shader_conversion: add conversion I2F for Short
This commit is contained in:
parent
e545c2322c
commit
556f3a6e9a
@ -83,16 +83,13 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
|
|||||||
|
|
||||||
const bool input_signed = instr.conversion.is_input_signed;
|
const bool input_signed = instr.conversion.is_input_signed;
|
||||||
|
|
||||||
if (instr.conversion.src_size == Register::Size::Byte) {
|
if (const u32 offset = instr.conversion.int_src.selector; offset > 0) {
|
||||||
const u32 offset = static_cast<u32>(instr.conversion.int_src.selector) * 8;
|
ASSERT(instr.conversion.src_size == Register::Size::Byte ||
|
||||||
if (offset > 0) {
|
instr.conversion.src_size == Register::Size::Short);
|
||||||
value = SignedOperation(OperationCode::ILogicalShiftRight, input_signed,
|
value = SignedOperation(OperationCode::ILogicalShiftRight, input_signed,
|
||||||
std::move(value), Immediate(offset));
|
std::move(value), Immediate(offset * 8));
|
||||||
}
|
|
||||||
} else {
|
|
||||||
UNIMPLEMENTED_IF(instr.conversion.int_src.selector != 0);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
value = ConvertIntegerSize(value, instr.conversion.src_size, input_signed);
|
value = ConvertIntegerSize(value, instr.conversion.src_size, input_signed);
|
||||||
value = GetOperandAbsNegInteger(value, instr.conversion.abs_a, false, input_signed);
|
value = GetOperandAbsNegInteger(value, instr.conversion.abs_a, false, input_signed);
|
||||||
value = SignedOperation(OperationCode::FCastInteger, input_signed, PRECISE, value);
|
value = SignedOperation(OperationCode::FCastInteger, input_signed, PRECISE, value);
|
||||||
|
Loading…
Reference in New Issue
Block a user