wait_object: Refactor to allow waking up a single thread.
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@ -67,25 +67,32 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
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return candidate;
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return candidate;
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}
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}
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void WaitObject::WakeupWaitingThread(SharedPtr<Thread> thread) {
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if (!thread)
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return;
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if (!thread->IsSleepingOnWaitAll()) {
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Acquire(thread.get());
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} else {
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for (auto& object : thread->wait_objects) {
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object->Acquire(thread.get());
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}
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}
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// Invoke the wakeup callback before clearing the wait objects
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if (thread->wakeup_callback)
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thread->wakeup_callback(ThreadWakeupReason::Signal, thread, this);
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for (auto& object : thread->wait_objects)
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object->RemoveWaitingThread(thread.get());
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thread->wait_objects.clear();
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thread->ResumeFromWait();
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}
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void WaitObject::WakeupAllWaitingThreads() {
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void WaitObject::WakeupAllWaitingThreads() {
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while (auto thread = GetHighestPriorityReadyThread()) {
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while (auto thread = GetHighestPriorityReadyThread()) {
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if (!thread->IsSleepingOnWaitAll()) {
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WakeupWaitingThread(thread);
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Acquire(thread.get());
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} else {
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for (auto& object : thread->wait_objects) {
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object->Acquire(thread.get());
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}
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}
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// Invoke the wakeup callback before clearing the wait objects
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if (thread->wakeup_callback)
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thread->wakeup_callback(ThreadWakeupReason::Signal, thread, this);
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for (auto& object : thread->wait_objects)
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object->RemoveWaitingThread(thread.get());
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thread->wait_objects.clear();
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thread->ResumeFromWait();
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}
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}
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}
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}
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@ -44,6 +44,12 @@ public:
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*/
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*/
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virtual void WakeupAllWaitingThreads();
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virtual void WakeupAllWaitingThreads();
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/**
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* Wakes up a single thread waiting on this object.
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* @param thread Thread that is waiting on this object to wakeup.
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*/
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void WakeupWaitingThread(SharedPtr<Thread> thread);
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/// Obtains the highest priority thread that is ready to run from this object's waiting list.
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/// Obtains the highest priority thread that is ready to run from this object's waiting list.
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SharedPtr<Thread> GetHighestPriorityReadyThread();
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SharedPtr<Thread> GetHighestPriorityReadyThread();
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