settings: Reorder
Groups graphics audio and system settings together in a way that reflects the frontend. This also just conceptually groups them more nicely than they were.
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681ebcf4a5
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163f229d26
@ -557,8 +557,11 @@ struct Values {
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Setting<AudioEngine> sink_id{linkage, AudioEngine::Auto, "output_engine", Category::Audio};
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Setting<AudioEngine> sink_id{linkage, AudioEngine::Auto, "output_engine", Category::Audio};
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Setting<std::string> audio_output_device_id{linkage, "auto", "output_device", Category::Audio};
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Setting<std::string> audio_output_device_id{linkage, "auto", "output_device", Category::Audio};
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Setting<std::string> audio_input_device_id{linkage, "auto", "input_device", Category::Audio};
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Setting<std::string> audio_input_device_id{linkage, "auto", "input_device", Category::Audio};
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Setting<bool, false> audio_muted{linkage, false, "audio_muted", Category::Audio, false};
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SwitchableSetting<AudioMode, true> sound_index{linkage, AudioMode::Stereo,
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AudioMode::Mono, AudioMode::Surround,
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"sound_index", Category::SystemAudio};
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SwitchableSetting<u8, true> volume{linkage, 100, 0, 200, "volume", Category::Audio, true, true};
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SwitchableSetting<u8, true> volume{linkage, 100, 0, 200, "volume", Category::Audio, true, true};
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Setting<bool, false> audio_muted{linkage, false, "audio_muted", Category::Audio, false};
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Setting<bool, false> dump_audio_commands{linkage, false, "dump_audio_commands", Category::Audio,
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Setting<bool, false> dump_audio_commands{linkage, false, "dump_audio_commands", Category::Audio,
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false};
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false};
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@ -612,28 +615,35 @@ struct Values {
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SwitchableSetting<RendererBackend, true> renderer_backend{
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SwitchableSetting<RendererBackend, true> renderer_backend{
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linkage, RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null,
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linkage, RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null,
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"backend", Category::Renderer};
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"backend", Category::Renderer};
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SwitchableSetting<bool> async_presentation{linkage, false, "async_presentation",
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SwitchableSetting<ShaderBackend, true> shader_backend{
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Category::RendererAdvanced};
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linkage, ShaderBackend::Glsl, ShaderBackend::Glsl, ShaderBackend::SpirV,
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SwitchableSetting<bool> renderer_force_max_clock{linkage, false, "force_max_clock",
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"shader_backend", Category::Renderer};
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Category::RendererAdvanced};
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Setting<bool> renderer_debug{linkage, false, "debug", Category::RendererDebug};
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Setting<bool> renderer_shader_feedback{linkage, false, "shader_feedback",
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Category::RendererDebug};
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Setting<bool> enable_nsight_aftermath{linkage, false, "nsight_aftermath",
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Category::RendererDebug};
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Setting<bool> disable_shader_loop_safety_checks{
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linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug};
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SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer};
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SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer};
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ResolutionScalingInfo resolution_info{};
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SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
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SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X,
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Category::Renderer};
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"resolution_setup", Category::Renderer};
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SwitchableSetting<bool> use_asynchronous_gpu_emulation{
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SwitchableSetting<ScalingFilter, false> scaling_filter{
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linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
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linkage, ScalingFilter::Bilinear, "scaling_filter", Category::Renderer, true, true};
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SwitchableSetting<bool, false> use_speed_limit{
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SwitchableSetting<int, true> fsr_sharpening_slider{
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linkage, true, "use_speed_limit", Category::Renderer, false, true};
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linkage, 25, 0, 200, "fsr_sharpening_slider", Category::Renderer, true, true};
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SwitchableSetting<u16, true> speed_limit{
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SwitchableSetting<AntiAliasing, false> anti_aliasing{
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linkage, 100, 0, 9999, "speed_limit", Category::Renderer, true, true};
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linkage, AntiAliasing::None, "anti_aliasing", Category::Renderer, true, true};
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SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
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AstcDecodeMode::Cpu,
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AstcDecodeMode::Cpu,
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AstcDecodeMode::CpuAsynchronous,
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"accelerate_astc",
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Category::Renderer};
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Setting<VSyncMode, true> vsync_mode{linkage,
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VSyncMode::Fifo,
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VSyncMode::Immediate,
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VSyncMode::FifoRelaxed,
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"use_vsync",
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Category::Renderer,
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true,
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true};
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SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::Gpu,
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"nvdec_emulation", Category::Renderer};
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// *nix platforms may have issues with the borderless windowed fullscreen mode.
