settings: Remove redundant false literals
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7515c502c5
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02265f19d9
@ -625,8 +625,8 @@ struct Values {
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Category::Renderer};
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Category::Renderer};
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SwitchableSetting<bool> use_asynchronous_gpu_emulation{
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SwitchableSetting<bool> use_asynchronous_gpu_emulation{
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linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
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linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
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SwitchableSetting<bool, false> use_speed_limit{
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SwitchableSetting<bool> use_speed_limit{linkage, true, "use_speed_limit", Category::Renderer,
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linkage, true, "use_speed_limit", Category::Renderer, false, true};
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false, true};
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SwitchableSetting<u16, true> speed_limit{
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SwitchableSetting<u16, true> speed_limit{
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linkage, 100, 0, 9999, "speed_limit", Category::Renderer, true, true};
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linkage, 100, 0, 9999, "speed_limit", Category::Renderer, true, true};
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SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
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SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
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@ -671,9 +671,9 @@ struct Values {
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ResolutionScalingInfo resolution_info{};
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ResolutionScalingInfo resolution_info{};
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SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X,
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SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X,
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"resolution_setup", Category::Renderer};
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"resolution_setup", Category::Renderer};
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SwitchableSetting<ScalingFilter, false> scaling_filter{
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SwitchableSetting<ScalingFilter> scaling_filter{
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linkage, ScalingFilter::Bilinear, "scaling_filter", Category::Renderer, true, true};
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linkage, ScalingFilter::Bilinear, "scaling_filter", Category::Renderer, true, true};
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SwitchableSetting<AntiAliasing, false> anti_aliasing{
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SwitchableSetting<AntiAliasing> anti_aliasing{
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linkage, AntiAliasing::None, "anti_aliasing", Category::Renderer, true, true};
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linkage, AntiAliasing::None, "anti_aliasing", Category::Renderer, true, true};
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SwitchableSetting<int, true> fsr_sharpening_slider{
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SwitchableSetting<int, true> fsr_sharpening_slider{
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linkage, 25, 0, 200, "fsr_sharpening_slider", Category::Renderer, true, true};
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linkage, 25, 0, 200, "fsr_sharpening_slider", Category::Renderer, true, true};
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@ -707,9 +707,9 @@ struct Values {
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Category::RendererAdvanced};
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Category::RendererAdvanced};
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SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
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SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
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Category::RendererAdvanced};
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Category::RendererAdvanced};
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SwitchableSetting<bool, false> use_fast_gpu_time{
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SwitchableSetting<bool> use_fast_gpu_time{
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linkage, true, "use_fast_gpu_time", Category::RendererAdvanced, true, true};
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linkage, true, "use_fast_gpu_time", Category::RendererAdvanced, true, true};
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SwitchableSetting<bool, false> use_vulkan_driver_pipeline_cache{
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SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{
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linkage, true, "use_vulkan_driver_pipeline_cache", Category::RendererAdvanced, true, true};
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linkage, true, "use_vulkan_driver_pipeline_cache", Category::RendererAdvanced, true, true};
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SwitchableSetting<bool> enable_compute_pipelines{linkage, false, "enable_compute_pipelines",
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SwitchableSetting<bool> enable_compute_pipelines{linkage, false, "enable_compute_pipelines",
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Category::RendererAdvanced};
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Category::RendererAdvanced};
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@ -756,12 +756,12 @@ struct Values {
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// Controls
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// Controls
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InputSetting<std::array<PlayerInput, 10>> players;
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InputSetting<std::array<PlayerInput, 10>> players;
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Setting<bool, false> enable_raw_input{linkage, false, "enable_raw_input", Category::Controls,
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Setting<bool> enable_raw_input{linkage, false, "enable_raw_input", Category::Controls,
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// Only read/write enable_raw_input on Windows platforms
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// Only read/write enable_raw_input on Windows platforms
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#ifdef _WIN32
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#ifdef _WIN32
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true
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true
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#else
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#else
