game_list: Make game list folder icons smaller (#6762)
Makes the default game list folder icons 48x48 by default instead of 64x64, and allows for selecting small (24x24) and large (72x72) icon sizes.
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d20bcb7faf
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381aacdbb1
@ -946,7 +946,8 @@ void Config::ReadUIGamelistValues() {
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qt_config->beginGroup(QStringLiteral("UIGameList"));
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ReadBasicSetting(UISettings::values.show_add_ons);
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ReadBasicSetting(UISettings::values.icon_size);
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ReadBasicSetting(UISettings::values.game_icon_size);
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ReadBasicSetting(UISettings::values.folder_icon_size);
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ReadBasicSetting(UISettings::values.row_1_text_id);
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ReadBasicSetting(UISettings::values.row_2_text_id);
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ReadBasicSetting(UISettings::values.cache_game_list);
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@ -1463,7 +1464,8 @@ void Config::SaveUIGamelistValues() {
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qt_config->beginGroup(QStringLiteral("UIGameList"));
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WriteBasicSetting(UISettings::values.show_add_ons);
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WriteBasicSetting(UISettings::values.icon_size);
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WriteBasicSetting(UISettings::values.game_icon_size);
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WriteBasicSetting(UISettings::values.folder_icon_size);
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WriteBasicSetting(UISettings::values.row_1_text_id);
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WriteBasicSetting(UISettings::values.row_2_text_id);
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WriteBasicSetting(UISettings::values.cache_game_list);
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@ -16,7 +16,7 @@
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#include "yuzu/uisettings.h"
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namespace {
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constexpr std::array default_icon_sizes{
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constexpr std::array default_game_icon_sizes{
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std::make_pair(0, QT_TRANSLATE_NOOP("ConfigureUI", "None")),
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std::make_pair(32, QT_TRANSLATE_NOOP("ConfigureUI", "Small (32x32)")),
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std::make_pair(64, QT_TRANSLATE_NOOP("ConfigureUI", "Standard (64x64)")),
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@ -24,6 +24,13 @@ constexpr std::array default_icon_sizes{
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std::make_pair(256, QT_TRANSLATE_NOOP("ConfigureUI", "Full Size (256x256)")),
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};
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constexpr std::array default_folder_icon_sizes{
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std::make_pair(0, QT_TRANSLATE_NOOP("ConfigureUI", "None")),
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std::make_pair(24, QT_TRANSLATE_NOOP("ConfigureUI", "Small (24x24)")),
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std::make_pair(48, QT_TRANSLATE_NOOP("ConfigureUI", "Standard (48x48)")),
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std::make_pair(72, QT_TRANSLATE_NOOP("ConfigureUI", "Large (72x72)")),
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};
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// clang-format off
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constexpr std::array row_text_names{
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QT_TRANSLATE_NOOP("ConfigureUI", "Filename"),
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@ -34,8 +41,12 @@ constexpr std::array row_text_names{
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};
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// clang-format on
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QString GetTranslatedIconSize(size_t index) {
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return QCoreApplication::translate("ConfigureUI", default_icon_sizes[index].second);
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QString GetTranslatedGameIconSize(size_t index) {
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return QCoreApplication::translate("ConfigureUI", default_game_icon_sizes[index].second);
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}
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QString GetTranslatedFolderIconSize(size_t index) {
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return QCoreApplication::translate("ConfigureUI", default_folder_icon_sizes[index].second);
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}
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QString GetTranslatedRowTextName(size_t index) {
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@ -60,8 +71,10 @@ ConfigureUi::ConfigureUi(QWidget* parent) : QWidget(parent), ui(new Ui::Configur
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// Force game list reload if any of the relevant settings are changed.
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connect(ui->show_add_ons, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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connect(ui->game_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&ConfigureUi::RequestGameListUpdate);
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connect(ui->folder_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged),
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this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->row_1_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&ConfigureUi::RequestGameListUpdate);
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connect(ui->row_2_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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@ -95,7 +108,8 @@ void ConfigureUi::ApplyConfiguration() {
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UISettings::values.theme =
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ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
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UISettings::values.show_add_ons = ui->show_add_ons->isChecked();
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UISettings::values.icon_size = ui->icon_size_combobox->currentData().toUInt();
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UISettings::values.game_icon_size = ui->game_icon_size_combobox->currentData().toUInt();
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UISettings::values.folder_icon_size = ui->folder_icon_size_combobox->currentData().toUInt();
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UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
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UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt();
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@ -114,8 +128,10 @@ void ConfigureUi::SetConfiguration() {
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ui->language_combobox->setCurrentIndex(
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ui->language_combobox->findData(UISettings::values.language));
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ui->show_add_ons->setChecked(UISettings::values.show_add_ons.GetValue());
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ui->icon_size_combobox->setCurrentIndex(
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ui->icon_size_combobox->findData(UISettings::values.icon_size.GetValue()));
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ui->game_icon_size_combobox->setCurrentIndex(
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ui->game_icon_size_combobox->findData(UISettings::values.game_icon_size.GetValue()));
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ui->folder_icon_size_combobox->setCurrentIndex(
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ui->folder_icon_size_combobox->findData(UISettings::values.folder_icon_size.GetValue()));
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ui->enable_screenshot_save_as->setChecked(
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UISettings::values.enable_screenshot_save_as.GetValue());
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@ -134,8 +150,14 @@ void ConfigureUi::changeEvent(QEvent* event) {
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void ConfigureUi::RetranslateUI() {
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ui->retranslateUi(this);
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for (int i = 0; i < ui->icon_size_combobox->count(); i++) {
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ui->icon_size_combobox->setItemText(i, GetTranslatedIconSize(static_cast<size_t>(i)));
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for (int i = 0; i < ui->game_icon_size_combobox->count(); i++) {
