hle: service: nvflinger: Refactor locking and interfaces.
This commit is contained in:
parent
b377da042b
commit
19a8f03ad5
@ -104,6 +104,8 @@ void NVFlinger::SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) {
|
std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) {
|
||||||
|
const auto guard = Lock();
|
||||||
|
|
||||||
LOG_DEBUG(Service, "Opening \"{}\" display", name);
|
LOG_DEBUG(Service, "Opening \"{}\" display", name);
|
||||||
|
|
||||||
// TODO(Subv): Currently we only support the Default display.
|
// TODO(Subv): Currently we only support the Default display.
|
||||||
@ -121,6 +123,7 @@ std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
|
std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
|
||||||
|
const auto guard = Lock();
|
||||||
auto* const display = FindDisplay(display_id);
|
auto* const display = FindDisplay(display_id);
|
||||||
|
|
||||||
if (display == nullptr) {
|
if (display == nullptr) {
|
||||||
@ -135,12 +138,15 @@ std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void NVFlinger::CloseLayer(u64 layer_id) {
|
void NVFlinger::CloseLayer(u64 layer_id) {
|
||||||
|
const auto guard = Lock();
|
||||||
|
|
||||||
for (auto& display : displays) {
|
for (auto& display : displays) {
|
||||||
display.CloseLayer(layer_id);
|
display.CloseLayer(layer_id);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::optional<u32> NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) const {
|
std::optional<u32> NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) const {
|
||||||
|
const auto guard = Lock();
|
||||||
const auto* const layer = FindLayer(display_id, layer_id);
|
const auto* const layer = FindLayer(display_id, layer_id);
|
||||||
|
|
||||||
if (layer == nullptr) {
|
if (layer == nullptr) {
|
||||||
@ -151,6 +157,7 @@ std::optional<u32> NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) co
|
|||||||
}
|
}
|
||||||
|
|
||||||
std::shared_ptr<Kernel::ReadableEvent> NVFlinger::FindVsyncEvent(u64 display_id) const {
|
std::shared_ptr<Kernel::ReadableEvent> NVFlinger::FindVsyncEvent(u64 display_id) const {
|
||||||
|
const auto guard = Lock();
|
||||||
auto* const display = FindDisplay(display_id);
|
auto* const display = FindDisplay(display_id);
|
||||||
|
|
||||||
if (display == nullptr) {
|
if (display == nullptr) {
|
||||||
@ -160,20 +167,16 @@ std::shared_ptr<Kernel::ReadableEvent> NVFlinger::FindVsyncEvent(u64 display_id)
|
|||||||
return display->GetVSyncEvent();
|
return display->GetVSyncEvent();
|
||||||
}
|
}
|
||||||
|
|
||||||
BufferQueue& NVFlinger::FindBufferQueue(u32 id) {
|
BufferQueue* NVFlinger::FindBufferQueue(u32 id) {
|
||||||
|
const auto guard = Lock();
|
||||||
const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
|
const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
|
||||||
[id](const auto& queue) { return queue.GetId() == id; });
|
[id](const auto& queue) { return queue.GetId() == id; });
|
||||||
|
|
||||||
ASSERT(itr != buffer_queues.end());
|
if (itr == buffer_queues.end()) {
|
||||||
return *itr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
const BufferQueue& NVFlinger::FindBufferQueue(u32 id) const {
|
return &*itr;
|
||||||
const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
|
|
||||||
[id](const auto& queue) { return queue.GetId() == id; });
|
|
||||||
|
|
||||||
ASSERT(itr != buffer_queues.end());
|
|
||||||
return *itr;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
VI::Display* NVFlinger::FindDisplay(u64 display_id) {
|
VI::Display* NVFlinger::FindDisplay(u64 display_id) {
|
||||||
|
@ -75,10 +75,7 @@ public:
|
|||||||
[[nodiscard]] std::shared_ptr<Kernel::ReadableEvent> FindVsyncEvent(u64 display_id) const;
|
[[nodiscard]] std::shared_ptr<Kernel::ReadableEvent> FindVsyncEvent(u64 display_id) const;
|
||||||
|
|
||||||
/// Obtains a buffer queue identified by the ID.
|
/// Obtains a buffer queue identified by the ID.
|
||||||
[[nodiscard]] BufferQueue& FindBufferQueue(u32 id);
|
[[nodiscard]] BufferQueue* FindBufferQueue(u32 id);
|
||||||
|
|
||||||
/// Obtains a buffer queue identified by the ID.