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false
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false
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#endif
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#endif
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};
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};
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Setting<bool> controller_navigation{linkage, true, "controller_navigation", Category::Controls};
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Setting<bool> controller_navigation{linkage, true, "controller_navigation", Category::Controls};
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@ -783,7 +783,7 @@ struct Values {
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Setting<bool> tas_enable{linkage, false, "tas_enable", Category::Controls};
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Setting<bool> tas_enable{linkage, false, "tas_enable", Category::Controls};
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Setting<bool> tas_loop{linkage, false, "tas_loop", Category::Controls};
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Setting<bool> tas_loop{linkage, false, "tas_loop", Category::Controls};
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Setting<bool, false> mouse_panning{linkage, false, "mouse_panning", Category::Controls, false};
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Setting<bool> mouse_panning{linkage, false, "mouse_panning", Category::Controls, false};
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Setting<u8, true> mouse_panning_sensitivity{
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Setting<u8, true> mouse_panning_sensitivity{
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linkage, 50, 1, 100, "mouse_panning_sensitivity", Category::Controls};
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linkage, 50, 1, 100, "mouse_panning_sensitivity", Category::Controls};
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Setting<bool> mouse_enabled{linkage, false, "mouse_enabled", Category::Controls};
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Setting<bool> mouse_enabled{linkage, false, "mouse_enabled", Category::Controls};
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@ -839,22 +839,19 @@ struct Values {
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Setting<std::string> program_args{linkage, std::string(), "program_args", Category::Debugging};
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Setting<std::string> program_args{linkage, std::string(), "program_args", Category::Debugging};
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Setting<bool> dump_exefs{linkage, false, "dump_exefs", Category::Debugging};
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Setting<bool> dump_exefs{linkage, false, "dump_exefs", Category::Debugging};
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Setting<bool> dump_nso{linkage, false, "dump_nso", Category::Debugging};
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Setting<bool> dump_nso{linkage, false, "dump_nso", Category::Debugging};
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Setting<bool, false> dump_shaders{linkage, false, "dump_shaders", Category::DebuggingGraphics,
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Setting<bool> dump_shaders{linkage, false, "dump_shaders", Category::DebuggingGraphics, false};
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false};
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Setting<bool> dump_macros{linkage, false, "dump_macros", Category::DebuggingGraphics, false};
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Setting<bool, false> dump_macros{linkage, false, "dump_macros", Category::DebuggingGraphics,
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false};
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Setting<bool> enable_fs_access_log{linkage, false, "enable_fs_access_log", Category::Debugging};
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Setting<bool> enable_fs_access_log{linkage, false, "enable_fs_access_log", Category::Debugging};
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Setting<bool, false> reporting_services{linkage, false, "reporting_services",
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Setting<bool> reporting_services{linkage, false, "reporting_services", Category::Debugging,
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Category::Debugging, false};
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false};
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Setting<bool> quest_flag{linkage, false, "quest_flag", Category::Debugging};
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Setting<bool> quest_flag{linkage, false, "quest_flag", Category::Debugging};
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Setting<bool> disable_macro_jit{linkage, false, "disable_macro_jit",
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Setting<bool> disable_macro_jit{linkage, false, "disable_macro_jit",
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Category::DebuggingGraphics};
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Category::DebuggingGraphics};
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Setting<bool> disable_macro_hle{linkage, false, "disable_macro_hle",
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Setting<bool> disable_macro_hle{linkage, false, "disable_macro_hle",
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Category::DebuggingGraphics};
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Category::DebuggingGraphics};
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Setting<bool, false> extended_logging{linkage, false, "extended_logging", Category::Debugging,
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Setting<bool> extended_logging{linkage, false, "extended_logging", Category::Debugging, false};
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false};
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Setting<bool> use_debug_asserts{linkage, false, "use_debug_asserts", Category::Debugging};
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Setting<bool> use_debug_asserts{linkage, false, "use_debug_asserts", Category::Debugging};
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Setting<bool, false> use_auto_stub{linkage, false, "use_auto_stub", Category::Debugging, false};
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Setting<bool> use_auto_stub{linkage, false, "use_auto_stub", Category::Debugging, false};
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Setting<bool> enable_all_controllers{linkage, false, "enable_all_controllers",
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Setting<bool> enable_all_controllers{linkage, false, "enable_all_controllers",
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Category::Debugging};
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Category::Debugging};
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Setting<bool> create_crash_dumps{linkage, false, "create_crash_dumps", Category::Debugging};
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Setting<bool> create_crash_dumps{linkage, false, "create_crash_dumps", Category::Debugging};
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