citra/src/yuzu/main.h

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
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#pragma once
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#include <memory>
#include <optional>
#include <unordered_map>
#include <QMainWindow>
#include <QTimer>
#include "common/common_types.h"
#include "core/core.h"
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#include "ui_main.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/hotkeys.h"
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class Config;
class EmuThread;
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class GameList;
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class GImageInfo;
class GraphicsBreakPointsWidget;
class GraphicsSurfaceWidget;
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class GRenderWindow;
class MicroProfileDialog;
class ProfilerWidget;
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class WaitTreeWidget;
enum class GameListOpenTarget;
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namespace FileSys {
class RegisteredCacheUnion;
class VfsFilesystem;
} // namespace FileSys
namespace Tegra {
class DebugContext;
}
enum class EmulatedDirectoryTarget {
NAND,
SDMC,
};
enum class ReinitializeKeyBehavior {
NoWarning,
Warning,
};
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namespace DiscordRPC {
class DiscordInterface;
}
class GMainWindow : public QMainWindow {
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Q_OBJECT
/// Max number of recently loaded items to keep track of
static const int max_recent_files_item = 10;
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// TODO: Make use of this!
enum {
UI_IDLE,
UI_EMU_BOOTING,
UI_EMU_RUNNING,
UI_EMU_STOPPING,
};
public:
void filterBarSetChecked(bool state);
void UpdateUITheme();
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GMainWindow();
~GMainWindow() override;
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std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
signals:
/**
* Signal that is emitted when a new EmuThread has been created and an emulation session is
* about to start. At this time, the core system emulation has been initialized, and all
* emulation handles and memory should be valid.
*
* @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to
* access/change emulation state).
*/
void EmulationStarting(EmuThread* emu_thread);
/**
* Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core
* system emulation handles and memory are still valid, but are about become invalid.
*/
void EmulationStopping();
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// Signal that tells widgets to update icons to use the current theme
void UpdateThemedIcons();
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private:
void InitializeWidgets();
void InitializeDebugWidgets();
void InitializeRecentFileMenuActions();
void InitializeHotkeys();
void SetDefaultUIGeometry();
void RestoreUIState();
void ConnectWidgetEvents();
void ConnectMenuEvents();
QStringList GetUnsupportedGLExtensions();
bool LoadROM(const QString& filename);
void BootGame(const QString& filename);
void ShutdownGame();
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void ShowTelemetryCallout();
void SetDiscordEnabled(bool state);
/**
* Stores the filename in the recently loaded files list.
* The new filename is stored at the beginning of the recently loaded files list.
* After inserting the new entry, duplicates are removed meaning that if
* this was inserted from \a OnMenuRecentFile(), the entry will be put on top
* and remove from its previous position.
*
* Finally, this function calls \a UpdateRecentFiles() to update the UI.
*
* @param filename the filename to store
*/
void StoreRecentFile(const QString& filename);
/**
* Updates the recent files menu.
* Menu entries are rebuilt from the configuration file.
* If there is no entry in the menu, the menu is greyed out.
*/
void UpdateRecentFiles();
/**
* If the emulation is running,
* asks the user if he really want to close the emulator
*
* @return true if the user confirmed
*/
bool ConfirmClose();
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bool ConfirmChangeGame();
void closeEvent(QCloseEvent* event) override;
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private slots:
void OnStartGame();
void OnPauseGame();
void OnStopGame();
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void OnMenuReportCompatibility();
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/// Called whenever a user selects a game in the game list widget.
void OnGameListLoadFile(QString game_path);
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
void OnGameListDumpRomFS(u64 program_id, const std::string& game_path);
void OnGameListCopyTID(u64 program_id);
void OnGameListNavigateToGamedbEntry(u64 program_id,
const CompatibilityList& compatibility_list);
void OnMenuLoadFile();
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void OnMenuLoadFolder();
void OnMenuInstallToNAND();
/// Called whenever a user selects the "File->Select Game List Root" menu item
void OnMenuSelectGameListRoot();
/// Called whenever a user select the "File->Select -- Directory" where -- is NAND or SD Card
void OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target);
void OnMenuRecentFile();
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void OnConfigure();
void OnLoadAmiibo();
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void OnAbout();
void OnToggleFilterBar();
void OnDisplayTitleBars(bool);
void ToggleFullscreen();
void ShowFullscreen();
void HideFullscreen();
void ToggleWindowMode();
void OnCoreError(Core::System::ResultStatus, std::string);
void OnReinitializeKeys(ReinitializeKeyBehavior behavior);
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private:
std::optional<u64> SelectRomFSDumpTarget(const FileSys::RegisteredCacheUnion&, u64 program_id);
void UpdateStatusBar();
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Ui::MainWindow ui;
std::shared_ptr<Tegra::DebugContext> debug_context;
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GRenderWindow* render_window;
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GameList* game_list;
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// Status bar elements
QLabel* message_label = nullptr;
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QLabel* emu_speed_label = nullptr;
QLabel* game_fps_label = nullptr;
QLabel* emu_frametime_label = nullptr;
QTimer status_bar_update_timer;
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std::unique_ptr<Config> config;
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// Whether emulation is currently running in yuzu.
bool emulation_running = false;
std::unique_ptr<EmuThread> emu_thread;
// The path to the game currently running
QString game_path;
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// FS
std::shared_ptr<FileSys::VfsFilesystem> vfs;
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// Debugger panes
ProfilerWidget* profilerWidget;
MicroProfileDialog* microProfileDialog;
GraphicsBreakPointsWidget* graphicsBreakpointsWidget;
GraphicsSurfaceWidget* graphicsSurfaceWidget;
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WaitTreeWidget* waitTreeWidget;
QAction* actions_recent_files[max_recent_files_item];
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// stores default icon theme search paths for the platform
QStringList default_theme_paths;
HotkeyRegistry hotkey_registry;
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protected:
void dropEvent(QDropEvent* event) override;
void dragEnterEvent(QDragEnterEvent* event) override;
void dragMoveEvent(QDragMoveEvent* event) override;
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};