|
|
||||||
[[nodiscard]] const BufferQueue& FindBufferQueue(u32 id) const;
|
|
||||||
|
|
||||||
/// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
|
/// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
|
||||||
/// finished.
|
/// finished.
|
||||||
@ -86,11 +83,11 @@ public:
|
|||||||
|
|
||||||
[[nodiscard]] s64 GetNextTicks() const;
|
[[nodiscard]] s64 GetNextTicks() const;
|
||||||
|
|
||||||
|
private:
|
||||||
[[nodiscard]] std::unique_lock<std::mutex> Lock() const {
|
[[nodiscard]] std::unique_lock<std::mutex> Lock() const {
|
||||||
return std::unique_lock{*guard};
|
return std::unique_lock{*guard};
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
|
||||||
/// Finds the display identified by the specified ID.
|
/// Finds the display identified by the specified ID.
|
||||||
[[nodiscard]] VI::Display* FindDisplay(u64 display_id);
|
[[nodiscard]] VI::Display* FindDisplay(u64 display_id);
|
||||||
|
|
||||||
|
@ -551,9 +551,9 @@ private:
|
|||||||
IGBPSetPreallocatedBufferRequestParcel request{ctx.ReadBuffer()};
|
IGBPSetPreallocatedBufferRequestParcel request{ctx.ReadBuffer()};
|
||||||
|
|
||||||
{
|
{
|
||||||
const auto guard = nv_flinger.Lock();
|
auto& buffer_queue = *nv_flinger.FindBufferQueue(id);
|
||||||
auto& buffer_queue = nv_flinger.FindBufferQueue(id);
|
buffer_queue.SetPreallocatedBuffer(request.data.slot,
|
||||||
buffer_queue.SetPreallocatedBuffer(request.data.slot, request.buffer_container.buffer);
|
request.buffer_container.buffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
IGBPSetPreallocatedBufferResponseParcel response{};
|
IGBPSetPreallocatedBufferResponseParcel response{};
|
||||||
@ -568,11 +568,8 @@ private:
|
|||||||
std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> result;
|
std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> result;
|
||||||
|
|
||||||
while (!result) {
|
while (!result) {
|
||||||
{
|
auto& buffer_queue = *nv_flinger.FindBufferQueue(id);
|
||||||
const auto guard = nv_flinger.Lock();
|
result = buffer_queue.DequeueBuffer(width, height);
|
||||||
auto& buffer_queue = nv_flinger.FindBufferQueue(id);
|
|
||||||
result = buffer_queue.DequeueBuffer(width, height);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (result) {
|
if (result) {
|
||||||
// Buffer is available
|
// Buffer is available
|
||||||
@ -586,8 +583,7 @@ private:
|
|||||||
case TransactionId::RequestBuffer: {
|
case TransactionId::RequestBuffer: {
|
||||||
IGBPRequestBufferRequestParcel request{ctx.ReadBuffer()};
|
IGBPRequestBufferRequestParcel request{ctx.ReadBuffer()};
|
||||||
|
|
||||||
const auto guard = nv_flinger.Lock();
|
auto& buffer_queue = *nv_flinger.FindBufferQueue(id);
|
||||||
auto& buffer_queue = nv_flinger.FindBufferQueue(id);
|
|
||||||
auto& buffer = buffer_queue.RequestBuffer(request.slot);
|
auto& buffer = buffer_queue.RequestBuffer(request.slot);
|
||||||
IGBPRequestBufferResponseParcel response{buffer};
|
IGBPRequestBufferResponseParcel response{buffer};
|
||||||
ctx.WriteBuffer(response.Serialize());
|
ctx.WriteBuffer(response.Serialize());
|
||||||
@ -597,13 +593,10 @@ private:
|
|||||||
case TransactionId::QueueBuffer: {
|
case TransactionId::QueueBuffer: {
|
||||||
IGBPQueueBufferRequestParcel request{ctx.ReadBuffer()};
|
IGBPQueueBufferRequestParcel request{ctx.ReadBuffer()};
|
||||||
|
|
||||||
{
|
auto& buffer_queue = *nv_flinger.FindBufferQueue(id);
|
||||||
