Evan Husted
250acab7a7
misc: chore: Use explicit types in Tests projects
2025-01-25 14:15:47 -06:00
Evan Husted
93539e7d45
misc: chore: Use explicit types in GAL
2025-01-25 14:14:40 -06:00
Evan Husted
69e0b79bd9
misc: chore: Use explicit types in Horizon project
2025-01-25 14:14:13 -06:00
Evan Husted
5eba42fa06
misc: chore: Use explicit types in HLE project
2025-01-25 14:13:18 -06:00
Evan Husted
58c1ab7989
misc: chore: Use explicit types in OpenGL project
2025-01-25 14:12:37 -06:00
Evan Husted
2d1a4c3ce5
misc: chore: Use explicit types in Vulkan project
2025-01-25 14:12:17 -06:00
Evan Husted
e6b393e420
misc: chore: Use explicit types in Generator projects
2025-01-25 14:11:46 -06:00
Evan Husted
fe661dc750
misc: chore: Use explicit types in Memory project
2025-01-25 14:09:36 -06:00
Evan Husted
ac401034d7
misc: chore: Use explicit types in input projects
2025-01-25 14:09:05 -06:00
Evan Husted
1712d69dcd
misc: chore: Use explicit types in Texture & Vic
2025-01-25 14:08:35 -06:00
Evan Husted
f2aa6b3a5b
misc: chore: Use explicit types in Shader project
2025-01-25 14:07:59 -06:00
Evan Husted
68bbb29be6
misc: chore: Use explicit types in NVDEC projects (except VP9 because there's an open PR and I don't want to cause conflicts)
2025-01-25 14:07:20 -06:00
Evan Husted
76ec047eb7
misc: chore: Use explicit types in Metal project
2025-01-25 14:06:26 -06:00
Evan Husted
1ae349efb1
misc: chore: Use explicit types in GPU, Device, and Host1x projects
2025-01-25 14:05:44 -06:00
Evan Husted
5099548856
misc: chore: Use explicit types in CPU project
2025-01-25 14:04:43 -06:00
Evan Husted
a97fd4beb1
misc: chore: Use explicit types in common project
2025-01-25 14:04:12 -06:00
Evan Husted
97188556d8
misc: chore: Use explicit types in audio projects
2025-01-25 14:03:38 -06:00
Evan Husted
e0567c5ce9
misc: chore: Use explicit types in ARMeilleure project
2025-01-25 14:01:13 -06:00
Evan Husted
be3bd0bcb5
misc: chore: Use explicit types in the Avalonia project
2025-01-25 14:00:23 -06:00
Evan Husted
3b5f6170d1
misc: chore: move Rainbow updating to a separate task started/stopped as needed
...
update gommon & use the Event class from it to allow easily clearing all handlers when the apphost exits to avoid leftover invalid event handlers in the rainbow event handler list.
More robust config application logic to ensure what needs to happen only happens once
2025-01-24 23:06:59 -06:00
Evan Husted
9b6afa0ea2
misc: chore: Add log line to the other parts of the Updater that represent "up to date"
2025-01-24 17:00:50 -06:00
Evan Husted
3541e282ea
Fully disconnect gamepad handler for rainbow color if configuration is set with UseRainbowLed false
...
Also check if its even enabled before setting the rainbow color
Fixes strobing
2025-01-24 16:52:20 -06:00
Otozinclus
1ce37ec317
Add option to change controller LED color ( #572 )
...
This allows the user to change the controller LED while using Ryujinx.
Useful for PS4 and PS5 controllers as an example.
You can also use a spectrum-cycling Rainbow color option, or turn the LED off for DualSense controllers.
---------
Co-authored-by: Evan Husted <greem@greemdev.net>
2025-01-24 14:47:36 -06:00
Evan Husted
c06f16c5e6
infra: chore: Raise minimum required Windows 10 version
...
Inspired by the breakages covered in #409
2025-01-23 17:39:34 -06:00
Evan Husted
7829fd8ee7
misc: chore: OS + CPU arch helpers
2025-01-23 16:58:48 -06:00
Evan Husted
33079422fe
misc: chore: code cleanups
2025-01-23 16:47:11 -06:00
Evan Husted
f81cb093fc
misc: chore: Change references of GreemDev/Ryujinx to Ryubing/Ryujinx
2025-01-23 16:27:49 -06:00
Evan Husted
c140e9b23c
UI: Localize LED color & hide it until it's functional
...
