game_list: Make add-ons column optional
As the add-ons column takes the most processing time out of any (as it needs to search registration for updates/dlc, patch control NCAs, search for mods, etc.), an option was added to disable it. This does not affect the application of add-ons. In large game collections, this decreases game list refresh time by as much as 70%.
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8f183a47dd
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@ -162,6 +162,7 @@ void Config::ReadValues() {
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qt_config->beginGroup("UIGameList");
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qt_config->beginGroup("UIGameList");
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UISettings::values.show_unknown = qt_config->value("show_unknown", true).toBool();
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UISettings::values.show_unknown = qt_config->value("show_unknown", true).toBool();
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UISettings::values.show_add_ons = qt_config->value("show_add_ons", true).toBool();
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UISettings::values.icon_size = qt_config->value("icon_size", 64).toUInt();
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UISettings::values.icon_size = qt_config->value("icon_size", 64).toUInt();
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UISettings::values.row_1_text_id = qt_config->value("row_1_text_id", 3).toUInt();
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UISettings::values.row_1_text_id = qt_config->value("row_1_text_id", 3).toUInt();
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UISettings::values.row_2_text_id = qt_config->value("row_2_text_id", 2).toUInt();
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UISettings::values.row_2_text_id = qt_config->value("row_2_text_id", 2).toUInt();
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@ -298,6 +299,7 @@ void Config::SaveValues() {
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qt_config->beginGroup("UIGameList");
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qt_config->beginGroup("UIGameList");
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qt_config->setValue("show_unknown", UISettings::values.show_unknown);
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qt_config->setValue("show_unknown", UISettings::values.show_unknown);
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qt_config->setValue("show_add_ons", UISettings::values.show_add_ons);
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qt_config->setValue("icon_size", UISettings::values.icon_size);
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qt_config->setValue("icon_size", UISettings::values.icon_size);
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qt_config->setValue("row_1_text_id", UISettings::values.row_1_text_id);
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qt_config->setValue("row_1_text_id", UISettings::values.row_1_text_id);
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qt_config->setValue("row_2_text_id", UISettings::values.row_2_text_id);
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qt_config->setValue("row_2_text_id", UISettings::values.row_2_text_id);
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@ -42,6 +42,7 @@ ConfigureGameList::~ConfigureGameList() = default;
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void ConfigureGameList::applyConfiguration() {
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void ConfigureGameList::applyConfiguration() {
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UISettings::values.show_unknown = ui->show_unknown->isChecked();
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UISettings::values.show_unknown = ui->show_unknown->isChecked();
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UISettings::values.show_add_ons = ui->show_add_ons->isChecked();
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UISettings::values.icon_size = ui->icon_size_combobox->currentData().toUInt();
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UISettings::values.icon_size = ui->icon_size_combobox->currentData().toUInt();
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UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
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UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
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UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt();
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UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt();
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@ -50,6 +51,7 @@ void ConfigureGameList::applyConfiguration() {
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void ConfigureGameList::setConfiguration() {
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void ConfigureGameList::setConfiguration() {
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ui->show_unknown->setChecked(UISettings::values.show_unknown);
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ui->show_unknown->setChecked(UISettings::values.show_unknown);
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ui->show_add_ons->setChecked(UISettings::values.show_add_ons);
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ui->icon_size_combobox->setCurrentIndex(
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ui->icon_size_combobox->setCurrentIndex(
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ui->icon_size_combobox->findData(UISettings::values.icon_size));
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ui->icon_size_combobox->findData(UISettings::values.icon_size));
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ui->row_1_text_combobox->setCurrentIndex(
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ui->row_1_text_combobox->setCurrentIndex(
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<ui version="4.0">
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<class>ConfigureGameList</class>
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<class>ConfigureGameList</class>
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<widget class="QWidget" name="ConfigureGeneral">
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<widget class="QWidget" name="ConfigureGameList">
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<property name="geometry">
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<property name="geometry">
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<rect>
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<rect>
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<x>0</x>
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<x>0</x>
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@ -31,6 +31,13 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<widget class="QCheckBox" name="show_add_ons">
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<property name="text">
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<string>Show Add-Ons Column</string>
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</property>
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</widget>
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</item>
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</layout>
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</layout>
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</item>
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</item>
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</layout>
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</layout>
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@ -215,12 +215,18 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, GMainWindow* parent)
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tree_view->setUniformRowHeights(true);
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tree_view->setUniformRowHeights(true);
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tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
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tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
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item_model->insertColumns(0, COLUMN_COUNT);
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item_model->insertColumns(0, UISettings::values.show_add_ons ? COLUMN_COUNT : COLUMN_COUNT - 1);
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item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
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item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
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item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
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item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
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if (UISettings::values.show_add_ons) {
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item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
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item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
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item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
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item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
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item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
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item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
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} else {
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item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type"));
