Implement more http:c and GetServiceLocator

This commit is contained in:
PabloMK7 2023-07-31 18:01:40 +02:00
parent 94d0d689d2
commit 38abbd41d7
6 changed files with 239 additions and 29 deletions

View File

@ -17,7 +17,7 @@
#include "core/hle/service/frd/frd_a.h"
#include "core/hle/service/frd/frd_u.h"
#include "core/hle/service/fs/fs_user.h"
#include "core/hle/service/http_c.h"
#include "core/hle/service/http/http_c.h"
#include "network/network_clients/nasc.h"
SERVICE_CONSTRUCT_IMPL(Service::FRD::Module)
@ -667,11 +667,11 @@ void Module::Interface::RequestGameAuthentication(Kernel::HLERequestContext& ctx
nasc_client.SetParameter("action", std::string("LOGIN"));
nasc_client.SetParameter("ingamesn", std::string(""));
LOG_INFO(Service_FRD, "Performing NASC request to: {}", nasc_url);
LOG_INFO(Service_FRD, "Performing NASC LOGIN request to: {}", nasc_url);
NetworkClient::NASC::NASCClient::NASCResult nasc_result = nasc_client.Perform();
frd->last_game_auth_data.Init();
frd->last_game_auth_data.result = nasc_result.result;
if (nasc_result.result != 1) {
if (nasc_result.result >= 100) {
LOG_ERROR(Service_FRD, "NASC Error: {}", nasc_result.log_message);
if (nasc_result.result != 0) {
frd->last_game_auth_data.http_status_code = nasc_result.http_status;
@ -700,6 +700,153 @@ void Module::Interface::GetGameAuthenticationData(Kernel::HLERequestContext& ctx
rb.PushStaticBuffer(out_auth_data, 0);
}
#pragma optimize("", off)
void Module::Interface::RequestServiceLocator(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp(ctx);
u32 gameID = rp.Pop<u32>();
struct KeyHash {
u8 raw[0xC];
};
struct Svc {
u8 raw[0x8];
};
KeyHash key_hash = rp.PopRaw<KeyHash>();
Svc svc = rp.PopRaw<Svc>();
std::string key_hash_str(reinterpret_cast<char*>(&key_hash));
std::string svc_str(reinterpret_cast<char*>(&svc));
auto sdk_major = rp.Pop<u32>();
auto sdk_minor = rp.Pop<u32>();
auto processID = rp.PopPID();
auto process = frd->system.Kernel().GetProcessById(processID);
auto event = rp.PopObject<Kernel::Event>();
event->Signal();
IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
auto http_c = HTTP::GetService(frd->system);
if (!http_c) {
LOG_ERROR(Service_FRD, "http:C module not found!");
rb.Push(ResultCode(ErrorDescription::NoData, ErrorModule::Friends,
ErrorSummary::InvalidState, ErrorLevel::Status));
return;
}
auto clcert = http_c->GetClCertA();
if (!clcert.init) {
LOG_ERROR(Service_FRD, "ClCertA missing!");
rb.Push(ResultCode(ErrorDescription::NoData, ErrorModule::Friends,
ErrorSummary::InvalidState, ErrorLevel::Status));
return;
}
if (frd->my_account_data.password[0] == '\0' || frd->my_account_data.pid_HMAC[0] == '\0') {
LOG_ERROR(Service_FRD, "no account data is present!");
rb.Push(ResultCode(ErrorDescription::NoData, ErrorModule::Friends,
ErrorSummary::InvalidState, ErrorLevel::Status));
return;
}
auto fs_user =
Core::System::GetInstance().ServiceManager().GetService<Service::FS::FS_USER>("fs:USER");
Service::FS::FS_USER::ProductInfo product_info;
if (!fs_user->GetProductInfo(processID, product_info)) {
LOG_ERROR(Service_FRD, "no game product info is available!");
rb.Push(ResultCode(ErrorDescription::NoData, ErrorModule::Friends,
ErrorSummary::InvalidState, ErrorLevel::Status));
return;
}
std::string nasc_url =
std::string(reinterpret_cast<char*>(frd->my_account_data.nasc_url.data()));
NetworkClient::NASC::NASCClient nasc_client(nasc_url, clcert.certificate, clcert.private_key);
nasc_client.SetParameter("gameid", fmt::format("{:08X}", gameID));
nasc_client.SetParameter("sdkver", fmt::format("{:03d}{:03d}", (u8)sdk_major, (u8)sdk_minor));
nasc_client.SetParameter("titleid", fmt::format("{:016X}", process->codeset->program_id));
nasc_client.SetParameter(
"gamecd", std::string(reinterpret_cast<char*>(product_info.product_code.data() + 6)));
nasc_client.SetParameter("gamever", fmt::format("{:04X}", product_info.remaster_version));
nasc_client.SetParameter("mediatype", 1);
char makercd[3];
makercd[0] = (product_info.maker_code >> 8);
makercd[1] = (product_info.maker_code & 0xFF);
makercd[2] = '\0';
nasc_client.SetParameter("makercd", std::string(makercd));
nasc_client.SetParameter("unitcd", (int)frd->my_account_data.my_profile.platform);
const u8* mac = frd->my_account_data.mac_address.data();
nasc_client.SetParameter("macadr", fmt::format("{:02x}{:02x}{:02x}{:02x}{:02x}{:02x}", mac[0],
mac[1], mac[2], mac[3], mac[4], mac[5]));
nasc_client.SetParameter("bssid", std::string("000000000000"));
nasc_client.SetParameter("apinfo", std::string("01:0000000000"));
{
time_t raw_time;
struct tm* time_info;
char time_buffer[80];
time(&raw_time);
time_info = localtime(&raw_time);
strftime(time_buffer, sizeof(time_buffer), "%y%m%d%H%M%S", time_info);
nasc_client.SetParameter("devtime", std::string(time_buffer));
}
std::vector<u8> device_cert(sizeof(frd->my_account_data.device_cert));
memcpy(device_cert.data(), frd->my_account_data.device_cert.data(), device_cert.size());
nasc_client.SetParameter("fcdcert", device_cert);
auto device_name = Common::UTF16ToUTF8(
reinterpret_cast<char16_t*>(frd->my_account_data.device_name.user_name.data()));
nasc_client.SetParameter("devname", device_name);
nasc_client.SetParameter("servertype", std::string("L1"));
nasc_client.SetParameter("fpdver", fmt::format("{:04X}", Module::fpd_version));
nasc_client.SetParameter("lang",
fmt::format("{:02X}", frd->my_account_data.my_profile.language));
nasc_client.SetParameter("region",
fmt::format("{:02X}", frd->my_account_data.my_profile.region));
nasc_client.SetParameter("csnum", std::string(frd->my_account_data.serial_number.data()));
nasc_client.SetParameter("uidhmac", std::string(frd->my_account_data.pid_HMAC.data()));
nasc_client.SetParameter("userid", (int)frd->my_account_data.my_key.friend_id);
nasc_client.SetParameter("action", std::string("SVCLOC"));
nasc_client.SetParameter("keyhash", key_hash_str);
nasc_client.SetParameter("svc", svc_str);
LOG_INFO(Service_FRD, "Performing NASC SVCLOC request to: {}", nasc_url);
NetworkClient::NASC::NASCClient::NASCResult nasc_result = nasc_client.Perform();
frd->last_service_locator_data.Init();
frd->last_service_locator_data.result = nasc_result.result;
if (nasc_result.result >= 100) {
LOG_ERROR(Service_FRD, "NASC Error: {}", nasc_result.log_message);
if (nasc_result.result != 0) {
frd->last_service_locator_data.http_status_code = nasc_result.http_status;
}
} else {
frd->last_service_locator_data.http_status_code = nasc_result.http_status;
strncpy(frd->last_service_locator_data.service_token.data(),
nasc_result.service_token.c_str(),
sizeof(frd->last_service_locator_data.service_token) - 1);
strncpy(frd->last_service_locator_data.service_host.data(),
nasc_result.service_host.c_str(),
sizeof(frd->last_service_locator_data.service_host) - 1);
frd->last_service_locator_data.status = nasc_result.service_status;
frd->last_service_locator_data.server_time = nasc_result.time_stamp;
}
rb.Push(RESULT_SUCCESS);
}
#pragma optimize("", on)
void Module::Interface::GetServiceLocatorData(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp(ctx);
std::vector<u8> out_service_data(sizeof(ServiceLocatorData));
memcpy(out_service_data.data(), &frd->last_service_locator_data, sizeof(ServiceLocatorData));
IPC::RequestBuilder rb = rp.MakeBuilder(1, 2);
rb.Push(RESULT_SUCCESS);
rb.PushStaticBuffer(out_service_data, 0);
}
void Module::Interface::SetClientSdkVersion(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp(ctx);
u32 version = rp.Pop<u32>();