Also moved IgnoreApplet to the System config section object.
2025-01-23 00:48:42 -06:00
Evan Husted
9c8055440e
HLE: TryAdd firmware NCAs
2025-01-22 23:58:11 -06:00
Evan Husted
c03cd50fa3
UI: Add the ability to change a DualSense/DualShock 4's LED color.
...
Not functional yet. This is the UI & persistence side of #572 .
2025-01-22 19:53:39 -06:00
Evan Husted
13d411e4de
misc: chore: also ToLower the titleID for the OpenShaderDirectory button
2025-01-22 08:54:39 -06:00
Evan Husted
9f53b07491
misc: chore: Fix shader cache & CPU cache being in different folders on non-Windows
...
fixes #565
2025-01-22 08:52:21 -06:00
Evan Husted
cd8113dadf
misc: chore: Collapse adding a game/autoload dir into a single reusable method.
2025-01-21 18:59:56 -06:00
Evan Husted
9089c4ffe5
misc: chore: Multi/Single file/folder picker extensions (for convenience)
...
The result of these extensions is an empty Optional when the user hits Cancel on the shown file picker.
2025-01-21 18:59:19 -06:00
Evan Husted
fe9d8d05bd
UI: Fixed the Amiibo keybind only working when the UI had been updated.
2025-01-21 18:00:51 -06:00
Evan Husted
880a8ae748
misc: chore: Remove duplicated styling blocks in MainMenuBarView in favor of a reusable Avalonia Style.
2025-01-21 17:50:55 -06:00
asfasagag
11531dacb6
UI: Option to automatically Hide UI when game launches ( #462 )
...
Quality of life feature
Similar in function to the "Start Games in Fullscreen" toggle
For users who want to run games in windowed/non-fullscreen mode with
menu UI hidden, this eliminates the need to always click "Hide UI"
2025-01-21 17:36:51 -06:00
Evan Husted
65374ed6cb
UI: [ci skip] clarify dirty hacks subtext
2025-01-21 16:57:05 -06:00
Evan Husted
789d6ab959
misc: chore: Improve autoloading DLC/updates logging, deliberately switch to Vulkan if Metal was somehow chosen on a non-mac system, add logger lines in the updater, cleanup enabled logs printing
2025-01-21 14:59:08 -06:00
Evan Husted
182db31343
metal: Added Persona 4 Arena Ultimax to Auto
2025-01-21 14:07:05 -06:00
Evan Husted
bf584442b2
misc: chore: remove needless call to string.Format
2025-01-21 14:05:49 -06:00
Otozinclus
cb7c294dbf
Add more games to metal game list ( #558 )
...
Link's awakening I have played through most of the game with 0 issues.
In LEGO City undercover I have played multiple missions and explored the
map, I was unable to spot any issue. Except shadows flickering
sometimes, but that seems to happen on Vulkan and the PC version as well
and is propably normal.
Bayonetta seems to work flawless so far.
In Fast RMX, some tracks have flickering issues, like the second track
of the first cup. This happens on Vulkan as well.
-
Mario Bros. Wonder has following issues:
Overall issues:
- Sometimes there is short white flickering/artifacts, but they happen
on Vulkan as well.
Metal specific issue:
- In 2 underwater levels, a specific location causes a FPS drop not
present on Vulkan. But this is very minor and on all current M chips you
get on average better FPS with Metal (On my M3, there are occasional
drops that are worse with Vulkan), reducing stutter quite noticeably,
which is why I think it should get added to auto regardless.
- Isaac mentioned there is a issue in level 2, where the flowers singing
desync somehow. However, I was after lot of testing unable to replicate
this issue at all. More testing could be useful.
Fix: Fixed 2 typos in the comments
2025-01-21 14:05:41 -06:00
Daenorth
eaf1e7efd2
Cleanup in TitleIDs.cs ( #546 )
...
Just a little cleanup in TitleID.cs, adding a franchise title to most
franchises + sorting in alphabetical on all games.
2025-01-21 11:20:43 -06:00
Judas Drekonym
471e7ed2e4
Add TitleID sort method ( #553 )
...
Adds an additional application list sorting method for the TitleID. A
bit of a niche choice for sorting but I think the TID is a relevant
enough piece of metadata that it should be there. (And I personally
would be using it)
- Using existing TitleId constant in ApplicationSort, implying this was
meant to be in the sorting options at some point?
