Use const where applicable

This commit is contained in:
Zach Hilman
2018-08-06 23:06:33 -04:00
parent 9e88f03e75
commit 5927cf0e17
4 changed files with 7 additions and 7 deletions
+1 -1
View File
@@ -466,7 +466,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
FileSys::VirtualFile icon_file = nullptr;
for (const auto& language : FileSys::LANGUAGE_NAMES) {
icon_file = control_dir->GetFile("icon_" + language + ".dat");
icon_file = control_dir->GetFile("icon_" + std::string(language) + ".dat");
if (icon_file != nullptr) {
icon = icon_file->ReadAllBytes();
break;