From 5503338f211c7082420f864a4f2124f9960c1367 Mon Sep 17 00:00:00 2001
From: Morph <39850852+Morph1984@users.noreply.github.com>
Date: Mon, 13 Jun 2022 20:05:43 -0400
Subject: [PATCH] configure_per_game: Eliminate variable shadowing

---
 src/yuzu/configuration/configure_per_game.cpp | 6 +++---
 src/yuzu/configuration/configure_per_game.h   | 2 +-
 2 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/yuzu/configuration/configure_per_game.cpp b/src/yuzu/configuration/configure_per_game.cpp
index e7826b6922..af8343b2e3 100644
--- a/src/yuzu/configuration/configure_per_game.cpp
+++ b/src/yuzu/configuration/configure_per_game.cpp
@@ -35,10 +35,10 @@
 #include "yuzu/uisettings.h"
 #include "yuzu/util/util.h"
 
-ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, const std::string& file_name,
+ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::string& file_name,
                                    Core::System& system_)
-    : QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()),
-      title_id(title_id), system{system_} {
+    : QDialog(parent),
+      ui(std::make_unique<Ui::ConfigurePerGame>()), title_id{title_id_}, system{system_} {
     const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
     const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
                                                 : fmt::format("{:016X}", title_id);
diff --git a/src/yuzu/configuration/configure_per_game.h b/src/yuzu/configuration/configure_per_game.h
index cf71eb68b5..17a98a0f3d 100644
--- a/src/yuzu/configuration/configure_per_game.h
+++ b/src/yuzu/configuration/configure_per_game.h
@@ -39,7 +39,7 @@ class ConfigurePerGame : public QDialog {
 
 public:
     // Cannot use std::filesystem::path due to https://bugreports.qt.io/browse/QTBUG-73263
-    explicit ConfigurePerGame(QWidget* parent, u64 title_id, const std::string& file_name,
+    explicit ConfigurePerGame(QWidget* parent, u64 title_id_, const std::string& file_name,
                               Core::System& system_);
     ~ConfigurePerGame() override;