- Reuses the "DlcManagerTableHeadingTitleIdLabel" locale for fulfilling
the need already, might be better to make a unique one for this in the
long run but this codebase is new to me so I wanted to make the changes
as unobtrusive as possible
- Using app.Id for the comparer seems to work fine, not sure if using
something else like IdString would be better?
2025-01-21 11:06:40 -06:00
Matt Zinkevicius
ad3e80b383
Log .NET runtime version ( #552 )
...
I was looking into a crash, and found out it was an issue that was fixed
in .NET 9.0.1. Since Ryujinx embeds the runtime into the executable, it
not obvious which runtime a build uses. This logs the .NET runtime
version immediately after the build version.
2025-01-20 19:19:19 -06:00
Evan Husted
ed64a63094
UI: Visually merge "Actions" and "Tools" menu bar items into Actions
...
The contents of the menu item are dependent on whether you're in a game.
No functionality has been removed.
2025-01-20 16:56:05 -06:00
Evan Husted
8df7ba2d56
i18n: Norwegian DLC RomFS dumping translation
2025-01-20 15:55:37 -06:00
LotP1
e743d78115
Add/fix service reported info ( #551 )
...
fixes the GetConfig service call, which now returns success correctly
adds support for getting the device serial number (which is fake and
reports as "RYU00000000000")
2025-01-20 14:59:54 -06:00
Evan Husted
04ba762710
UI: Move DLC RomFS dumping under normal RomFS dumping.
...
Also removed it from DLC manager.
2025-01-20 14:30:28 -06:00
Evan Husted
f42b2ed59d
misc: chore: more correct last used user checking
2025-01-20 13:33:59 -06:00
Evan Husted
d135385cab
Leftovers, oops
2025-01-20 09:32:38 -06:00
Evan Husted
b360f4e721
UI: Dump DLC RomFS.
...
You can access this in the Manage DLC screen, it's the new button on each DLC line.
Closes #548
2025-01-20 09:28:58 -06:00
Daenorth
290ac405ac
Updated Ukrainian translation by Rondo ( #543 )
...
Co-authored-by: rrondo <46533574+rrondo@users.noreply.github.com>
2025-01-19 21:00:40 -06:00
Evan Husted
bbd64fd5f0
misc: chore: Cleanup AppletMetadata usage
2025-01-19 19:40:49 -06:00
Evan Husted
6482e566ab
UI: Compat: Unload compatibility entries when the window closes.
2025-01-19 17:41:50 -06:00
Evan Husted
7fcd9b792e
UI: Compat: Update owned game title IDs when ApplicationLibrary app count updates
2025-01-19 17:41:31 -06:00
Evan Husted
e676fd8b17
UI: misc: simplify Intel Mac warning logic
2025-01-19 14:42:15 -06:00
Evan Husted
dd16e3cee1
misc: chore: very small cleanup in AvaHostUIHandler
2025-01-19 13:18:40 -06:00
Evan Husted
31e5f74e05
UI: misc: Replace spaces in Title with newlines when using custom title bar (since the Title is in an Avalonia tooltip)
2025-01-19 13:05:20 -06:00
Evan Husted
f2f099bddb
remove Async suffixes; they're factory methods not actual async methods.
2025-01-19 12:46:32 -06:00
Evan Husted
2616dc57fb
misc: chore: RelayCommand helper
2025-01-19 12:44:07 -06:00
Evan Husted
0cdf7cfe21
UI: Open cheat manager in catch-all try
2025-01-18 22:48:06 -06:00
Evan Husted
2ecf999569
misc: chore: change ThemeManager ThemeChanged to a basic Action since both arguments are unused
2025-01-18 22:48:06 -06:00
Daenorth
b612fc5155
Updated TitleIDs ( #541 )
...
Added more games to the RPC list. Now alphabetical.
2025-01-18 22:19:28 -06:00
Jacob
52269964b6
Add the player select applet. ( #537 )
...
This introduces the somewhat completed version of the Player Select
Applet, allowing users to select either a user or a guest from the UI.
Note: Selecting the guest more then once currently does not work.
closes https://github.com/Ryubing/Ryujinx/issues/532
2025-01-18 20:40:33 -06:00
Evan Husted
ccdddac8fc
Fix compile warnings
2025-01-18 19:34:31 -06:00
Daenorth
1bc30bf3ba
Update locales.json ( #538 )
...
Added a missing translation line
2025-01-18 18:40:51 -06:00
Evan Husted
4868fface8
UI: Intel Mac warning
...
Upon launch, shows a warning about using an Intel Mac. This will only show once every boot. You can only turn it off by getting a better system.
2025-01-18 15:33:05 -06:00
Evan Husted
6fca4492d0
misc: chore: Remove status update event stuff in Headless
2025-01-18 15:15:08 -06:00
Evan Husted
ade2f256e0
misc: chore: remove duplicate graphics debug levels in headless windows
2025-01-18 11:19:38 -06:00
Evan Husted
580b150c9a
Revert "infra: Conditionally compile Metal & OpenGL depending on if the target RuntimeIdentifier is mac"
...
This reverts commit 2f93a0f706
.
2025-01-18 10:57:02 -06:00
Evan Husted
e6bad52945
Revert "Only selectively compile Metal & fix some compilation issues"
...
This reverts commit beda3206e0
.
2025-01-18 10:56:58 -06:00
Evan Husted
beda3206e0
Only selectively compile Metal & fix some compilation issues
2025-01-18 10:52:32 -06:00
Evan Husted
2f93a0f706
infra: Conditionally compile Metal & OpenGL depending on if the target RuntimeIdentifier is mac
2025-01-18 10:38:29 -06:00
Evan Husted
80f44d9547
misc: chore: small cleanup
2025-01-18 10:33:57 -06:00
Evan Husted
b08e5db6d8
Headless: Dispose of inputmanager in a catch-all try
2025-01-18 10:30:19 -06:00
Evan Husted
6a291d4116
Headless: Use main UI logo for window icon instead of separate bmp
2025-01-18 10:26:12 -06:00
Evan Husted
6fc827fe67
headless: collapse headless window definition into a "Windows" folder, change GetWindowFlags to an abstract property.
2025-01-18 10:15:24 -06:00
Daniel Nylander
6cd4866d76
Updated sv_SE in locales.json ( #513 )
2025-01-17 18:04:18 -06:00
WilliamWsyHK
4d7ca5c0f0
Update Chinese translations ( #375 )
2025-01-17 17:35:34 -06:00
GabCoolGuy
a375faecc1
UI: Fix UpdateWaitWindow.axaml windows being too big on windows ( #314 )
2025-01-17 14:14:19 -06:00
LotP1
5aa071c59b
remove notice for unusual core counts ( #531 )
2025-01-17 05:50:42 -06:00
Daenorth
1018c9db8b
Update Norwegian Translation ( #503 )
...
Norwegian translation updated with the Compatibility list addition
2025-01-16 10:02:33 -06:00
Evan Husted
01ccd18726
UI: Meant to use that method in another place [ci-skip]
2025-01-16 09:52:35 -06:00
Evan Husted
abfbc6f4bc
UI: Prevent desynced RPC when toggling it off/on while in-game
2025-01-16 09:52:01 -06:00
Francesco Saltori
6a4bc02d7a
Update Italian translation ( #489 )
2025-01-16 06:38:36 -06:00
Hack茶ん
814c0526d2
Korean translations for compat list ( #502 )
2025-01-16 04:57:32 -06:00
Evan Husted
a5a4ef38e6
HLE: Stub IHidServer SetGestureOutputRanges ( #524 )
...
Lets "Donkey Kong Country Returns HD" get into main gameplay.
2025-01-16 02:39:39 -06:00
Evan Husted
c17e3bfcdf
genuinely dont know how that was still there, i thought i got rid of UI.Common
2025-01-15 03:01:17 -06:00
Evan Husted
017f46f318
HLE: misc: throw a more descriptive error when the loaded processes doesn't contain _latestPid (likely missing FW)
2025-01-15 03:01:17 -06:00
Keaton
fd4d801bfd
Various NuGet package updates ( #203 )
...
