Ryujinx/src/Ryujinx.Graphics.Gpu/Engine
Evan Husted 852823104f
EXPERIMENTAL: Metal backend (#441)
This is not a continuation of the Metal backend; this is simply bringing
the branch up to date and merging it as-is behind an experiment.

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Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
Co-authored-by: Samuliak <samuliak77@gmail.com>
Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com>
Co-authored-by: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com>
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Co-authored-by: Gabriel A <gab.dark.100@gmail.com>
2024-12-24 00:55:16 -06:00
..
Compute Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577) 2024-04-22 15:05:55 -03:00
Dma Replace passing by IMemoryOwner<byte> with passing by concrete MemoryOwner<byte> (#7171) 2024-09-18 23:00:54 -03:00
GPFifo End render target lifetime on syncpoint increment (#6687) 2024-04-20 22:35:20 -03:00
InlineToMemory replace ByteMemoryPool usage in Ryujinx.Graphics (#7129) 2024-08-03 19:50:53 +01:00
MME misc: Collapse XXHash128 into Hash128. 2024-10-12 21:39:30 -05:00
Threed EXPERIMENTAL: Metal backend (#441) 2024-12-24 00:55:16 -06:00
Twod editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Types Implement X8Z24 texture format (#6315) 2024-02-15 19:06:26 -03:00
ConditionalRenderEnabled.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
DeviceStateWithShadow.cs GPU: Add HLE macros for popular NVN macros (#5761) 2023-10-06 19:55:07 -03:00
MmeShadowScratch.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SetMmeShadowRamControlMode.cs GPU: Add HLE macros for popular NVN macros (#5761) 2023-10-06 19:55:07 -03:00
ShaderTexture.cs Change image format view handling to allow view incompatible formats (#7311) 2024-09-17 15:52:30 -03:00