const auto guard = nv_flinger.Lock();
|
buffer_queue.QueueBuffer(request.data.slot, request.data.transform,
|
||||||
auto& buffer_queue = nv_flinger.FindBufferQueue(id);
|
request.data.GetCropRect(), request.data.swap_interval,
|
||||||
buffer_queue.QueueBuffer(request.data.slot, request.data.transform,
|
request.data.multi_fence);
|
||||||
request.data.GetCropRect(), request.data.swap_interval,
|
|
||||||
request.data.multi_fence);
|
|
||||||
}
|
|
||||||
|
|
||||||
IGBPQueueBufferResponseParcel response{1280, 720};
|
IGBPQueueBufferResponseParcel response{1280, 720};
|
||||||
ctx.WriteBuffer(response.Serialize());
|
ctx.WriteBuffer(response.Serialize());
|
||||||
@ -612,8 +605,7 @@ private:
|
|||||||
case TransactionId::Query: {
|
case TransactionId::Query: {
|
||||||
IGBPQueryRequestParcel request{ctx.ReadBuffer()};
|
IGBPQueryRequestParcel request{ctx.ReadBuffer()};
|
||||||
|
|
||||||
const auto guard = nv_flinger.Lock();
|
auto& buffer_queue = *nv_flinger.FindBufferQueue(id);
|
||||||
auto& buffer_queue = nv_flinger.FindBufferQueue(id);
|
|
||||||
const u32 value =
|
const u32 value =
|
||||||
buffer_queue.Query(static_cast<NVFlinger::BufferQueue::QueryType>(request.type));
|
buffer_queue.Query(static_cast<NVFlinger::BufferQueue::QueryType>(request.type));
|
||||||
|
|
||||||
@ -624,11 +616,8 @@ private:
|
|||||||
case TransactionId::CancelBuffer: {
|
case TransactionId::CancelBuffer: {
|
||||||
IGBPCancelBufferRequestParcel request{ctx.ReadBuffer()};
|
IGBPCancelBufferRequestParcel request{ctx.ReadBuffer()};
|
||||||
|
|
||||||
{
|
auto& buffer_queue = *nv_flinger.FindBufferQueue(id);
|
||||||
const auto guard = nv_flinger.Lock();
|
buffer_queue.CancelBuffer(request.data.slot, request.data.multi_fence);
|
||||||
auto& buffer_queue = nv_flinger.FindBufferQueue(id);
|
|
||||||
buffer_queue.CancelBuffer(request.data.slot, request.data.multi_fence);
|
|
||||||
}
|
|
||||||
|
|
||||||
IGBPCancelBufferResponseParcel response{};
|
IGBPCancelBufferResponseParcel response{};
|
||||||
ctx.WriteBuffer(response.Serialize());
|
ctx.WriteBuffer(response.Serialize());
|
||||||
@ -638,11 +627,8 @@ private:
|
|||||||
LOG_WARNING(Service_VI, "(STUBBED) called, transaction=Disconnect");
|
LOG_WARNING(Service_VI, "(STUBBED) called, transaction=Disconnect");
|
||||||
const auto buffer = ctx.ReadBuffer();
|
const auto buffer = ctx.ReadBuffer();
|
||||||
|
|
||||||
{
|
auto& buffer_queue = *nv_flinger.FindBufferQueue(id);
|
||||||
const auto guard = nv_flinger.Lock();
|
buffer_queue.Disconnect();
|
||||||
auto& buffer_queue = nv_flinger.FindBufferQueue(id);
|
|
||||||
buffer_queue.Disconnect();
|
|
||||||
}
|
|
||||||
|
|
||||||
IGBPEmptyResponseParcel response{};
|
IGBPEmptyResponseParcel response{};
|
||||||
ctx.WriteBuffer(response.Serialize());
|
ctx.WriteBuffer(response.Serialize());
|
||||||
@ -691,7 +677,7 @@ private:
|
|||||||
|
|
||||||
LOG_WARNING(Service_VI, "(STUBBED) called id={}, unknown={:08X}", id, unknown);
|
LOG_WARNING(Service_VI, "(STUBBED) called id={}, unknown={:08X}", id, unknown);
|
||||||
|
|
||||||
const auto& buffer_queue = nv_flinger.FindBufferQueue(id);
|
const auto& buffer_queue = *nv_flinger.FindBufferQueue(id);
|
||||||
|
|
||||||
// TODO(Subv): Find out what this actually is.
|
// TODO(Subv): Find out what this actually is.
|
||||||
IPC::ResponseBuilder rb{ctx, 2, 1};
|
IPC::ResponseBuilder rb{ctx, 2, 1};
|
||||||
|
Loading…
Reference in New Issue
Block a user