Evan Husted
12f0dbcc70
metal: Commented Bayonetta & New Pokemon Snap for Metal for more testing, removed Astral Chain
2025-02-17 13:43:28 -06:00
Evan Husted
719be560ec
UI: RPC: Hogwarts Legacy asset image
2025-02-17 02:04:18 -06:00
Evan Husted
18238736be
Early exit when outdated Windows detected
2025-02-16 23:55:36 -06:00
Evan Husted
2ffaeb2803
HLE: LDN: Reduce NAT timeout from 5 seconds to 2.5
2025-02-16 17:48:19 -06:00
Willians
b16b844760
Update PT-BR Big Translation & Add DKC Returns HD to compatibility list ( #666 )
...
Today I had a free day to look at and work on the entire Brazilian
Portuguese language.
Translations that had not been done before have been added
Fixed several translations that didn't make sense
Translated description of functions that were not translated correctly
Words were written as close to the original English
Add Donkey Kong Country Returns HD to compatibility list
2025-02-16 15:39:42 -06:00
Vudjun
bc07bc482d
Gracefully handle errors in socket creation ( #662 )
...
In all other calls, exceptions are handled within the ManagedSocket
class, this can't easily be done here as the exception is thrown from
the constructor, so the exception is handled in ISocket and the correct
error is passed to the application.
This should fix #660
2025-02-16 02:26:37 -06:00
Vudjun
61975ca44d
Add logging in socket implementation ( #661 )
...
Adds logging to most Socket calls to help with debugging network
issues.
Shouldn't affect any functionality. There's a small chance it could spam
the log in some games.
2025-02-16 01:03:44 -06:00
Evan Husted
66054dd225
UI: RPC: Remove git hash from RPC ryujinx logo hover information
2025-02-16 00:58:25 -06:00
Evan Husted
b1f61e5143
misc: chore: [ci skip] Reformat PlayReports.cs
2025-02-15 20:52:03 -06:00
Evan Husted
0d7d0e8092
UI: Add descriptions of what each dynamic RPC formatter actually shows when hovering whether it has support in the game info popup
2025-02-15 20:45:27 -06:00
Evan Husted
aa2178dbe5
UI: Button to open screenshots folder in File menu
2025-02-15 20:25:17 -06:00
Evan Husted
f92d09711b
misc: chore: rewrite PlayReports.Analyzer creation to use Lazy and create the value alongside DiscordIntegrationModule init
2025-02-15 19:02:53 -06:00
Evan Husted
45ee8cd0e8
misc: Play Report Analyzer: Skyward Sword HD rupee count
2025-02-15 19:02:04 -06:00
Evan Husted
395bbd144a
misc: chore: Change Analyzer AddSpec logic to log the non-hexadecimal value and ignore the added entry instead of throwing an exception
2025-02-15 19:01:24 -06:00
Evan Husted
744d813b87
misc: i18n: change localization of Ignore Applet to Ignore Controller Applet & redo tooltip
2025-02-15 00:40:18 -06:00
Evan Husted
7d59ada798
misc: chore: rename IgnoreApplet to IgnoreControllerApplet
2025-02-15 00:25:28 -06:00
Evan Husted
a4b5304935
UI: Refresh game list when emulated Switch language is changed (to show different logos/names)
2025-02-15 00:20:01 -06:00
Evan Husted
0965ee905d
misc: Fix Match System Time not persisting between emulator launches
2025-02-14 22:18:15 -06:00
FluffyOMC
855161b23b
Prevent log from showing negative JIT cache sizes (32bit-int overflow) ( #664 )
...

2025-02-14 21:37:19 -06:00
Daenorth
6b55d158b7
Norwegian locale update & update Jackbox 5 & 6 compat ( #658 )
2025-02-13 22:38:55 -06:00
Daniel Nylander
91f73a4891
Updated Swedish translation ( #594 )
2025-02-13 19:28:39 -06:00
Evan Husted
883d4d863a
i18n: chore: [ci skip] missing closing single quote in translation (not JSON breaking)
2025-02-13 19:16:05 -06:00
Dennis
ca5de909a1
Updated German translation ( #626 )
2025-02-13 19:14:02 -06:00
Willians
5172567b08
Update Brazilian Translation PT-BR ( #633 )
...
