteral("Decrease 3D Factor"), [this] {
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const auto factor_3d = Settings::values.factor_3d.GetValue();
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if (factor_3d > 0) {
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if (factor_3d % FACTOR_3D_STEP != 0) {
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Settings::values.factor_3d = factor_3d - (factor_3d % FACTOR_3D_STEP);
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} else {
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Settings::values.factor_3d = factor_3d - FACTOR_3D_STEP;
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}
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UpdateStatusBar();
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}
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});
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connect_shortcut(QStringLiteral("Increase 3D Factor"), [this] {
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const auto factor_3d = Settings::values.factor_3d.GetValue();
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if (factor_3d < 100) {
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if (factor_3d % FACTOR_3D_STEP != 0) {
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Settings::values.factor_3d =
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factor_3d + FACTOR_3D_STEP - (factor_3d % FACTOR_3D_STEP);
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} else {
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Settings::values.factor_3d = factor_3d + FACTOR_3D_STEP;
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}
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UpdateStatusBar();
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}
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});
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}
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void GMainWindow::ShowUpdaterWidgets() {
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@ -805,6 +851,12 @@ void GMainWindow::UpdateMenuState() {
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}
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}
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void GMainWindow::Connect3DStateEvents() {
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connect(option_3d_button, &QPushButton::clicked, this, &GMainWindow::Toggle3D);
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connect(factor_3d_slider, qOverload<int>(&QSlider::valueChanged), this,
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[](int value) { Settings::values.factor_3d = value; });
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}
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void GMainWindow::OnDisplayTitleBars(bool show) {
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QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
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@ -1219,7 +1271,6 @@ void GMainWindow::ShutdownGame() {
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// Disable status bar updates
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status_bar_update_timer.stop();
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message_label->setVisible(false);
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message_label_used_for_movie = false;
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emu_speed_label->setVisible(false);
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game_fps_label->setVisible(false);
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@ -1900,6 +1951,7 @@ void GMainWindow::OnConfigure() {
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setMouseTracking(false);
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}
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UpdateSecondaryWindowVisibility();
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Update3DState();
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} else {
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Settings::values.input_profiles = old_input_profiles;
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Settings::values.touch_from_button_maps = old_touch_from_button_maps;
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@ -2160,22 +2212,18 @@ void GMainWindow::UpdateStatusBar() {
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const auto play_mode = Core::Movie::GetInstance().GetPlayMode();
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if (play_mode == Core::Movie::PlayMode::Recording) {
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message_label->setText(tr("Recording %1").arg(current));
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message_label->setVisible(true);
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message_label_used_for_movie = true;
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ui->action_Save_Movie->setEnabled(true);
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} else if (play_mode == Core::Movie::PlayMode::Playing) {
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message_label->setText(tr("Playing %1 / %2").arg(current, total));
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message_label->setVisible(true);
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message_label_used_for_movie = true;
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ui->action_Save_Movie->setEnabled(false);
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} else if (play_mode == Core::Movie::PlayMode::MovieFinished) {
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message_label->setText(tr("Movie Finished"));
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message_label->setVisible(true);
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message_label_used_for_movie = true;
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ui->action_Save_Movie->setEnabled(false);
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} else if (message_label_used_for_movie) { // Clear the label if movie was just closed
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message_label->setText(QString{});
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message_label->setVisible(false);
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message_label_used_for_movie = false;
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ui->action_Save_Movie->setEnabled(false);
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}
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@ -2197,6 +2245,18 @@ void GMainWindow::UpdateStatusBar() {
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emu_frametime_label->setVisible(true);
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}
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void GMainWindow::Update3DState() {
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static const std::array options_3d = {tr("Off"), tr("Side by Side"), tr("Anaglyph"),
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tr("Interlaced"), tr("Reverse Interlaced")};
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option_3d_button->setText(
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tr("3D: %1").arg(options_3d[static_cast<int>(Settings::values.render_3d.GetValue())]));
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factor_3d_slider->setValue(Settings::values.factor_3d.GetValue());
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factor_3d_slider->setVisible(Settings::values.render_3d.GetValue() !=
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Settings::StereoRenderOption::Off);
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}
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void GMainWindow::HideMouseCursor() {
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if (emu_thread == nullptr || !UISettings::values.hide_mouse.GetValue()) {
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mouse_hide_timer.stop();
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@ -2299,7 +2359,6 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
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if (emu_thread) {
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emu_thread->SetRunning(true);
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message_label->setText(status_message);
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message_label->setVisible(true);
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message_label_used_for_movie = false;
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}
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}
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@ -2309,6 +2368,12 @@ void GMainWindow::OnMenuAboutCitra() {
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about.exec();
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}
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void GMainWindow::Toggle3D() {
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Settings::values.render_3d = static_cast<Settings::StereoRenderOption>(
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(static_cast<int>(Settings::values.render_3d.GetValue()) + 1) % num_options_3d);
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Update3DState();
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}
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bool GMainWindow::ConfirmClose() {
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if (emu_thread == nullptr || !UISettings::values.confirm_before_closing)
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return true;
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@ -2418,8 +2483,18 @@ void GMainWindow::UpdateUITheme() {
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QStringList theme_paths(default_theme_paths);
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if (is_default_theme || current_theme.isEmpty()) {
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const QString theme_uri(QStringLiteral(":default/style.qss"));
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QFile f(theme_uri);
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if (f.open(QFile::ReadOnly | QFile::Text)) {
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QTextStream ts(&f);
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qApp->setStyleSheet(ts.readAll());
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setStyleSheet(ts.readAll());
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} else {
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LOG_ERROR(Frontend,
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"Unable to open default stylesheet, falling back to empty stylesheet");
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qApp->setStyleSheet({});
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setStyleSheet({});
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}
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theme_paths.append(default_icons);
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QIcon::setThemeName(default_icons);
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} else {
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@ -40,6 +40,8 @@ template <typename>
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class QFutureWatcher;
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class QLabel;
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class QProgressBar;
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class QPushButton;
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class QSlider;
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class RegistersWidget;
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class Updater;
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class WaitTreeWidget;
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@ -118,6 +120,7 @@ private:
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void RestoreUIState();
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void ConnectWidgetEvents();
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void Connect3DStateEvents();
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void ConnectMenuEvents();
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void UpdateMenuState();
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@ -225,6 +228,7 @@ private slots:
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void OnStopVideoDumping();
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#endif
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void OnCoreError(Core::System::ResultStatus, std::string);
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void Toggle3D();
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/// Called whenever a user selects Help->About Citra
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void OnMenuAboutCitra();
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void OnUpdateFound(bool found, bool error);
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@ -236,6 +240,7 @@ private slots:
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private:
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Q_INVOKABLE void OnMoviePlaybackCompleted();
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void UpdateStatusBar();
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void Update3DState();
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void LoadTranslation();
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void UpdateWindowTitle();
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void UpdateUISettings();
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@ -259,6 +264,8 @@ private:
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QLabel* emu_speed_label = nullptr;
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QLabel* game_fps_label = nullptr;
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QLabel* emu_frametime_label = nullptr;
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QPushButton* option_3d_button = nullptr;
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QSlider* factor_3d_slider = nullptr;
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QTimer status_bar_update_timer;
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bool message_label_used_for_movie = false;
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