Updates the following packages:
**nuget: bump the avalonia group with 7 updates**
* Bump Avalonia, Avalonia.Controls.DataGrid, Avalonia.Desktop,
Avalonia.Diagnostics, and Avalonia.Markup.Xaml.Loader from 11.0.10 to
11.0.13
* Bump Avalonia.Svg and Avalonia.Svg.Skia from 11.0.0.18 to 11.0.0.19
**nuget: bump non-avalonia packages**
* Bump Concentus from 2.2.0 to 2.2.2
* Bump Microsoft.IdentityModel.JsonWebTokens from 8.1.2 to 8.3.0
* Bump Silk.NET.Vulkan group with 3 updates (2.21.0 to 2.22.0)
* Bump SkiaSharp group with 2 updates (2.88.7 to 2.88.9)
2025-01-13 11:15:05 -06:00
shinyoyo
c2ae49eb47
Add some missing Simplified Chinese translations ( #515 )
2025-01-12 12:33:27 -06:00
Evan Husted
0dd789e8a5
misc: chore: remove redundant trimming on CompatibilityEntry.GameName init
2025-01-11 01:26:34 -06:00
Evan Husted
41c8fd8194
misc: chore: lol this field was misspelled
2025-01-10 23:23:53 -06:00
Evan Husted
d4a7ee25ea
misc: chore: use ObservableProperty on input view models
2025-01-10 23:23:05 -06:00
Evan Husted
3141c560fb
misc: chore: remove sender parameter from LdnGameData receieved event
2025-01-10 23:15:55 -06:00
Evan Husted
de341b285b
misc: use ObservableProperty on HotkeyConfig fields
2025-01-10 23:15:37 -06:00
Evan Husted
cc95e80ee9
misc: chore: Move converters into a directory in Helpers. Namespace unchanged
2025-01-10 20:24:53 -06:00
Evan Husted
d75ce52bd4
UI: Show play time in one time unit, maxing out at hours.
2025-01-10 20:23:47 -06:00
Evan Husted
4a4ea557de
UI: compat: show last updated date on entry hover
2025-01-10 01:43:34 -06:00
Evan Husted
33f42adb11
Merge remote-tracking branch 'origin/master'
2025-01-09 22:09:01 -06:00
LotP1
918ec1bde3
cores rework ( #505 )
...
This PR changes the core count to be defined in the device instead of
being a const value.
This is mostly a change for future features I want to implement and
should not impact any functionality.
The console will now log the range of cores requested from the
application, and for now, if the requested range is not 0 to 2 (the 3
cores used for application emulation), it will give an error message
which tells the user to contact me on discord. I'm doing this because
I'm interested in finding applications/games that don't use 3 cores and
the error will be removed in the future once I've gotten enough data.
2025-01-09 21:43:18 -06:00
Evan Husted
cca429d46a
misc: chore: restore not enable
2025-01-09 21:42:54 -06:00
Evan Husted
845c86f545
misc: chore: cleanup AppletMetadata.CanStart
2025-01-09 21:14:35 -06:00
Evan Husted
27993b789f
misc: chore: fix some compile warnings
2025-01-09 20:23:26 -06:00
Evan Husted
bdd890cf6f
UI: logger function name
2025-01-09 19:48:11 -06:00
Evan Husted
c5574b41a1
UI: collapse LoadFromStream into static ctor
...
pass the index get delegate to the struct instead of the entire header
2025-01-09 19:44:24 -06:00
Evan Husted
292e27f0da
UI: dispose CSV reader when done + use explicit types
2025-01-09 19:24:48 -06:00
Evan Husted
606e149bd3
UI: Create a ColumnIndices struct and pass it by reference to the row ctor instead of recomputing the column index for every column on every row
2025-01-09 18:48:15 -06:00
Evan Husted
384416953d
docs: compat: list title ID column first
2025-01-08 12:30:13 -06:00
Evan Husted
672f5df0f9
docs: compat: Remove issue_number & events_count columns
...
That's mostly for archival purposes; we don't need it.
2025-01-07 18:49:04 -06:00
Evan Husted
ef9c1416ec
UI: compat: Only use monospaced font for title ID
2025-01-07 04:49:20 -06:00
Evan Husted
5efa7d5dfa
UI: compat: remove custom ContentDialog derived type
2025-01-07 04:37:36 -06:00
Evan Husted
f4272b05fa
UI: Compat list disclaimer
2025-01-07 03:53:10 -06:00
Evan Husted
d8265f7772
Embed compatibility list into executable
...