I updated the Brazilian Portuguese translation, I added the texts that
were not translated.
2025-02-13 19:08:48 -06:00
heihei123456780
6fe4cee7c0
Update zh_CN translation ( #650 )
2025-02-13 18:16:12 -06:00
Evan Husted
17e8ae1d9a
UI: More advanced customization for what happens when Ryujinx loses focus
2025-02-13 01:57:08 -06:00
Evan Husted
ba0cd13cff
misc: chore: fix warning [ci skip]
2025-02-11 22:54:24 -06:00
Evan Husted
501b199e24
UI: setting: Disable Input when Out of Focus
2025-02-11 22:12:05 -06:00
Evan Husted
8aecccadb8
misc: chore: Format AvaHostUIHandler
2025-02-11 21:23:04 -06:00
Evan Husted
e23d610f49
UI: Change Update Available button text color to white
2025-02-11 21:18:05 -06:00
Evan Husted
f6822f7358
misc: chore: add direct error code tuple to DisplayErrorAppletDialog
...
for use when i find the list of error codes -> causes
2025-02-11 21:09:55 -06:00
Evan Husted
d3f84a1305
misc: chore: Rename UserSelectorDialog to ProfileSelectorDialog
2025-02-11 20:50:06 -06:00
Evan Husted
06d34a5992
misc: chore: optimize UserSelectorDialog closed handler
2025-02-11 20:36:11 -06:00
Evan Husted
e8e1dc6619
misc: chore: this isn't even bound to a XAML element, why was this an async void
2025-02-11 20:30:46 -06:00
Evan Husted
c5603d4c36
UI: Make about window text bigger and add a separator in the right side
2025-02-11 20:22:29 -06:00
Evan Husted
43f7b000ca
misc: chore: Optimize AboutWindowViewModel resource disposal
2025-02-11 20:08:38 -06:00
Evan Husted
ad89cf39b6
UI: Change the Discord invite to link to the rules channel
...
When next stable comes out the old one will be invalidated
2025-02-11 18:21:12 -06:00
Evan Husted
96c33a0b92
misc: chore: [ci skip] AppletMetadata: Use previously retrieved content path
2025-02-11 12:20:52 -06:00
Evan Husted
e0db55df46
UI: When starting games in fullscreen, change ExtendsContentIntoTitleBar to true.
2025-02-11 12:04:34 -06:00
Evan Husted
30fef8e96e
misc: chore: Use UpdateCommand instance for the normal Check for Updates button
2025-02-11 00:47:39 -06:00
Evan Husted
9cb5f5689b
UI: Show Update Available button in the system accent color
2025-02-11 00:21:58 -06:00
Evan Husted
a205ec374b
UI: More advanced IsVisible binding for update available button (idk why it's always showing)
2025-02-10 22:42:57 -06:00
Evan Husted
daa648dc40
UI: Correct visibility for new background update button
2025-02-10 22:25:04 -06:00
Evan Husted
1024aa8757
UI: Change the background updater notification to a persistent button on the status bar when not in a game
2025-02-10 22:13:58 -06:00
Evan Husted
13388e972a
UI: RPC: add image asset for Bluey: The Video Game
2025-02-10 20:00:59 -06:00
Evan Husted
1eb78872d8
misc: chore: annoyed I missed this, it's very obvious
2025-02-10 19:51:28 -06:00
Evan Husted
fe9fe2a10f
UI: Added option to check for updates in the background
2025-02-10 19:28:46 -06:00
Evan Husted
6ab899f621
misc: chore: [ci skip] Use explicit types & target-typed new
2025-02-10 16:44:26 -06:00
FluffyOMC
faacec9801
JIT Cache Regions + HLE SoNoSigpipe BSD socket mapping ( #615 )
...
Instead of one big 2048MB JIT Cache that'd crash the emulator when maxed
out, we now have it where we add 256MB JIT Cache regions when needed,
helping reduce allocated memory where games don't use the JIT cache for
it, and helping bigger games that DO need JIT cache bigger than 2048MB!

(SSBU goes past the 2048MB JIT Cache limit that would normally crash
Ryujinx ^)
Also I added a BSD socket that Baba is You's networking for downloading
custom levels uses.