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@ -149,6 +149,33 @@ private:
friend class boost::serialization::access;
};
struct ServiceLocatorData {
s32_le result{};
s32_le http_status_code{};
std::array<char, 256> service_token{};
u8 status;
std::array<char, 128> service_host{};
std::array<char, 7> padding;
u64_le server_time{};
void Init() {
memset(this, 0, sizeof(*this));
}
private:
template <class Archive>
void serialize(Archive& ar, const unsigned int) {
ar& result;
ar& http_status_code;
ar& service_token;
ar& status;
ar& service_host;
ar& padding;
ar& server_time;
}
friend class boost::serialization::access;
};
struct UserNameData {
std::array<u16_le, 11> user_name{};
u8 is_bad_word{};
@ -483,6 +510,10 @@ public:
void GetGameAuthenticationData(Kernel::HLERequestContext& ctx);
void RequestServiceLocator(Kernel::HLERequestContext& ctx);
void GetServiceLocatorData(Kernel::HLERequestContext& ctx);
/**
* FRD::SetClientSdkVersion service function
* Inputs:
@ -499,6 +530,7 @@ public:
private:
AccountDataV1 my_account_data;
GameAuthenticationData last_game_auth_data{};
ServiceLocatorData last_service_locator_data{};
MyPresence my_presence{};
Core::System& system;

