Textures loading screen (#6478)

* Add a loading screen for the preloading textures

*The PreloadTextures() function is called from the EmuThread to prevent citra to freezing

*Add a the preloading textures loadingscreen in loading_screen.cpp

*Add custom_tex_manager.reset() in core.cpp to release ram memory after exiting a game

* Add custom textures loading in EmuThread

* Remove useless variable

* Revert "Add custom textures loading in EmuThread"

This reverts commit 45ed46fa09159f782c5d20a4330b4eb7cfcdc253.

* Moved include from bootmanager.h to bootmanager.cpp
This commit is contained in:
luc-git
2023-05-07 02:34:14 +03:00
committed by GitHub
parent 62792b6b0e
commit 322d7a8287
6 changed files with 29 additions and 7 deletions
+1
View File
@@ -21,6 +21,7 @@ namespace VideoCore {
enum class LoadCallbackStage {
Prepare,
Preload,
Decompile,
Build,
Complete,