remove dedicated_room dependence on core
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@@ -37,7 +37,7 @@ MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_lis
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qRegisterMetaType<Network::RoomMember::State>();
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qRegisterMetaType<Network::RoomMember::Error>();
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qRegisterMetaType<Common::WebResult>();
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announce_multiplayer_session = std::make_shared<Core::AnnounceMultiplayerSession>();
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announce_multiplayer_session = std::make_shared<Network::AnnounceMultiplayerSession>();
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announce_multiplayer_session->BindErrorCallback(
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[this](const Common::WebResult& result) { emit AnnounceFailed(result); });
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connect(this, &MultiplayerState::AnnounceFailed, this, &MultiplayerState::OnAnnounceFailed);
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