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@ -52,8 +52,8 @@ FRD_U::FRD_U(std::shared_ptr<Module> frd) : Module::Interface(std::move(frd), "f
{0x0027, nullptr, "ResultToErrorCode"},
{0x0028, &FRD_U::RequestGameAuthentication, "RequestGameAuthentication"},
{0x0029, &FRD_U::GetGameAuthenticationData, "GetGameAuthenticationData"},
{0x002A, nullptr, "RequestServiceLocator"},
{0x002B, nullptr, "GetServiceLocatorData"},
{0x002A, &FRD_U::RequestServiceLocator, "RequestServiceLocator"},
{0x002B, &FRD_U::GetServiceLocatorData, "GetServiceLocatorData"},
{0x002C, nullptr, "DetectNatProperties"},
{0x002D, nullptr, "GetNatProperties"},
{0x002E, nullptr, "GetServerTimeInterval"},

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@ -18,7 +18,7 @@
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/shared_memory.h"
#include "core/hle/result.h"
#include "core/hle/service/soc_u.h"
#include "core/hle/service/soc/soc_u.h"
#ifdef _WIN32
#include <winsock2.h>

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@ -62,6 +62,8 @@ NASCClient::NASCResult NASCClient::Perform() {
}
std::string header_param;
std::string action;
GetParameter(parameters, "action", action);
if (GetParameter(parameters, "gameid", header_param)) {
request.set_header("X-GameId", header_param);
@ -110,36 +112,59 @@ NASCClient::NASCResult NASCClient::Perform() {
}
res.result = static_cast<u8>(nasc_result);
if (nasc_result != 1) {
if (nasc_result >= 100) {
res.log_message = fmt::format("NASC login failed with code 002-{:04d}", nasc_result);
return res;
}
std::string locator;
if (!GetParameter(out_parameters, "locator", locator)) {
res.log_message = "NASC response missing \"locator\"";
return res;
}
if (action == "LOGIN") {
std::string locator;
if (!GetParameter(out_parameters, "locator", locator)) {
res.log_message = "NASC response missing \"locator\"";
return res;
}
auto delimiter = locator.find(":");
if (delimiter == locator.npos) {
res.log_message = "NASC response \"locator\" missing port delimiter";
return res;
}
res.server_address = locator.substr(0, delimiter);
std::string port_str = locator.substr(delimiter + 1);
try {
res.server_port = (u16)std::stoi(port_str);
} catch (std::exception) {
}
auto delimiter = locator.find(":");
if (delimiter == locator.npos) {
res.log_message = "NASC response \"locator\" missing port delimiter";
return res;
}
res.server_address = locator.substr(0, delimiter);
std::string port_str = locator.substr(delimiter + 1);
try {
res.server_port = (u16)std::stoi(port_str);
} catch (std::exception) {
}
auto token = out_parameters.find("token");
if (token == out_parameters.end()) {
res.log_message = "NASC response missing \"locator\"";
return res;
}
auto token = out_parameters.find("token");
if (token == out_parameters.end()) {
res.log_message = "NASC response missing \"locator\"";
return res;
}
res.auth_token = token->second;
res.auth_token = token->second;
} else if (action == "SVCLOC") {
auto token = out_parameters.find("servicetoken");
if (token == out_parameters.end()) {
res.log_message = "NASC response missing \"servicetoken\"";
return res;
}
res.service_token = token->second;
std::string status;
if (!GetParameter(out_parameters, "statusdata", status)) {
res.log_message = "NASC response missing \"statusdata\"";
return res;
}
res.service_status = status[0];
std::string svc_host;
if (!GetParameter(out_parameters, "svchost", svc_host)) {
res.log_message = "NASC response missing \"svchost\"";
return res;
}
res.service_host = svc_host;
}
long long server_time;
if (!GetParameter(out_parameters, "datetime", server_time)) {

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@ -18,10 +18,16 @@ public:
int http_status;
std::string log_message;
// LOGIN
std::string server_address;
u16 server_port;
std::string auth_token;
u64 time_stamp;
// SVCLOC
std::string service_token;
std::string service_host;
u8 service_status;
};
NASCClient(const std::string& url, const std::vector<u8>& cert, const std::vector<u8>& key)