Add shader disk caching
This commit is contained in:
@@ -6,8 +6,9 @@
|
||||
|
||||
#include <memory>
|
||||
#include "common/common_types.h"
|
||||
#include "core/core.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
namespace Frontend {
|
||||
class EmuWindow;
|
||||
@@ -23,7 +24,7 @@ public:
|
||||
virtual ~RendererBase();
|
||||
|
||||
/// Initialize the renderer
|
||||
virtual Core::System::ResultStatus Init() = 0;
|
||||
virtual VideoCore::ResultStatus Init() = 0;
|
||||
|
||||
/// Shutdown the renderer
|
||||
virtual void ShutDown() = 0;
|
||||
|
||||
Reference in New Issue
Block a user