diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 77ac963b40..d0e7b61e7e 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -747,9 +747,7 @@ bool RasterizerOpenGL::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs
                                              const Common::Rectangle<u32>& src_rect,
                                              const Common::Rectangle<u32>& dst_rect) {
     MICROPROFILE_SCOPE(OpenGL_Blits);
-    const auto src_surface{texture_cache.GetFermiSurface(src)};
-    const auto dst_surface{texture_cache.GetFermiSurface(dst)};
-    // blitter.Blit(src_surface, dst_surface, src_rect, dst_rect);
+    texture_cache.DoFermiCopy(src, dst, src_rect, dst_rect);
     return true;
 }
 
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 5c37d3bfa6..d872e51109 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -208,7 +208,6 @@ private:
     static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
     OGLBufferCache buffer_cache;
 
-    SurfaceBlitter blitter;
     BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER};
     BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER};
 
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index c6990ad21e..a58e3a816e 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -9,6 +9,7 @@
 #include "core/core.h"
 #include "video_core/morton.h"
 #include "video_core/renderer_opengl/gl_resource_manager.h"
+#include "video_core/renderer_opengl/gl_state.h"
 #include "video_core/renderer_opengl/gl_texture_cache.h"
 #include "video_core/renderer_opengl/utils.h"
 #include "video_core/texture_cache/texture_cache.h"
@@ -23,6 +24,7 @@ using VideoCore::MortonSwizzleMode;
 using VideoCore::Surface::ComponentType;
 using VideoCore::Surface::PixelFormat;
 using VideoCore::Surface::SurfaceTarget;
+using VideoCore::Surface::SurfaceType;
 
 MICROPROFILE_DEFINE(OpenGL_Texture_Upload, "OpenGL", "Texture Upload", MP_RGB(128, 192, 128));
 MICROPROFILE_DEFINE(OpenGL_Texture_Download, "OpenGL", "Texture Download", MP_RGB(128, 192, 128));
@@ -422,7 +424,10 @@ OGLTextureView CachedSurfaceView::CreateTextureView() const {
 
 TextureCacheOpenGL::TextureCacheOpenGL(Core::System& system,
                                        VideoCore::RasterizerInterface& rasterizer)
-    : TextureCacheBase{system, rasterizer} {}
+    : TextureCacheBase{system, rasterizer} {
+    src_framebuffer.Create();
+    dst_framebuffer.Create();
+}
 
 TextureCacheOpenGL::~TextureCacheOpenGL() = default;
 
@@ -443,4 +448,67 @@ void TextureCacheOpenGL::ImageCopy(Surface src_surface, Surface dst_surface,
                        copy_params.depth);
 }
 
+void TextureCacheOpenGL::ImageBlit(Surface src_surface, Surface dst_surface,
+                                   const Common::Rectangle<u32>& src_rect,
+                                   const Common::Rectangle<u32>& dst_rect) {
+    const auto& src_params{src_surface->GetSurfaceParams()};
+    const auto& dst_params{dst_surface->GetSurfaceParams()};
+
+    OpenGLState prev_state{OpenGLState::GetCurState()};
+    SCOPE_EXIT({ prev_state.Apply(); });
+
+    OpenGLState state;
+    state.draw.read_framebuffer = src_framebuffer.handle;
+    state.draw.draw_framebuffer = dst_framebuffer.handle;
+    state.ApplyFramebufferState();
+
+    u32 buffers{};
+
+    UNIMPLEMENTED_IF(src_params.target != SurfaceTarget::Texture2D);
+    UNIMPLEMENTED_IF(dst_params.target != SurfaceTarget::Texture2D);
+
+    const GLuint src_texture{src_surface->GetTexture()};
+    const GLuint dst_texture{dst_surface->GetTexture()};
+
+    if (src_params.type == SurfaceType::ColorTexture) {
+        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
+                               src_texture, 0);
+        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
+                               0);
+
+        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
+                               dst_texture, 0);
+        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
+                               0);
+
+        buffers = GL_COLOR_BUFFER_BIT;
+    } else if (src_params.type == SurfaceType::Depth) {
+        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_texture,
+                               0);
+        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+
+        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_texture,
+                               0);
+        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+
+        buffers = GL_DEPTH_BUFFER_BIT;
+    } else if (src_params.type == SurfaceType::DepthStencil) {
+        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
+                               src_texture, 0);
+
+        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
+                               dst_texture, 0);
+
+        buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
+    }
+
+    glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
+                      dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
+                      buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
+}
+
 } // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h
index 083b5406b1..1ad01137b4 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.h
+++ b/src/video_core/renderer_opengl/gl_texture_cache.h
@@ -128,8 +128,16 @@ public:
 
 protected:
     Surface CreateSurface(GPUVAddr gpu_addr, const SurfaceParams& params) override;
+
     void ImageCopy(Surface src_surface, Surface dst_surface,
                    const VideoCommon::CopyParams& copy_params) override;
+
+    void ImageBlit(Surface src_surface, Surface dst_surface, const Common::Rectangle<u32>& src_rect,
+                           const Common::Rectangle<u32>& dst_rect) override;
+
+private:
+    OGLFramebuffer src_framebuffer;
+    OGLFramebuffer dst_framebuffer;
 };
 
 } // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/utils.cpp b/src/video_core/renderer_opengl/utils.cpp
index a9fa539a5e..68c36988dd 100644
--- a/src/video_core/renderer_opengl/utils.cpp
+++ b/src/video_core/renderer_opengl/utils.cpp
@@ -9,19 +9,10 @@
 #include "common/assert.h"
 #include "common/common_types.h"
 #include "common/scope_exit.h"
-#include "video_core/renderer_opengl/gl_state.h"
-#include "video_core/renderer_opengl/gl_texture_cache.h"
 #include "video_core/renderer_opengl/utils.h"
-#include "video_core/surface.h"
 
 namespace OpenGL {
 
-using Tegra::Shader::TextureType;
-using Tegra::Texture::SwizzleSource;
-
-using VideoCore::Surface::SurfaceTarget;
-using VideoCore::Surface::SurfaceType;
-
 BindBuffersRangePushBuffer::BindBuffersRangePushBuffer(GLenum target) : target{target} {}
 
 BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default;
@@ -49,75 +40,6 @@ void BindBuffersRangePushBuffer::Bind() const {
                        sizes.data());
 }
 
-SurfaceBlitter::SurfaceBlitter() {
-    src_framebuffer.Create();
-    dst_framebuffer.Create();
-}
-
-SurfaceBlitter::~SurfaceBlitter() = default;
-
-void SurfaceBlitter::Blit(View src, View dst, const Common::Rectangle<u32>& src_rect,
-                          const Common::Rectangle<u32>& dst_rect) const {
-    const auto& src_params{src->GetSurfaceParams()};
-    const auto& dst_params{dst->GetSurfaceParams()};
-
-    OpenGLState prev_state{OpenGLState::GetCurState()};
-    SCOPE_EXIT({ prev_state.Apply(); });
-
-    OpenGLState state;
-    state.draw.read_framebuffer = src_framebuffer.handle;
-    state.draw.draw_framebuffer = dst_framebuffer.handle;
-    state.ApplyFramebufferState();
-
-    u32 buffers{};
-
-    UNIMPLEMENTED_IF(src_params.target != SurfaceTarget::Texture2D);
-    UNIMPLEMENTED_IF(dst_params.target != SurfaceTarget::Texture2D);
-
-    const GLuint src_texture{src->GetTexture()};
-    const GLuint dst_texture{dst->GetTexture()};
-
-    if (src_params.type == SurfaceType::ColorTexture) {
-        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
-                               src_texture, 0);
-        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
-                               0);
-
-        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
-                               dst_texture, 0);
-        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
-                               0);
-
-        buffers = GL_COLOR_BUFFER_BIT;
-    } else if (src_params.type == SurfaceType::Depth) {
-        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
-        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_texture,
-                               0);
-        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
-
-        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
-        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_texture,
-                               0);
-        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
-
-        buffers = GL_DEPTH_BUFFER_BIT;
-    } else if (src_params.type == SurfaceType::DepthStencil) {
-        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
-        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
-                               src_texture, 0);
-
-        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
-        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
-                               dst_texture, 0);
-
-        buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
-    }
-
-    glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
-                      dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
-                      buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
-}
-
 void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info) {
     if (!GLAD_GL_KHR_debug) {
         // We don't need to throw an error as this is just for debugging
diff --git a/src/video_core/renderer_opengl/utils.h b/src/video_core/renderer_opengl/utils.h
index 8977d2383f..77e8d53baa 100644
--- a/src/video_core/renderer_opengl/utils.h
+++ b/src/video_core/renderer_opengl/utils.h
@@ -34,19 +34,6 @@ private:
     std::vector<GLsizeiptr> sizes;
 };
 
-class SurfaceBlitter {
-public:
-    explicit SurfaceBlitter();
-    ~SurfaceBlitter();
-
-    void Blit(View src, View dst, const Common::Rectangle<u32>& src_rect,
-              const Common::Rectangle<u32>& dst_rect) const;
-
-private:
-    OGLFramebuffer src_framebuffer;
-    OGLFramebuffer dst_framebuffer;
-};
-
 void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info = {});
 
 } // namespace OpenGL
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index c9a648bbd2..bb5a50ab98 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -15,6 +15,7 @@
 
 #include "common/assert.h"
 #include "common/common_types.h"
+#include "common/math_util.h"
 #include "core/memory.h"
 #include "video_core/engines/fermi_2d.h"
 #include "video_core/engines/maxwell_3d.h"
@@ -142,10 +143,11 @@ public:
         }
     }
 
-    TView GetFermiSurface(const Tegra::Engines::Fermi2D::Regs::Surface& config) {
-        SurfaceParams params = SurfaceParams::CreateForFermiCopySurface(config);
-        const GPUVAddr gpu_addr = config.Address();
-        return GetSurface(gpu_addr, params, true).second;
+    void DoFermiCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src_config,
+                     const Tegra::Engines::Fermi2D::Regs::Surface& dst_config,
+                     const Common::Rectangle<u32>& src_rect,
+                     const Common::Rectangle<u32>& dst_rect) {
+        ImageBlit(GetFermiSurface(src_config), GetFermiSurface(dst_config), src_rect, dst_rect);
     }
 
     TSurface TryFindFramebufferSurface(const u8* host_ptr) {
@@ -183,6 +185,9 @@ protected:
     virtual void ImageCopy(TSurface src_surface, TSurface dst_surface,
                            const CopyParams& copy_params) = 0;
 
+    virtual void ImageBlit(TSurface src, TSurface dst, const Common::Rectangle<u32>& src_rect,
+                           const Common::Rectangle<u32>& dst_rect) = 0;
+
     void Register(TSurface surface) {
         const GPUVAddr gpu_addr = surface->GetGpuAddr();
         const CacheAddr cache_ptr = ToCacheAddr(memory_manager->GetPointer(gpu_addr));
@@ -223,6 +228,12 @@ protected:
         return new_surface;
     }
 
+    TSurface GetFermiSurface(const Tegra::Engines::Fermi2D::Regs::Surface& config) {
+        SurfaceParams params = SurfaceParams::CreateForFermiCopySurface(config);
+        const GPUVAddr gpu_addr = config.Address();
+        return GetSurface(gpu_addr, params, true).first;
+    }
+
     Core::System& system;
 
 private: