Port yuzu-emu/yuzu#7506 & yuzu-emu/yuzu#7861: "Fix yuzu-emu/yuzu#7502" & "yuzu: Mute audio when in background" (#7321)
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57696b2c11
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@ -768,6 +768,7 @@ void Config::ReadUIValues() {
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ReadBasicSetting(UISettings::values.callout_flags);
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ReadBasicSetting(UISettings::values.callout_flags);
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ReadBasicSetting(UISettings::values.show_console);
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ReadBasicSetting(UISettings::values.show_console);
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ReadBasicSetting(UISettings::values.pause_when_in_background);
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ReadBasicSetting(UISettings::values.pause_when_in_background);
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ReadBasicSetting(UISettings::values.mute_when_in_background);
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ReadBasicSetting(UISettings::values.hide_mouse);
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ReadBasicSetting(UISettings::values.hide_mouse);
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}
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}
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@ -1239,6 +1240,7 @@ void Config::SaveUIValues() {
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WriteBasicSetting(UISettings::values.callout_flags);
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WriteBasicSetting(UISettings::values.callout_flags);
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WriteBasicSetting(UISettings::values.show_console);
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WriteBasicSetting(UISettings::values.show_console);
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WriteBasicSetting(UISettings::values.pause_when_in_background);
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WriteBasicSetting(UISettings::values.pause_when_in_background);
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WriteBasicSetting(UISettings::values.mute_when_in_background);
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WriteBasicSetting(UISettings::values.hide_mouse);
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WriteBasicSetting(UISettings::values.hide_mouse);
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}
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}
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@ -74,6 +74,8 @@ void ConfigureGeneral::SetConfiguration() {
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ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing.GetValue());
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ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing.GetValue());
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ui->toggle_background_pause->setChecked(
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ui->toggle_background_pause->setChecked(
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UISettings::values.pause_when_in_background.GetValue());
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UISettings::values.pause_when_in_background.GetValue());
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ui->toggle_background_mute->setChecked(
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UISettings::values.mute_when_in_background.GetValue());
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ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue());
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ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue());
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ui->toggle_update_check->setChecked(
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ui->toggle_update_check->setChecked(
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@ -174,6 +176,7 @@ void ConfigureGeneral::ApplyConfiguration() {
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if (Settings::IsConfiguringGlobal()) {
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if (Settings::IsConfiguringGlobal()) {
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
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UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
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UISettings::values.mute_when_in_background = ui->toggle_background_mute->isChecked();
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UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
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UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
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UISettings::values.check_for_update_on_start = ui->toggle_update_check->isChecked();
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UISettings::values.check_for_update_on_start = ui->toggle_update_check->isChecked();
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@ -36,6 +36,13 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_background_mute">
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<property name="text">
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<string>Mute audio when in background</string>
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</property>
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</widget>
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</item>
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<item>
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<item>
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<widget class="QCheckBox" name="toggle_hide_mouse">
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<widget class="QCheckBox" name="toggle_hide_mouse">
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<property name="text">
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<property name="text">
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@ -778,21 +778,33 @@ void GMainWindow::RestoreUIState() {
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}
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}
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void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
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void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
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if (!UISettings::values.pause_when_in_background) {
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return;
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}
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if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive &&
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if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive &&
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state != Qt::ApplicationActive) {
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state != Qt::ApplicationActive) {
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LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
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LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
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}
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}
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if (ui->action_Pause->isEnabled() &&
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if (!emulation_running) {
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(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
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return;
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auto_paused = true;
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}
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OnPauseGame();
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if (UISettings::values.pause_when_in_background) {
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} else if (emulation_running && !emu_thread->IsRunning() && auto_paused &&
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if (emu_thread->IsRunning() &&
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state == Qt::ApplicationActive) {
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(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
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auto_paused = false;
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auto_paused = true;
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OnStartGame();
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OnPauseGame();
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} else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) {
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auto_paused = false;
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OnStartGame();
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}
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}
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if (UISettings::values.mute_when_in_background) {
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if (!Settings::values.audio_muted &&
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(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
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Settings::values.audio_muted = true;
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auto_muted = true;
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} else if (auto_muted && state == Qt::ApplicationActive) {
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Settings::values.audio_muted = false;
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auto_muted = false;
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}
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UpdateVolumeUI();
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}
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}
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}
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}
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@ -325,6 +325,7 @@ private:
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QString game_path;
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QString game_path;
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bool auto_paused = false;
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bool auto_paused = false;
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bool auto_muted = false;
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QTimer mouse_hide_timer;
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QTimer mouse_hide_timer;
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// Movie
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// Movie
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@ -80,6 +80,7 @@ struct Values {
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Settings::Setting<bool> save_state_warning{true, "saveStateWarning"};
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Settings::Setting<bool> save_state_warning{true, "saveStateWarning"};
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Settings::Setting<bool> first_start{true, "firstStart"};
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Settings::Setting<bool> first_start{true, "firstStart"};
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Settings::Setting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
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Settings::Setting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
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Settings::Setting<bool> mute_when_in_background{false, "muteWhenInBackground"};
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Settings::Setting<bool> hide_mouse{false, "hideInactiveMouse"};
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Settings::Setting<bool> hide_mouse{false, "hideInactiveMouse"};
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bool updater_found;
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bool updater_found;
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