shader/conversion: Fix F2F rounding operations with different sizes
Rounding operations only matter when the conversion size of source and destination is the same, i.e. .F16.F16, .F32.F32 and .F64.F64. When there is a mismatch (.F16.F32), these bits are used for IEEE rounding, we don't emulate this because GLSL and SPIR-V don't support configuring it per operation.
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@ -138,18 +138,23 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
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value = GetOperandAbsNegFloat(value, instr.conversion.abs_a, instr.conversion.negate_a);
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value = GetOperandAbsNegFloat(value, instr.conversion.abs_a, instr.conversion.negate_a);
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value = [&]() {
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value = [&] {
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if (instr.conversion.src_size != instr.conversion.dst_size) {
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// Rounding operations only matter when the source and destination conversion size
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// is the same.
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return value;
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}
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switch (instr.conversion.f2f.GetRoundingMode()) {
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switch (instr.conversion.f2f.GetRoundingMode()) {
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case Tegra::Shader::F2fRoundingOp::None:
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case Tegra::Shader::F2fRoundingOp::None:
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return value;
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return value;
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case Tegra::Shader::F2fRoundingOp::Round:
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case Tegra::Shader::F2fRoundingOp::Round:
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return Operation(OperationCode::FRoundEven, PRECISE, value);
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return Operation(OperationCode::FRoundEven, value);
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case Tegra::Shader::F2fRoundingOp::Floor:
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case Tegra::Shader::F2fRoundingOp::Floor:
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return Operation(OperationCode::FFloor, PRECISE, value);
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return Operation(OperationCode::FFloor, value);
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case Tegra::Shader::F2fRoundingOp::Ceil:
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case Tegra::Shader::F2fRoundingOp::Ceil:
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return Operation(OperationCode::FCeil, PRECISE, value);
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return Operation(OperationCode::FCeil, value);
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case Tegra::Shader::F2fRoundingOp::Trunc:
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case Tegra::Shader::F2fRoundingOp::Trunc:
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return Operation(OperationCode::FTrunc, PRECISE, value);
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return Operation(OperationCode::FTrunc, value);
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default:
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default:
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UNIMPLEMENTED_MSG("Unimplemented F2F rounding mode {}",
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UNIMPLEMENTED_MSG("Unimplemented F2F rounding mode {}",
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static_cast<u32>(instr.conversion.f2f.rounding.Value()));
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static_cast<u32>(instr.conversion.f2f.rounding.Value()));
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