citra/src/yuzu/debugger/wait_tree.cpp

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chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
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// SPDX-FileCopyrightText: 2016 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
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#include <array>
#include <fmt/format.h>
#include "yuzu/debugger/wait_tree.h"
#include "yuzu/uisettings.h"
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#include "core/arm/arm_interface.h"
#include "core/core.h"
#include "core/hle/kernel/k_class_token.h"
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#include "core/hle/kernel/k_handle_table.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_readable_event.h"
#include "core/hle/kernel/k_scheduler.h"
#include "core/hle/kernel/k_synchronization_object.h"
#include "core/hle/kernel/k_thread.h"
#include "core/hle/kernel/svc_common.h"
#include "core/hle/kernel/svc_types.h"
#include "core/memory.h"
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namespace {
constexpr std::array<std::array<Qt::GlobalColor, 2>, 10> WaitTreeColors{{
{Qt::GlobalColor::darkGreen, Qt::GlobalColor::green},
{Qt::GlobalColor::darkBlue, Qt::GlobalColor::cyan},
{Qt::GlobalColor::lightGray, Qt::GlobalColor::lightGray},
{Qt::GlobalColor::lightGray, Qt::GlobalColor::lightGray},
{Qt::GlobalColor::darkRed, Qt::GlobalColor::red},
{Qt::GlobalColor::darkYellow, Qt::GlobalColor::yellow},
{Qt::GlobalColor::red, Qt::GlobalColor::red},
{Qt::GlobalColor::darkCyan, Qt::GlobalColor::cyan},
{Qt::GlobalColor::gray, Qt::GlobalColor::gray},
}};
bool IsDarkTheme() {
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const auto& theme = UISettings::values.theme;
return theme == QStringLiteral("qdarkstyle") ||
theme == QStringLiteral("qdarkstyle_midnight_blue") ||
theme == QStringLiteral("colorful_dark") ||
theme == QStringLiteral("colorful_midnight_blue");
}
} // namespace
WaitTreeItem::WaitTreeItem() = default;
WaitTreeItem::~WaitTreeItem() = default;
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QColor WaitTreeItem::GetColor() const {
if (IsDarkTheme()) {
return QColor(Qt::GlobalColor::white);
} else {
return QColor(Qt::GlobalColor::black);
}
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}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeItem::GetChildren() const {
return {};
}
void WaitTreeItem::Expand() {
if (IsExpandable() && !expanded) {
children = GetChildren();
for (std::size_t i = 0; i < children.size(); ++i) {
children[i]->parent = this;
children[i]->row = i;
}
expanded = true;
}
}
WaitTreeItem* WaitTreeItem::Parent() const {
return parent;
}
const std::vector<std::unique_ptr<WaitTreeItem>>& WaitTreeItem::Children() const {
return children;
}
bool WaitTreeItem::IsExpandable() const {
return false;
}
std::size_t WaitTreeItem::Row() const {
return row;
}
std::vector<std::unique_ptr<WaitTreeThread>> WaitTreeItem::MakeThreadItemList(
Core::System& system) {
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std::vector<std::unique_ptr<WaitTreeThread>> item_list;
std::size_t row = 0;
auto add_threads = [&](const std::vector<Kernel::KThread*>& threads) {
for (std::size_t i = 0; i < threads.size(); ++i) {
if (threads[i]->GetThreadType() == Kernel::ThreadType::User) {
item_list.push_back(std::make_unique<WaitTreeThread>(*threads[i], system));
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item_list.back()->row = row;
}
++row;
}
};
add_threads(system.GlobalSchedulerContext().GetThreadList());
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return item_list;
}
WaitTreeText::WaitTreeText(QString t) : text(std::move(t)) {}
WaitTreeText::~WaitTreeText() = default;
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QString WaitTreeText::GetText() const {
return text;
}
WaitTreeMutexInfo::WaitTreeMutexInfo(VAddr mutex_address_, const Kernel::KHandleTable& handle_table,
Core::System& system_)
: mutex_address{mutex_address_}, system{system_} {
mutex_value = system.Memory().Read32(mutex_address);
owner_handle = static_cast<Kernel::Handle>(mutex_value & Kernel::Svc::HandleWaitMask);
owner = handle_table.GetObject<Kernel::KThread>(owner_handle).GetPointerUnsafe();
}
WaitTreeMutexInfo::~WaitTreeMutexInfo() = default;
QString WaitTreeMutexInfo::GetText() const {
return tr("waiting for mutex 0x%1").arg(mutex_address, 16, 16, QLatin1Char{'0'});
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeMutexInfo::GetChildren() const {
const bool has_waiters = (mutex_value & Kernel::Svc::HandleWaitMask) != 0;
std::vector<std::unique_ptr<WaitTreeItem>> list;
list.push_back(std::make_unique<WaitTreeText>(tr("has waiters: %1").arg(has_waiters)));
list.push_back(std::make_unique<WaitTreeText>(
tr("owner handle: 0x%1").arg(owner_handle, 8, 16, QLatin1Char{'0'})));
if (owner != nullptr) {
list.push_back(std::make_unique<WaitTreeThread>(*owner, system));
}
return list;
}
WaitTreeCallstack::WaitTreeCallstack(const Kernel::KThread& thread_, Core::System& system_)
: thread{thread_}, system{system_} {}
WaitTreeCallstack::~WaitTreeCallstack() = default;
QString WaitTreeCallstack::GetText() const {
return tr("Call stack");
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeCallstack::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list;
if (thread.GetThreadType() != Kernel::ThreadType::User) {
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return list;
}
if (thread.GetOwnerProcess() == nullptr || !thread.GetOwnerProcess()->Is64BitProcess()) {
return list;
}
auto backtrace = Core::ARM_Interface::GetBacktraceFromContext(system, thread.GetContext64());
for (auto& entry : backtrace) {
std::string s = fmt::format("{:20}{:016X} {:016X} {:016X} {}", entry.module, entry.address,
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entry.original_address, entry.offset, entry.name);
list.push_back(std::make_unique<WaitTreeText>(QString::fromStdString(s)));
}
return list;
}
WaitTreeSynchronizationObject::WaitTreeSynchronizationObject(
const Kernel::KSynchronizationObject& object_, Core::System& system_)
: object{object_}, system{system_} {}
WaitTreeSynchronizationObject::~WaitTreeSynchronizationObject() = default;
WaitTreeExpandableItem::WaitTreeExpandableItem() = default;
WaitTreeExpandableItem::~WaitTreeExpandableItem() = default;
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bool WaitTreeExpandableItem::IsExpandable() const {
return true;
}
QString WaitTreeSynchronizationObject::GetText() const {
return tr("[%1] %2 %3")
.arg(object.GetId())
.arg(QString::fromStdString(object.GetTypeObj().GetName()),
QString::fromStdString(object.GetName()));
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}
std::unique_ptr<WaitTreeSynchronizationObject> WaitTreeSynchronizationObject::make(
const Kernel::KSynchronizationObject& object, Core::System& system) {
const auto type =
static_cast<Kernel::KClassTokenGenerator::ObjectType>(object.GetTypeObj().GetClassToken());
switch (type) {
case Kernel::KClassTokenGenerator::ObjectType::KReadableEvent:
return std::make_unique<WaitTreeEvent>(static_cast<const Kernel::KReadableEvent&>(object),
system);
case Kernel::KClassTokenGenerator::ObjectType::KThread:
return std::make_unique<WaitTreeThread>(static_cast<const Kernel::KThread&>(object),
system);
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default:
return std::make_unique<WaitTreeSynchronizationObject>(object, system);
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}
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeSynchronizationObject::GetChildren() const {
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std::vector<std::unique_ptr<WaitTreeItem>> list;
auto threads = object.GetWaitingThreadsForDebugging();
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if (threads.empty()) {
list.push_back(std::make_unique<WaitTreeText>(tr("waited by no thread")));
} else {
list.push_back(std::make_unique<WaitTreeThreadList>(std::move(threads), system));
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}
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return list;
}
WaitTreeObjectList::WaitTreeObjectList(const std::vector<Kernel::KSynchronizationObject*>& list,
bool w_all, Core::System& system_)
: object_list(list), wait_all(w_all), system{system_} {}
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WaitTreeObjectList::~WaitTreeObjectList() = default;
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QString WaitTreeObjectList::GetText() const {
if (wait_all)
return tr("waiting for all objects");
return tr("waiting for one of the following objects");
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeObjectList::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list(object_list.size());
std::transform(object_list.begin(), object_list.end(), list.begin(), [this](const auto& t) {
return WaitTreeSynchronizationObject::make(*t, system);
});
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return list;
}
WaitTreeThread::WaitTreeThread(const Kernel::KThread& thread, Core::System& system_)
: WaitTreeSynchronizationObject(thread, system_), system{system_} {}
WaitTreeThread::~WaitTreeThread() = default;