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item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size"));
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}
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connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
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connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
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connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
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connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
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@ -394,6 +400,25 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
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}
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}
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tree_view->setEnabled(false);
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tree_view->setEnabled(false);
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// Update the columns in case UISettings has changed
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item_model->removeColumns(0, item_model->columnCount());
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item_model->insertColumns(0, UISettings::values.show_add_ons ? COLUMN_COUNT : COLUMN_COUNT - 1);
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item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
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item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
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if (UISettings::values.show_add_ons) {
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item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
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item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
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item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
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} else {
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item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type"));
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item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size"));
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item_model->removeColumns(COLUMN_COUNT - 1, 1);
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}
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LoadInterfaceLayout();
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// Delete any rows that might already exist if we're repopulating
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// Delete any rows that might already exist if we're repopulating
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item_model->removeRows(0, item_model->rowCount());
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item_model->removeRows(0, item_model->rowCount());
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@ -123,17 +123,22 @@ void GameListWorker::AddInstalledTitlesToGameList() {
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if (it != compatibility_list.end())
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if (it != compatibility_list.end())
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compatibility = it->second.first;
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compatibility = it->second.first;
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emit EntryReady({
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QList<QStandardItem*> list{
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new GameListItemPath(
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new GameListItemPath(
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FormatGameName(file->GetFullPath()), icon, QString::fromStdString(name),
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FormatGameName(file->GetFullPath()), icon, QString::fromStdString(name),
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
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program_id),
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program_id),
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new GameListItemCompat(compatibility),
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new GameListItemCompat(compatibility),
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new GameListItem(FormatPatchNameVersions(patch, *loader)),
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new GameListItem(
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new GameListItem(
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
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new GameListItemSize(file->GetSize()),
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new GameListItemSize(file->GetSize()),
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});
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};
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if (UISettings::values.show_add_ons) {
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list.insert(2, new GameListItem(FormatPatchNameVersions(patch, *loader)));
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}
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emit EntryReady(list);
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}
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}
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const auto control_data = cache->ListEntriesFilter(FileSys::TitleType::Application,
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const auto control_data = cache->ListEntriesFilter(FileSys::TitleType::Application,
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@ -216,18 +221,23 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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if (it != compatibility_list.end())
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if (it != compatibility_list.end())
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compatibility = it->second.first;
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compatibility = it->second.first;
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emit EntryReady({
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QList<QStandardItem*> list{
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new GameListItemPath(
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new GameListItemPath(
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FormatGameName(physical_name), icon, QString::fromStdString(name),
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FormatGameName(physical_name), icon, QString::fromStdString(name),
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
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program_id),
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program_id),
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new GameListItemCompat(compatibility),
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new GameListItemCompat(compatibility),
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new GameListItem(
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FormatPatchNameVersions(patch, *loader, loader->IsRomFSUpdatable())),
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new GameListItem(
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new GameListItem(
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
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new GameListItemSize(FileUtil::GetSize(physical_name)),
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new GameListItemSize(FileUtil::GetSize(physical_name)),
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});
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};
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if (UISettings::values.show_add_ons) {
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list.insert(2, new GameListItem(FormatPatchNameVersions(
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patch, *loader, loader->IsRomFSUpdatable())));
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}
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emit EntryReady(std::move(list));
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} else if (is_dir && recursion > 0) {
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} else if (is_dir && recursion > 0) {
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watch_list.append(QString::fromStdString(physical_name));
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watch_list.append(QString::fromStdString(physical_name));
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AddFstEntriesToGameList(physical_name, recursion - 1);
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AddFstEntriesToGameList(physical_name, recursion - 1);
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@ -59,6 +59,7 @@ struct Values {
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// Game List
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// Game List
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bool show_unknown;
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bool show_unknown;
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bool show_add_ons;
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uint32_t icon_size;
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uint32_t icon_size;
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uint8_t row_1_text_id;
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uint8_t row_1_text_id;
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uint8_t row_2_text_id;
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uint8_t row_2_text_id;
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