gl_texture_cache: Make FormatConversionPass more generic
This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios.
This commit is contained in:
parent
35ca6274f4
commit
50c3d53076
@ -1288,10 +1288,14 @@ Framebuffer::~Framebuffer() = default;
|
|||||||
|
|
||||||
void FormatConversionPass::ConvertImage(Image& dst_image, Image& src_image,
|
void FormatConversionPass::ConvertImage(Image& dst_image, Image& src_image,
|
||||||
std::span<const VideoCommon::ImageCopy> copies) {
|
std::span<const VideoCommon::ImageCopy> copies) {
|
||||||
|
const GLenum dst_target = ImageTarget(dst_image.info);
|
||||||
|
const GLenum src_target = ImageTarget(src_image.info);
|
||||||
const u32 img_bpp = BytesPerBlock(src_image.info.format);
|
const u32 img_bpp = BytesPerBlock(src_image.info.format);
|
||||||
for (const ImageCopy& copy : copies) {
|
for (const ImageCopy& copy : copies) {
|
||||||
const u32 num_src_layers = static_cast<u32>(copy.src_subresource.num_layers);
|
const auto src_origin = MakeCopyOrigin(copy.src_offset, copy.src_subresource, src_target);
|
||||||
const u32 copy_size = copy.extent.width * copy.extent.height * num_src_layers * img_bpp;
|
const auto dst_origin = MakeCopyOrigin(copy.dst_offset, copy.dst_subresource, dst_target);
|
||||||
|
const auto region = MakeCopyRegion(copy.extent, copy.dst_subresource, dst_target);
|
||||||
|
const u32 copy_size = region.width * region.height * region.depth * img_bpp;
|
||||||
if (pbo_size < copy_size) {
|
if (pbo_size < copy_size) {
|
||||||
intermediate_pbo.Create();
|
intermediate_pbo.Create();
|
||||||
pbo_size = copy_size;
|
pbo_size = copy_size;
|
||||||
@ -1301,17 +1305,18 @@ void FormatConversionPass::ConvertImage(Image& dst_image, Image& src_image,
|
|||||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||||
glPixelStorei(GL_PACK_ROW_LENGTH, copy.extent.width);
|
glPixelStorei(GL_PACK_ROW_LENGTH, copy.extent.width);
|
||||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, intermediate_pbo.handle);
|
glBindBuffer(GL_PIXEL_PACK_BUFFER, intermediate_pbo.handle);
|
||||||
glGetTextureSubImage(src_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
|
glGetTextureSubImage(src_image.Handle(), src_origin.level, src_origin.x, src_origin.y,
|
||||||
num_src_layers, src_image.GlFormat(), src_image.GlType(),
|
src_origin.z, region.width, region.height, region.depth,
|
||||||
|
src_image.GlFormat(), src_image.GlType(),
|
||||||
static_cast<GLsizei>(pbo_size), nullptr);
|
static_cast<GLsizei>(pbo_size), nullptr);
|
||||||
|
|
||||||
// Copy from PBO to destination in desired GL format
|
// Copy from PBO to destination in desired GL format
|
||||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, copy.extent.width);
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, copy.extent.width);
|
||||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, intermediate_pbo.handle);
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, intermediate_pbo.handle);
|
||||||
glTextureSubImage3D(dst_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
|
glTextureSubImage3D(dst_image.Handle(), dst_origin.level, dst_origin.x, dst_origin.y,
|
||||||
copy.dst_subresource.num_layers, dst_image.GlFormat(),
|
dst_origin.z, region.width, region.height, region.depth,
|
||||||
dst_image.GlType(), nullptr);
|
dst_image.GlFormat(), dst_image.GlType(), nullptr);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user