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QString WaitTreeThread::GetText() const {
const auto& thread = static_cast<const Kernel::KThread&>(object);
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QString status;
switch (thread.GetState()) {
case Kernel::ThreadState::Runnable:
if (!thread.IsSuspended()) {
status = tr("runnable");
} else {
status = tr("paused");
}
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break;
case Kernel::ThreadState::Waiting:
switch (thread.GetWaitReasonForDebugging()) {
case Kernel::ThreadWaitReasonForDebugging::Sleep:
status = tr("sleeping");
break;
case Kernel::ThreadWaitReasonForDebugging::IPC:
status = tr("waiting for IPC reply");
break;
case Kernel::ThreadWaitReasonForDebugging::Synchronization:
status = tr("waiting for objects");
break;
case Kernel::ThreadWaitReasonForDebugging::ConditionVar:
status = tr("waiting for condition variable");
break;
case Kernel::ThreadWaitReasonForDebugging::Arbitration:
status = tr("waiting for address arbiter");
break;
case Kernel::ThreadWaitReasonForDebugging::Suspended:
status = tr("waiting for suspend resume");
break;
default:
status = tr("waiting");
break;
}
break;
case Kernel::ThreadState::Initialized:
status = tr("initialized");
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break;
case Kernel::ThreadState::Terminated:
status = tr("terminated");
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break;
default:
status = tr("unknown");
break;
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}
const auto& context = thread.GetContext64();
const QString pc_info = tr(" PC = 0x%1 LR = 0x%2")
.arg(context.pc, 8, 16, QLatin1Char{'0'})
.arg(context.cpu_registers[30], 8, 16, QLatin1Char{'0'});
return QStringLiteral("%1%2 (%3) ")
.arg(WaitTreeSynchronizationObject::GetText(), pc_info, status);
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}
QColor WaitTreeThread::GetColor() const {
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const std::size_t color_index = IsDarkTheme() ? 1 : 0;
const auto& thread = static_cast<const Kernel::KThread&>(object);
switch (thread.GetState()) {
case Kernel::ThreadState::Runnable:
if (!thread.IsSuspended()) {
return QColor(WaitTreeColors[0][color_index]);
} else {
return QColor(WaitTreeColors[2][color_index]);
}
case Kernel::ThreadState::Waiting:
switch (thread.GetWaitReasonForDebugging()) {
case Kernel::ThreadWaitReasonForDebugging::IPC:
return QColor(WaitTreeColors[4][color_index]);
case Kernel::ThreadWaitReasonForDebugging::Sleep:
return QColor(WaitTreeColors[5][color_index]);
case Kernel::ThreadWaitReasonForDebugging::Synchronization:
case Kernel::ThreadWaitReasonForDebugging::ConditionVar:
case Kernel::ThreadWaitReasonForDebugging::Arbitration:
case Kernel::ThreadWaitReasonForDebugging::Suspended:
return QColor(WaitTreeColors[6][color_index]);
break;
default:
return QColor(WaitTreeColors[3][color_index]);
}
case Kernel::ThreadState::Initialized:
return QColor(WaitTreeColors[7][color_index]);
case Kernel::ThreadState::Terminated:
return QColor(WaitTreeColors[8][color_index]);
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default:
return WaitTreeItem::GetColor();
}
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeSynchronizationObject::GetChildren());
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const auto& thread = static_cast<const Kernel::KThread&>(object);
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QString processor;
switch (thread.GetActiveCore()) {
case Kernel::Svc::IdealCoreUseProcessValue:
processor = tr("ideal");
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break;
default:
processor = tr("core %1").arg(thread.GetActiveCore());
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break;
}
list.push_back(std::make_unique<WaitTreeText>(tr("processor = %1").arg(processor)));
list.push_back(std::make_unique<WaitTreeText>(
tr("ideal core = %1").arg(thread.GetIdealCoreForDebugging())));
list.push_back(std::make_unique<WaitTreeText>(
tr("affinity mask = %1").arg(thread.GetAffinityMask().GetAffinityMask())));
list.push_back(std::make_unique<WaitTreeText>(tr("thread id = %1").arg(thread.GetThreadID())));
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list.push_back(std::make_unique<WaitTreeText>(tr("priority = %1(current) / %2(normal)")
.arg(thread.GetPriority())
.arg(thread.GetBasePriority())));
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list.push_back(std::make_unique<WaitTreeText>(
tr("last running ticks = %1").arg(thread.GetLastScheduledTick())));
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const VAddr mutex_wait_address = thread.GetMutexWaitAddressForDebugging();