2025-02-10 15:53:44 -06:00
Evan Husted
55fdb3f6b2
headless: Default to Vulkan
2025-02-10 15:45:09 -06:00
Evan Husted
1129ab0e8c
misc: chore: Remove unused property in ApplicationData
2025-02-10 15:44:58 -06:00
Evan Husted
b6b391b2cf
misc: chore: [ci skip] Remove unused 'using' directives from solution
2025-02-10 14:34:12 -06:00
Evan Husted
f3cf03495d
misc: add the ability to ignore UI logs when using trace & debug log levels
2025-02-10 14:25:47 -06:00
Evan Husted
7bce8206d5
misc: chore: small cleanups
2025-02-10 13:59:25 -06:00
Evan Husted
efa0cc7554
UI: Show issue labels of games in the tooltip on playability status
2025-02-09 21:15:38 -06:00
Evan Husted
1c0813d09d
misc: chore: [ci skip] shorten lines in FormatterSpecBase.Format & consistently format them
2025-02-09 00:50:11 -06:00
Evan Husted
8bec09d7ff
Merge remote-tracking branch 'origin/master'
2025-02-09 00:45:54 -06:00
Evan Husted
e4b4e94b56
misc: chore: cleanup Specs.cs
2025-02-09 00:45:46 -06:00
Evan Husted
764c9e9d4e
misc: chore: unify GameSpec creation
2025-02-09 00:37:54 -06:00
Evan Husted
05e991db87
misc: chore: collapse all NSO emulator formatters into one method
2025-02-09 00:37:35 -06:00
shinyoyo
2cd876b1cb
Update Zh-CN Simplified Chinese ( #642 )
2025-02-08 21:33:20 -06:00
Evan Husted
93a298523f
Dynamic Presence support for every NSO emulator
2025-02-08 16:52:07 -06:00
FluffyOMC
253cbb2810
Initial Implementation of SSBU PlayReport usage! ( #638 )
...
Currently, this has as many game modes as I could find to implement,
along with a list of all the characters in the game and their code ID.
2025-02-08 16:23:24 -06:00
Evan Husted
9c226dcc7a
misc: chore: [ci skip] rename ValueFormatter to SingleValueFormatter and some minor cleanups
2025-02-08 01:34:44 -06:00
Evan Husted
30a534edcd
misc: chore: [ci skip] generify Formatter Specs to be able to run formatters of different types at interleaving priorities
2025-02-08 01:26:23 -06:00
Evan Husted
1d88771d1b
Play Report Analyzer v4
...
You can now access the *entire* play report data in any given value formatter.
The input types have been restructured and, notably, not every instance of Value has an ApplicationMetadata on it. It's now on the container type that also contains the matched values and the entire play report.
2025-02-08 00:22:34 -06:00
Evan Husted
4e8157688e
UI: See what games do/don't have an image & dynamic RPC support in the Game Info popup
2025-02-07 18:34:11 -06:00
Evan Husted
5085af0050
UI: Changed the color of "Ingame" from yellow to orange to stand out better in light mode
2025-02-07 18:28:32 -06:00
Evan Husted
2c8edaf89e
PlayReport: Add Sparse Multi Value formatters
2025-02-07 15:43:50 -06:00
Evan Husted
a4211fec33
UI: Properly space the play time & last play date in the game info popup
2025-02-06 22:56:25 -06:00
Evan Husted
d1da937fce
misc: chore: [ci skip] XMLdocs on new Play Report Analyzer members
2025-02-05 19:51:43 -06:00
Evan Husted
4a8f98126f
[ci skip] remove test
2025-02-05 19:45:29 -06:00
Evan Husted
e55629a908
misc: chore: [ci skip] Play Report Analyzer: Added Multi Value formatters
2025-02-05 19:42:36 -06:00
Evan Husted
c638a7daf8
misc: chore: Move Play Report analyzer into a dedicated namespace and remove the PlayReport name prefix on types
2025-02-05 19:27:44 -06:00
Piplup
5e5e180fea
PlayReportAnalyzer: Added Pokemon Scarlet and Violet ( #630 )
...