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ui->game_icon_size_combobox->setItemText(i,
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GetTranslatedGameIconSize(static_cast<size_t>(i)));
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}
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for (int i = 0; i < ui->folder_icon_size_combobox->count(); i++) {
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ui->folder_icon_size_combobox->setItemText(
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i, GetTranslatedFolderIconSize(static_cast<size_t>(i)));
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}
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for (int i = 0; i < ui->row_1_text_combobox->count(); i++) {
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@ -166,9 +188,13 @@ void ConfigureUi::InitializeLanguageComboBox() {
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}
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void ConfigureUi::InitializeIconSizeComboBox() {
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for (size_t i = 0; i < default_icon_sizes.size(); i++) {
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const auto size = default_icon_sizes[i].first;
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ui->icon_size_combobox->addItem(GetTranslatedIconSize(i), size);
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for (size_t i = 0; i < default_game_icon_sizes.size(); i++) {
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const auto size = default_game_icon_sizes[i].first;
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ui->game_icon_size_combobox->addItem(GetTranslatedGameIconSize(i), size);
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}
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for (size_t i = 0; i < default_folder_icon_sizes.size(); i++) {
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const auto size = default_folder_icon_sizes[i].first;
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ui->folder_icon_size_combobox->addItem(GetTranslatedFolderIconSize(i), size);
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}
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}
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@ -81,16 +81,30 @@
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</widget>
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</item>
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<item>
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<layout class="QHBoxLayout" name="icon_size_qhbox_layout_2">
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<layout class="QHBoxLayout" name="game_icon_size_qhbox_layout_2">
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<item>
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<widget class="QLabel" name="icon_size_label">
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<widget class="QLabel" name="game_icon_size_label">
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<property name="text">
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<string>Icon Size:</string>
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<string>Game Icon Size:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="icon_size_combobox"/>
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<widget class="QComboBox" name="game_icon_size_combobox"/>
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</item>
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</layout>
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</item>
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<item>
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<layout class="QHBoxLayout" name="folder_icon_size_qhbox_layout_2">
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<item>
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<widget class="QLabel" name="folder_icon_size_label">
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<property name="text">
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<string>Folder Icon Size:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="folder_icon_size_combobox"/>
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</item>
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</layout>
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</item>
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@ -244,8 +244,8 @@ void GameList::OnUpdateThemedIcons() {
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for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) {
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QStandardItem* child = item_model->invisibleRootItem()->child(i);
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const int icon_size =
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std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 64);
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const int icon_size = UISettings::values.folder_icon_size.GetValue();
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switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
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case GameListItemType::SdmcDir:
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child->setData(
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@ -80,7 +80,7 @@ public:
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setData(qulonglong(program_id), ProgramIdRole);
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setData(game_type, FileTypeRole);
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const u32 size = UISettings::values.icon_size.GetValue();
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const u32 size = UISettings::values.game_icon_size.GetValue();
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QPixmap picture;
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if (!picture.loadFromData(picture_data.data(), static_cast<u32>(picture_data.size()))) {
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@ -233,8 +233,7 @@ public:
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UISettings::GameDir* game_dir = &directory;
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setData(QVariant(UISettings::values.game_dirs.indexOf(directory)), GameDirRole);
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const int icon_size =
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std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 64);
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const int icon_size = UISettings::values.folder_icon_size.GetValue();
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switch (dir_type) {
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case GameListItemType::SdmcDir:
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setData(
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@ -295,8 +294,8 @@ public:
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explicit GameListAddDir() {
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setData(type(), TypeRole);
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const int icon_size =
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std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 64);
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const int icon_size = UISettings::values.folder_icon_size.GetValue();
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setData(QIcon::fromTheme(QStringLiteral("plus"))
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.pixmap(icon_size)
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.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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@ -318,8 +317,8 @@ public:
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explicit GameListFavorites() {
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setData(type(), TypeRole);
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const int icon_size =
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std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 64);
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const int icon_size = UISettings::values.folder_icon_size.GetValue();
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setData(QIcon::fromTheme(QStringLiteral("star"))
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.pixmap(icon_size)
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.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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@ -91,7 +91,8 @@ struct Values {
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// Game List
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Settings::BasicSetting<bool> show_add_ons{true, "show_add_ons"};
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Settings::BasicSetting<uint32_t> icon_size{64, "icon_size"};
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Settings::BasicSetting<uint32_t> game_icon_size{64, "game_icon_size"};
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Settings::BasicSetting<uint32_t> folder_icon_size{48, "folder_icon_size"};
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Settings::BasicSetting<uint8_t> row_1_text_id{3, "row_1_text_id"};
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Settings::BasicSetting<uint8_t> row_2_text_id{2, "row_2_text_id"};
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std::atomic_bool is_game_list_reload_pending{false};
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