instead of downloading
Co-Authored-By: Vita Chumakova <me@ezhevita.dev>
2025-01-07 03:37:07 -06:00
Evan Husted
259526430c
UI: Properly space language menu items instead of prepending a space to the language name
2025-01-07 00:36:22 -06:00
Evan Husted
b5fafb6394
UI: stop using async voids in MainMenuBarView; use RelayCommands
2025-01-06 23:52:20 -06:00
Evan Husted
323c356d9c
UI: Widen compatibility list, and make search box take up all space horizontally
2025-01-06 22:03:39 -06:00
Evan Husted
30b22ce6ba
UI: fix nullref
2025-01-06 08:02:37 -06:00
Evan Husted
9acecc9eb2
UI: default OnlyShowOwnedGames in compat list to true
2025-01-06 07:53:27 -06:00
Evan Husted
4193a37a91
these files are a little bit needed
2025-01-06 07:38:11 -06:00
Evan Husted
c4cc657b89
UI: Compatibility List Viewer
2025-01-06 07:31:57 -06:00
Evan Husted
845dd9a8db
vk: regression: potentially fix various random graphical anomalies
2025-01-05 22:25:05 -06:00
Evan Husted
987ab9be41
Fix part 2
2025-01-05 16:03:34 -06:00
Evan Husted
8a2bc3957a
UI: fix: new updates not being autoloaded
2025-01-05 15:45:01 -06:00
Evan Husted
850df38f1e
cleaup imports
2025-01-04 06:54:46 -06:00
Emmanuel Hansen
c8d598d5ac
use UnmanagedCallersOnly for delegates
2025-01-04 06:52:25 -06:00
Evan Husted
3e5b2bda38
UI: RPC: Goat Simulator 3 asset image
2025-01-03 22:25:32 -06:00
Evan Husted
9bb50fc6dd
misc: improve unpacking error & add nullability to SelectedIcon
2025-01-03 22:25:32 -06:00
Evan Husted
e956864697
misc: Remove needless AsObservableList
2025-01-03 22:25:32 -06:00
WilliamWsyHK
f43442f774
Include Hack for XC2 JP Edition ( #481 )
...
XC2 has 2 editions, one JP and one global. I own the JP version and
suffered from the soft-lock, meanwhile the current hack only works for
global edition, so PR is simply include JP edition from the hack.
2025-01-01 02:15:14 -06:00
Evan Husted
88d11d3d8d
misc: some cleanups and fix compile warnings
2025-01-01 02:14:59 -06:00
Evan Husted
391f57bdd2
misc: Headless: Inherit main input config
2025-01-01 01:55:10 -06:00
Evan Husted
fd2b5a7fc1
misc: Remove RendererHost AXAML
2025-01-01 01:55:10 -06:00
Otozinclus
37c165e9fc
Only delay shader translation on Metal ( #480 )
...
This way the Arbitrary Shader Translation Delay hack will no longer
affect shader loading when using Vulkan.
2025-01-01 00:18:17 -06:00
Daenorth
003a6d322b
Update to no_NO Norwegian Translation ( #475 )
...
Updated for time resync & auto graphics backend
2025-01-01 00:15:21 -06:00
jozz024
978d2c132b
add a keyboard shortcut for opening amiibo .bin files ( #461 )
2024-12-31 22:45:52 -06:00
Evan Husted
5d63706cea
misc: Bake in ValueEqual logic into ReactiveEventArgs
...
[ci skip]
2024-12-31 22:34:14 -06:00
Evan Husted
732aafd3bb
misc: Prevent value change logging when the value is changed to the same thing it was before the value change.
2024-12-31 22:23:08 -06:00
Evan Husted
3fa714bb72
misc: DateTimeOffset Extract extension from Gommon
2024-12-31 21:21:54 -06:00
Evan Husted
7c01633f13
UI: Show the path of the mod on the folder button
2024-12-31 21:15:50 -06:00
Evan Husted
27c5cba10b
misc: More Mvvm usage instead of writing out the observable properties
2024-12-31 21:11:57 -06:00
Evan Husted
3525d5ecd4
UI: clean up slider UI for shader translation delay
2024-12-31 20:11:49 -06:00
Evan Husted
6286501550
misc: do not log dirty hack changes if ShowDirtyHacks is disabled
2024-12-31 20:11:44 -06:00
Evan Husted
61ae427a4d
misc: Add CommunityToolkit.Mvvm for observable property generation; apply it to MainWindowViewModel for now.
2024-12-31 03:29:08 -06:00
Evan Husted
19d2883a35
UI: Store config migrations in a dictionary and loop through it to do migrations.