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// *nix platforms may have issues with the borderless windowed fullscreen mode.
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// Default to exclusive fullscreen on these platforms for now.
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// Default to exclusive fullscreen on these platforms for now.
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SwitchableSetting<FullscreenMode, true> fullscreen_mode{linkage,
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SwitchableSetting<FullscreenMode, true> fullscreen_mode{linkage,
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@ -656,15 +666,21 @@ struct Values {
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Category::Renderer,
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Category::Renderer,
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true,
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true,
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true};
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true};
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SwitchableSetting<AnisotropyMode, true> max_anisotropy{
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linkage, AnisotropyMode::Automatic, AnisotropyMode::Automatic, AnisotropyMode::X16,
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ResolutionScalingInfo resolution_info{};
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"max_anisotropy", Category::RendererAdvanced};
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SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X,
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SwitchableSetting<bool, false> use_speed_limit{
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"resolution_setup", Category::Renderer};
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linkage, true, "use_speed_limit", Category::Renderer, false, true};
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SwitchableSetting<ScalingFilter, false> scaling_filter{
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SwitchableSetting<u16, true> speed_limit{
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linkage, ScalingFilter::Bilinear, "scaling_filter", Category::Renderer, true, true};
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linkage, 100, 0, 9999, "speed_limit", Category::Renderer, true, true};
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SwitchableSetting<AntiAliasing, false> anti_aliasing{
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SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
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linkage, AntiAliasing::None, "anti_aliasing", Category::Renderer, true, true};
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Category::Renderer};
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SwitchableSetting<int, true> fsr_sharpening_slider{
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linkage, 25, 0, 200, "fsr_sharpening_slider", Category::Renderer, true, true};
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SwitchableSetting<u8, false> bg_red{linkage, 0, "bg_red", Category::Renderer, true, true};
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SwitchableSetting<u8, false> bg_green{linkage, 0, "bg_green", Category::Renderer, true, true};
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SwitchableSetting<u8, false> bg_blue{linkage, 0, "bg_blue", Category::Renderer, true, true};
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SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage,
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SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage,
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GpuAccuracy::High,
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GpuAccuracy::High,
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GpuAccuracy::Normal,
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GpuAccuracy::Normal,
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@ -673,29 +689,21 @@ struct Values {
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Category::RendererAdvanced,
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Category::RendererAdvanced,
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true,
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true,
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true};
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true};
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SwitchableSetting<bool> use_asynchronous_gpu_emulation{
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SwitchableSetting<AnisotropyMode, true> max_anisotropy{
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linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
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linkage, AnisotropyMode::Automatic, AnisotropyMode::Automatic, AnisotropyMode::X16,
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SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::Gpu,
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"max_anisotropy", Category::RendererAdvanced};
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"nvdec_emulation", Category::Renderer};
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SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
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SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
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AstcRecompression::Uncompressed,
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AstcDecodeMode::Cpu,
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AstcRecompression::Uncompressed,
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AstcDecodeMode::Cpu,
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AstcRecompression::Bc3,
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AstcDecodeMode::CpuAsynchronous,
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"astc_recompression",
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"accelerate_astc",
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Category::RendererAdvanced};
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Category::Renderer};
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SwitchableSetting<bool> async_presentation{linkage, false, "async_presentation",
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Setting<VSyncMode, true> vsync_mode{linkage,
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Category::RendererAdvanced};
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VSyncMode::Fifo,
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SwitchableSetting<bool> renderer_force_max_clock{linkage, false, "force_max_clock",
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VSyncMode::Immediate,
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Category::RendererAdvanced};
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VSyncMode::FifoRelaxed,
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"use_vsync",
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Category::Renderer,
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true,
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true};
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SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing",
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SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing",
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Category::RendererAdvanced};
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Category::RendererAdvanced};
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SwitchableSetting<ShaderBackend, true> shader_backend{
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linkage, ShaderBackend::Glsl, ShaderBackend::Glsl, ShaderBackend::SpirV,
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"shader_backend", Category::Renderer};
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SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
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SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
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Category::RendererAdvanced};
