gl_shader_decompiler: Move color output to EXIT instruction.
This commit is contained in:
parent
3dd3cdeafd
commit
37fa9a15cd
@ -221,14 +221,11 @@ private:
|
||||
|
||||
/// Generates code representing a temporary (GPR) register.
|
||||
std::string GetRegister(const Register& reg, unsigned elem = 0) {
|
||||
if (reg == Register::ZeroIndex)
|
||||
if (reg == Register::ZeroIndex) {
|
||||
return "0";
|
||||
if (stage == Maxwell3D::Regs::ShaderStage::Fragment && reg < 4) {
|
||||
// GPRs 0-3 are output color for the fragment shader
|
||||
return std::string{"color."} + "rgba"[(reg + elem) & 3];
|
||||
}
|
||||
|
||||
return *declr_register.insert("register_" + std::to_string(reg + elem)).first;
|
||||
return *declr_register.insert("register_" + std::to_string(reg.GetSwizzledIndex(elem)))
|
||||
.first;
|
||||
}
|
||||
|
||||
/// Generates code representing a uniform (C buffer) register.
|
||||
@ -628,6 +625,15 @@ private:
|
||||
case OpCode::Id::EXIT: {
|
||||
ASSERT_MSG(instr.pred.pred_index == static_cast<u64>(Pred::UnusedIndex),
|
||||
"Predicated exits not implemented");
|
||||
|
||||
// Final color output is currently hardcoded to GPR0-3 for fragment shaders
|
||||
if (stage == Maxwell3D::Regs::ShaderStage::Fragment) {
|
||||
shader.AddLine("color.r = " + GetRegister(0) + ";");
|
||||
shader.AddLine("color.g = " + GetRegister(1) + ";");
|
||||
shader.AddLine("color.b = " + GetRegister(2) + ";");
|
||||
shader.AddLine("color.a = " + GetRegister(3) + ";");
|
||||
}
|
||||
|
||||
shader.AddLine("return true;");
|
||||
offset = PROGRAM_END - 1;
|
||||
break;
|
||||
|
Loading…
Reference in New Issue
Block a user