Revert "Vulkan, OpenGL: Hook up storage buffer alignment code"
This reverts commit 9e2997c4b6
.
This commit is contained in:
parent
432d48d9c8
commit
57a4388e2d
@ -1938,21 +1938,14 @@ typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr s
|
|||||||
bool is_written) const {
|
bool is_written) const {
|
||||||
const GPUVAddr gpu_addr = gpu_memory->Read<u64>(ssbo_addr);
|
const GPUVAddr gpu_addr = gpu_memory->Read<u64>(ssbo_addr);
|
||||||
const u32 size = gpu_memory->Read<u32>(ssbo_addr + 8);
|
const u32 size = gpu_memory->Read<u32>(ssbo_addr + 8);
|
||||||
const u32 alignment = runtime.GetStorageBufferAlignment();
|
const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
|
||||||
|
|
||||||
const GPUVAddr aligned_gpu_addr = Common::AlignDown(gpu_addr, alignment);
|
|
||||||
const u32 aligned_size =
|
|
||||||
Common::AlignUp(static_cast<u32>(gpu_addr - aligned_gpu_addr) + size, alignment);
|
|
||||||
|
|
||||||
const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(aligned_gpu_addr);
|
|
||||||
if (!cpu_addr || size == 0) {
|
if (!cpu_addr || size == 0) {
|
||||||
return NULL_BINDING;
|
return NULL_BINDING;
|
||||||
}
|
}
|
||||||
|
const VAddr cpu_end = Common::AlignUp(*cpu_addr + size, Core::Memory::YUZU_PAGESIZE);
|
||||||
const VAddr cpu_end = Common::AlignUp(*cpu_addr + aligned_size, Core::Memory::YUZU_PAGESIZE);
|
|
||||||
const Binding binding{
|
const Binding binding{
|
||||||
.cpu_addr = *cpu_addr,
|
.cpu_addr = *cpu_addr,
|
||||||
.size = is_written ? aligned_size : static_cast<u32>(cpu_end - *cpu_addr),
|
.size = is_written ? size : static_cast<u32>(cpu_end - *cpu_addr),
|
||||||
.buffer_id = BufferId{},
|
.buffer_id = BufferId{},
|
||||||
};
|
};
|
||||||
return binding;
|
return binding;
|
||||||
|
@ -160,10 +160,6 @@ public:
|
|||||||
return device.CanReportMemoryUsage();
|
return device.CanReportMemoryUsage();
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 GetStorageBufferAlignment() const {
|
|
||||||
return static_cast<u32>(device.GetShaderStorageBufferAlignment());
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
static constexpr std::array PABO_LUT{
|
static constexpr std::array PABO_LUT{
|
||||||
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV, GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV,
|
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV, GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV,
|
||||||
|
@ -236,7 +236,6 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
|
|||||||
.needs_demote_reorder = device.IsAmd(),
|
.needs_demote_reorder = device.IsAmd(),
|
||||||
.support_snorm_render_buffer = false,
|
.support_snorm_render_buffer = false,
|
||||||
.support_viewport_index_layer = device.HasVertexViewportLayer(),
|
.support_viewport_index_layer = device.HasVertexViewportLayer(),
|
||||||
.min_ssbo_alignment = static_cast<u32>(device.GetShaderStorageBufferAlignment()),
|
|
||||||
.support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(),
|
.support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(),
|
||||||
} {
|
} {
|
||||||
if (use_asynchronous_shaders) {
|
if (use_asynchronous_shaders) {
|
||||||
|
@ -330,10 +330,6 @@ bool BufferCacheRuntime::CanReportMemoryUsage() const {
|
|||||||
return device.CanReportMemoryUsage();
|
return device.CanReportMemoryUsage();
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 BufferCacheRuntime::GetStorageBufferAlignment() const {
|
|
||||||
return static_cast<u32>(device.GetStorageBufferAlignment());
|
|
||||||
}
|
|
||||||
|
|
||||||
void BufferCacheRuntime::Finish() {
|
void BufferCacheRuntime::Finish() {
|
||||||
scheduler.Finish();
|
scheduler.Finish();
|
||||||
}
|
}
|
||||||
|
@ -73,8 +73,6 @@ public:
|
|||||||
|
|
||||||
bool CanReportMemoryUsage() const;
|
bool CanReportMemoryUsage() const;
|
||||||
|
|
||||||
u32 GetStorageBufferAlignment() const;
|
|
||||||
|
|
||||||
[[nodiscard]] StagingBufferRef UploadStagingBuffer(size_t size);
|
[[nodiscard]] StagingBufferRef UploadStagingBuffer(size_t size);
|
||||||
|
|
||||||
[[nodiscard]] StagingBufferRef DownloadStagingBuffer(size_t size);
|
[[nodiscard]] StagingBufferRef DownloadStagingBuffer(size_t size);
|
||||||
|
@ -344,7 +344,6 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
|
|||||||
driver_id == VK_DRIVER_ID_AMD_PROPRIETARY || driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE,
|
driver_id == VK_DRIVER_ID_AMD_PROPRIETARY || driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE,
|
||||||
.support_snorm_render_buffer = true,
|
.support_snorm_render_buffer = true,
|
||||||
.support_viewport_index_layer = device.IsExtShaderViewportIndexLayerSupported(),
|
.support_viewport_index_layer = device.IsExtShaderViewportIndexLayerSupported(),
|
||||||
.min_ssbo_alignment = static_cast<u32>(device.GetStorageBufferAlignment()),
|
|
||||||
.support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(),
|
.support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(),
|
||||||
};
|
};
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user