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Category::RendererAdvanced};
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SwitchableSetting<bool, false> use_fast_gpu_time{
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SwitchableSetting<bool, false> use_fast_gpu_time{
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@ -704,34 +712,20 @@ struct Values {
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linkage, true, "use_vulkan_driver_pipeline_cache", Category::RendererAdvanced, true, true};
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linkage, true, "use_vulkan_driver_pipeline_cache", Category::RendererAdvanced, true, true};
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SwitchableSetting<bool> enable_compute_pipelines{linkage, false, "enable_compute_pipelines",
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SwitchableSetting<bool> enable_compute_pipelines{linkage, false, "enable_compute_pipelines",
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Category::RendererAdvanced};
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Category::RendererAdvanced};
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SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
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AstcRecompression::Uncompressed,
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AstcRecompression::Uncompressed,
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AstcRecompression::Bc3,
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"astc_recompression",
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Category::RendererAdvanced};
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SwitchableSetting<bool> use_video_framerate{linkage, false, "use_video_framerate",
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SwitchableSetting<bool> use_video_framerate{linkage, false, "use_video_framerate",
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Category::RendererAdvanced};
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Category::RendererAdvanced};
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SwitchableSetting<bool> barrier_feedback_loops{linkage, true, "barrier_feedback_loops",
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SwitchableSetting<bool> barrier_feedback_loops{linkage, true, "barrier_feedback_loops",
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Category::RendererAdvanced};
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Category::RendererAdvanced};
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SwitchableSetting<u8, false> bg_red{linkage, 0, "bg_red", Category::Renderer, true, true};
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Setting<bool> renderer_debug{linkage, false, "debug", Category::RendererDebug};
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SwitchableSetting<u8, false> bg_green{linkage, 0, "bg_green", Category::Renderer, true, true};
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Setting<bool> renderer_shader_feedback{linkage, false, "shader_feedback",
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SwitchableSetting<u8, false> bg_blue{linkage, 0, "bg_blue", Category::Renderer, true, true};
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Category::RendererDebug};
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Setting<bool> enable_nsight_aftermath{linkage, false, "nsight_aftermath",
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Category::RendererDebug};
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Setting<bool> disable_shader_loop_safety_checks{
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linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug};
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// System
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// System
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SwitchableSetting<bool> rng_seed_enabled{linkage, false, "rng_seed_enabled",
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Category::System, true, true};
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SwitchableSetting<u32> rng_seed{linkage, 0, "rng_seed", Category::System, true, true};
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Setting<std::string> device_name{linkage, "Yuzu", "device_name", Category::System, true, true};
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// Measured in seconds since epoch
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SwitchableSetting<bool> custom_rtc_enabled{linkage, false, "custom_rtc_enabled",
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Category::System, true, true};
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SwitchableSetting<s64> custom_rtc{linkage, 0, "custom_rtc", Category::System, true, true};
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// Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc`
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s64 custom_rtc_differential;
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Setting<s32> current_user{linkage, 0, "current_user", Category::System};
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SwitchableSetting<Language, true> language_index{linkage,
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SwitchableSetting<Language, true> language_index{linkage,
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Language::EnglishAmerican,
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Language::EnglishAmerican,
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Language::Japanese,
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Language::Japanese,
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@ -743,9 +737,18 @@ struct Values {
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SwitchableSetting<TimeZone, true> time_zone_index{linkage, TimeZone::Auto,
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SwitchableSetting<TimeZone, true> time_zone_index{linkage, TimeZone::Auto,
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TimeZone::Auto, TimeZone::Zulu,
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TimeZone::Auto, TimeZone::Zulu,
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"time_zone_index", Category::System};
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"time_zone_index", Category::System};
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SwitchableSetting<AudioMode, true> sound_index{linkage, AudioMode::Stereo,
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// Measured in seconds since epoch
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AudioMode::Mono, AudioMode::Surround,
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SwitchableSetting<bool> custom_rtc_enabled{linkage, false, "custom_rtc_enabled",
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"sound_index", Category::SystemAudio};
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Category::System, true, true};
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SwitchableSetting<s64> custom_rtc{linkage, 0, "custom_rtc", Category::System, true, true};
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// Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc`
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s64 custom_rtc_differential;
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SwitchableSetting<bool> rng_seed_enabled{linkage, false, "rng_seed_enabled",
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Category::System, true, true};
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SwitchableSetting<u32> rng_seed{linkage, 0, "rng_seed", Category::System, true, true};
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Setting<std::string> device_name{linkage, "Yuzu", "device_name", Category::System, true, true};
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Setting<s32> current_user{linkage, 0, "current_user", Category::System};
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SwitchableSetting<bool> use_docked_mode{linkage, true, "use_docked_mode", Category::System};
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SwitchableSetting<bool> use_docked_mode{linkage, true, "use_docked_mode", Category::System};
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