citra/src/yuzu/multiplayer/host_room.h

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// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <QDialog>
#include <QSortFilterProxyModel>
#include <QStandardItemModel>
#include <QVariant>
#include "network/network.h"
#include "yuzu/multiplayer/chat_room.h"
#include "yuzu/multiplayer/validation.h"
namespace Ui {
class HostRoom;
}
namespace Core {
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class System;
class AnnounceMultiplayerSession;
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} // namespace Core
class ConnectionError;
class ComboBoxProxyModel;
class ChatMessage;
namespace Network::VerifyUser {
class Backend;
};
class HostRoomWindow : public QDialog {
Q_OBJECT
public:
explicit HostRoomWindow(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session,
Core::System& system_);
~HostRoomWindow();
/**
* Updates the dialog with a new game list model.
* This model should be the original model of the game list.
*/
void UpdateGameList(QStandardItemModel* list);
void RetranslateUi();
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signals:
void SaveConfig();
private:
void Host();
std::unique_ptr<Network::VerifyUser::Backend> CreateVerifyBackend(bool use_validation) const;
std::unique_ptr<Ui::HostRoom> ui;
std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
QStandardItemModel* game_list;
ComboBoxProxyModel* proxy;
Validation validation;
Core::System& system;
Network::RoomNetwork& room_network;
};
/**
* Proxy Model for the game list combo box so we can reuse the game list model while still
* displaying the fields slightly differently
*/
class ComboBoxProxyModel : public QSortFilterProxyModel {
Q_OBJECT
public:
int columnCount(const QModelIndex& idx) const override {
return 1;
}
QVariant data(const QModelIndex& idx, int role) const override;
bool lessThan(const QModelIndex& left, const QModelIndex& right) const override;
};