diff --git a/src/video_core/renderer_opengl/gl_resource_manager.cpp b/src/video_core/renderer_opengl/gl_resource_manager.cpp index 32a7d52c65..1cffc8ea72 100644 --- a/src/video_core/renderer_opengl/gl_resource_manager.cpp +++ b/src/video_core/renderer_opengl/gl_resource_manager.cpp @@ -5,21 +5,29 @@ #include #include #include "common/common_types.h" +#include "common/microprofile.h" #include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_shader_util.h" #include "video_core/renderer_opengl/gl_state.h" +MICROPROFILE_DEFINE(OpenGL_ResourceCreation, "OpenGL", "Resource Creation", MP_RGB(128, 128, 192)); +MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion", MP_RGB(128, 128, 192)); + namespace OpenGL { void OGLTexture::Create() { if (handle != 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceCreation); glGenTextures(1, &handle); } void OGLTexture::Release() { if (handle == 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteTextures(1, &handle); OpenGLState::GetCurState().ResetTexture(handle).Apply(); handle = 0; @@ -28,12 +36,16 @@ void OGLTexture::Release() { void OGLSampler::Create() { if (handle != 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceCreation); glGenSamplers(1, &handle); } void OGLSampler::Release() { if (handle == 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteSamplers(1, &handle); OpenGLState::GetCurState().ResetSampler(handle).Apply(); handle = 0; @@ -44,12 +56,16 @@ void OGLShader::Create(const char* source, GLenum type) { return; if (source == nullptr) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceCreation); handle = LoadShader(source, type); } void OGLShader::Release() { if (handle == 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteShader(handle); handle = 0; } @@ -57,6 +73,8 @@ void OGLShader::Release() { void OGLProgram::Create(bool separable_program, const std::vector& shaders) { if (handle != 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceCreation); handle = LoadProgram(separable_program, shaders); } @@ -64,12 +82,16 @@ void OGLProgram::Create(const char* vert_shader, const char* frag_shader) { OGLShader vert, frag; vert.Create(vert_shader, GL_VERTEX_SHADER); frag.Create(frag_shader, GL_FRAGMENT_SHADER); + + MICROPROFILE_SCOPE(OpenGL_ResourceCreation); Create(false, {vert.handle, frag.handle}); } void OGLProgram::Release() { if (handle == 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteProgram(handle); OpenGLState::GetCurState().ResetProgram(handle).Apply(); handle = 0; @@ -78,12 +100,16 @@ void OGLProgram::Release() { void OGLPipeline::Create() { if (handle != 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceCreation); glGenProgramPipelines(1, &handle); } void OGLPipeline::Release() { if (handle == 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteProgramPipelines(1, &handle); OpenGLState::GetCurState().ResetPipeline(handle).Apply(); handle = 0; @@ -92,12 +118,16 @@ void OGLPipeline::Release() { void OGLBuffer::Create() { if (handle != 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceCreation); glGenBuffers(1, &handle); } void OGLBuffer::Release() { if (handle == 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteBuffers(1, &handle); OpenGLState::GetCurState().ResetBuffer(handle).Apply(); handle = 0; @@ -106,12 +136,16 @@ void OGLBuffer::Release() { void OGLVertexArray::Create() { if (handle != 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceCreation); glGenVertexArrays(1, &handle); } void OGLVertexArray::Release() { if (handle == 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteVertexArrays(1, &handle); OpenGLState::GetCurState().ResetVertexArray(handle).Apply(); handle = 0; @@ -120,12 +154,16 @@ void OGLVertexArray::Release() { void OGLFramebuffer::Create() { if (handle != 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceCreation); glGenFramebuffers(1, &handle); } void OGLFramebuffer::Release() { if (handle == 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteFramebuffers(1, &handle); OpenGLState::GetCurState().ResetFramebuffer(handle).Apply(); handle = 0;