Every base game location excluding buildings are done, DLC locations
will be added at a later point
2025-02-05 18:32:27 -06:00
Hack茶ん
131fe71205
Update Korean translation ( #624 )
2025-02-05 02:40:37 -06:00
Evan Husted
6af388c623
misc: chore: [ci skip] oops forgot to localize the reset button & confirmation
2025-02-05 02:01:33 -06:00
Evan Husted
45cec4e7cf
UI: In-app Configuration resetting
2025-02-05 01:42:27 -06:00
FluffyOMC
479b38f035
Add tooltips to game status ( #625 )
2025-02-05 00:42:20 -06:00
Evan Husted
3ecc7819cc
UI: Fix the app list sort types using the newly changed localization keys
2025-02-04 23:47:24 -06:00
Evan Husted
4b1d94ccd8
misc: chore: [ci skip] use MultiplayerInfoConverter instance instead of constructing for every use
2025-02-04 23:36:36 -06:00
Evan Husted
4ae9f1c0d2
UI: Use Hosted Games & Player Count localization keys in list view too
2025-02-04 23:31:31 -06:00
Evan Husted
717851985e
UI: Reorganize Game Info dialog popup + localization
2025-02-04 23:28:37 -06:00
Evan Husted
bd08a111a8
UI: Show what each value is in the Game Info dialog, add game icon
2025-02-04 22:47:12 -06:00
Evan Husted
1972a47f39
UI: Game stats button on right click for Grid view users
2025-02-04 19:32:17 -06:00
Evan Husted
222ceb818b
misc: chore: Use ApplicationLibrary helpers for getting DLCs & Updates for a game
2025-02-04 18:21:49 -06:00
Evan Husted
b0fcc5bee1
misc: chore: Simplify HasCompatibilityEntry
...
(Totally didn't realize that SelectedApplication is already an ApplicationData)
2025-02-04 18:21:24 -06:00
Evan Husted
820e8f7375
[ci skip] UI: Strip dumped file information out of the DLC name
2025-02-04 18:10:28 -06:00
Evan Husted
e8a7d5b0b7
UI: Only show DLC RomFS button under Extract Data when DLCs are available.
...
Also convert the constructor of DlcSelectViewModel to expect a normal title id and not one already converted to the base ID.
2025-02-04 17:21:54 -06:00
Evan Husted
fafb99c702
misc: chore: [ci skip] don't even bother looking up the application; the tag present on the control *is* a valid title ID and can't reasonably change in between the tag being set and playability information being requested.
...
Even if it does, worst case scenario the compat list that pops up has no results.
2025-02-04 15:57:32 -06:00
Evan Husted
df9e6e4812
UI: Added the ability to view Compat information on right click, and on clicking the status itself like the title ID button.
2025-02-04 15:51:27 -06:00
Evan Husted
566f3d079a
misc: chore: Play Report analyzer code simplification
2025-02-04 00:56:59 -06:00
Evan Husted
d7707d4176
UI: RPC: Only update presence if a value is actually different from the current presence
2025-02-03 23:12:50 -06:00
Evan Husted
7a9b62884a
misc: chore: type-specific value accessors on PlayReportValue
2025-02-03 19:56:02 -06:00
Evan Husted
de9faf183a
misc: chore: [ci skip] wrong element order
2025-02-03 19:45:05 -06:00
Evan Husted
0bf7c5dfa2
misc: chore: [ci skip] AlwaysReturn factory function to go with the AlwaysResets singleton one.
2025-02-03 19:23:47 -06:00
Evan Husted
11bc32d98e
UI: RPC: Reset Details when switching between Master Mode and Normal Mode on the title screen.
2025-02-03 19:19:17 -06:00
Evan Husted
063430ea16
misc: chore: Use .Match
2025-02-03 19:18:31 -06:00
Evan Husted
65f08caaa3
misc: chore: .Match helper method on PlayReportAnalyzer.FormattedValue.
2025-02-03 19:18:17 -06:00
Evan Husted
f225b18c05
misc: chore: XMLDocs on PlayReportAnalyzer system.
...
- Change PlayReportValue to a basic class passed normally instead of a struct passed by reference
2025-02-03 18:54:38 -06:00