if (mutex_wait_address != 0) {
const auto& handle_table = thread.GetOwnerProcess()->GetHandleTable();
list.push_back(
std::make_unique<WaitTreeMutexInfo>(mutex_wait_address, handle_table, system));
} else {
list.push_back(std::make_unique<WaitTreeText>(tr("not waiting for mutex")));
}
if (thread.GetState() == Kernel::ThreadState::Waiting &&
thread.GetWaitReasonForDebugging() ==
Kernel::ThreadWaitReasonForDebugging::Synchronization) {
list.push_back(std::make_unique<WaitTreeObjectList>(thread.GetWaitObjectsForDebugging(),
thread.IsCancellable(), system));
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}
list.push_back(std::make_unique<WaitTreeCallstack>(thread, system));
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return list;
}
WaitTreeEvent::WaitTreeEvent(const Kernel::KReadableEvent& object_, Core::System& system_)
: WaitTreeSynchronizationObject(object_, system_) {}
WaitTreeEvent::~WaitTreeEvent() = default;
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WaitTreeThreadList::WaitTreeThreadList(std::vector<Kernel::KThread*>&& list, Core::System& system_)
: thread_list(std::move(list)), system{system_} {}
WaitTreeThreadList::~WaitTreeThreadList() = default;
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QString WaitTreeThreadList::GetText() const {
return tr("waited by thread");
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThreadList::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list(thread_list.size());
std::transform(thread_list.begin(), thread_list.end(), list.begin(),
[this](const auto& t) { return std::make_unique<WaitTreeThread>(*t, system); });
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return list;
}
WaitTreeModel::WaitTreeModel(Core::System& system_, QObject* parent)
: QAbstractItemModel(parent), system{system_} {}
WaitTreeModel::~WaitTreeModel() = default;
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QModelIndex WaitTreeModel::index(int row, int column, const QModelIndex& parent) const {
if (!hasIndex(row, column, parent))
return {};
if (parent.isValid()) {
WaitTreeItem* parent_item = static_cast<WaitTreeItem*>(parent.internalPointer());
parent_item->Expand();
return createIndex(row, column, parent_item->Children()[row].get());
}
return createIndex(row, column, thread_items[row].get());
}
QModelIndex WaitTreeModel::parent(const QModelIndex& index) const {
if (!index.isValid())
return {};
WaitTreeItem* parent_item = static_cast<WaitTreeItem*>(index.internalPointer())->Parent();
if (!parent_item) {
return QModelIndex();
}
return createIndex(static_cast<int>(parent_item->Row()), 0, parent_item);
}
int WaitTreeModel::rowCount(const QModelIndex& parent) const {
if (!parent.isValid())
return static_cast<int>(thread_items.size());
WaitTreeItem* parent_item = static_cast<WaitTreeItem*>(parent.internalPointer());
parent_item->Expand();
return static_cast<int>(parent_item->Children().size());
}
int WaitTreeModel::columnCount(const QModelIndex&) const {
return 1;
}
QVariant WaitTreeModel::data(const QModelIndex& index, int role) const {
if (!index.isValid())
return {};
switch (role) {
case Qt::DisplayRole:
return static_cast<WaitTreeItem*>(index.internalPointer())->GetText();
case Qt::ForegroundRole:
return static_cast<WaitTreeItem*>(index.internalPointer())->GetColor();
default:
return {};
}
}
void WaitTreeModel::ClearItems() {
thread_items.clear();
}
void WaitTreeModel::InitItems() {
thread_items = WaitTreeItem::MakeThreadItemList(system);
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}
WaitTreeWidget::WaitTreeWidget(Core::System& system_, QWidget* parent)
: QDockWidget(tr("&Wait Tree"), parent), system{system_} {
setObjectName(QStringLiteral("WaitTreeWidget"));
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view = new QTreeView(this);
view->setHeaderHidden(true);
setWidget(view);
setEnabled(false);
}
WaitTreeWidget::~WaitTreeWidget() = default;
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void WaitTreeWidget::OnDebugModeEntered() {
if (!system.IsPoweredOn())
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return;
model->InitItems();
view->setModel(model);
setEnabled(true);
}
void WaitTreeWidget::OnDebugModeLeft() {
setEnabled(false);
view->setModel(nullptr);
model->ClearItems();
}
void WaitTreeWidget::OnEmulationStarting(EmuThread* emu_thread) {
model = new WaitTreeModel(system, this);
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view->setModel(model);
setEnabled(false);
}
void WaitTreeWidget::OnEmulationStopping() {
view->setModel(nullptr);
delete model;
setEnabled(false);
}