diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index afb64787d5..03f1450eb8 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -317,7 +317,7 @@ static std::string SampleTexture(const PicaFSConfig& config, unsigned texture_un // Only unit 0 respects the texturing type switch (state.texture0_type) { case TexturingRegs::TextureConfig::Texture2D: - return "textureLod(tex0, texcoord0, getLod(texcoord0 * textureSize(tex0, 0)))"; + return "textureLod(tex0, texcoord0, getLod(texcoord0 * vec2(textureSize(tex0, 0))))"; case TexturingRegs::TextureConfig::Projection2D: // TODO (wwylele): find the exact LOD formula for projection texture return "textureProj(tex0, vec3(texcoord0, texcoord0_w))"; @@ -336,12 +336,12 @@ static std::string SampleTexture(const PicaFSConfig& config, unsigned texture_un return "texture(tex0, texcoord0)"; } case 1: - return "textureLod(tex1, texcoord1, getLod(texcoord1 * textureSize(tex1, 0)))"; + return "textureLod(tex1, texcoord1, getLod(texcoord1 * vec2(textureSize(tex1, 0))))"; case 2: if (state.texture2_use_coord1) - return "textureLod(tex2, texcoord1, getLod(texcoord1 * textureSize(tex2, 0)))"; + return "textureLod(tex2, texcoord1, getLod(texcoord1 * vec2(textureSize(tex2, 0))))"; else - return "textureLod(tex2, texcoord2, getLod(texcoord2 * textureSize(tex2, 0)))"; + return "textureLod(tex2, texcoord2, getLod(texcoord2 * vec2(textureSize(tex2, 0))))"; case 3: if (state.proctex.enable) { return "ProcTex()";