2024-12-31 02:51:14 -06:00
Evan Husted
617c03119f
misc: clean vsync toggle log
2024-12-31 00:52:39 -06:00
Evan Husted
e43d899e1d
misc: Use a few static helpers for Avalonia objects
2024-12-31 00:19:23 -06:00
Evan Husted
0cd09ea0c5
misc: Simplify ControlHolder checks in MainWindowViewModel
2024-12-31 00:04:23 -06:00
Evan Husted
4135d74e4d
UI: Only allow right click to create a context menu if a game is selected.
2024-12-30 23:50:55 -06:00
Evan Husted
bd29f658b1
misc: Forgot about OfType [ci skip]
2024-12-30 23:28:32 -06:00
Evan Husted
df150f0788
misc: Significantly reduce duplicated code in ConfigurationState migration logic. 300 lines removed; functionally identical.
2024-12-30 23:14:05 -06:00
Evan Husted
e50198b37d
Clarify DramSize XMLdoc
2024-12-30 23:11:59 -06:00
Evan Husted
f426945fec
misc: Rename DirtyHacks to DirtyHack
...
Rename DirtyHack.ShaderCompilationThreadSleep to ShaderTranslationDelay
Changed EnabledDirtyHack to a struct
rename DirtyHackCollection to DirtyHacks
2024-12-30 22:18:35 -06:00
Evan Husted
172869bfba
misc: cleanup applying the current dirty hacks to the config upon loading the json
2024-12-30 22:11:16 -06:00
Evan Husted
b6f88514f9
misc: Move BitTricks methods into BitUtils
...
Cleanup DirtyHackCollection
2024-12-30 22:11:16 -06:00
Hack茶ん
e92f52e56c
Korean translations for new locale keys ( #465 )
2024-12-30 21:13:43 -06:00
Evan Husted
318498eab0
misc: prefix ValidationTask with I, it's an interface
...
Mention in PR comment script that you now need to be logged into GitHub to download artifacts.
2024-12-30 20:57:18 -06:00
Evan Husted
a5cde8e006
misc: Update Gommon, apply new extension
2024-12-30 20:37:02 -06:00
Evan Husted
d0a344d632
Validation Project v2 ( #471 )
...
Original PR had issues in the CI when building.
> Refactor of the Validation System for more ease of use in the future.
The project now builds a standalone executable and executes it before
the main project is built or published.
Since it is now a standalone executable we are also able to use .NET
Core features as we are no longer locked to netstandard.
> The project currently includes 1 task, LocalesValidationTask, that
will check if the locales.json file has any of the following issues:
> - The json is invalid.
> - The json has locales with missing languages.
> - The json has locales with langauges that are just duplicates of the
en_US field.
> If the project is built or published locally it will also fix any
missing languages or duplicate fields.
---------
Co-authored-by: LotP1 <68976644+LotP1@users.noreply.github.com>
2024-12-30 20:31:27 -06:00
Otozinclus
ca66298817
Update Metal Games list ( #472 )
...
I tested let's go in most locations and did some battles and it runs
perfectly
Legends Arceus will freeze occasionally on Metal, so it was removed.
2024-12-30 20:28:35 -06:00
Evan Husted
9ae1c4380d
UI: Fix crashing when opening an Applet or application with no existing icon
2024-12-30 02:32:44 -06:00
Evan Husted
c88518bce2
Revert "Validation Project v2" ( #470 )
...
Reverts Ryubing/Ryujinx#444
2024-12-30 02:06:24 -06:00
LotP1
b2e1e553e4
Validation Project v2 ( #444 )
...
Refactor of the Validation System for more ease of use in the future.
The project now builds a standalone executable and executes it before
the main project is built or published.
Since it is now a standalone executable we are also able to use .NET
Core features as we are no longer locked to netstandard.
The project currently includes 1 task, LocalesValidationTask, that will
check if the locales.json file has any of the following issues:
The json is invalid.
The json has locales with missing languages.
The json has locales with langauges that are just duplicates of the
en_US field.
If the project is built or published locally it will also fix any
missing languages or duplicate fields.
---------
Co-authored-by: Evan Husted <gr33m11@gmail.com>
Co-authored-by: Evan Husted <greem@greemdev.net>
2024-12-30 01:54:25 -06:00
Marco Carvalho
699e1962b1
Prefer 'Convert.ToHexString' over call chains based on 'BitConverter.ToString' ( #428 ) [ci-skip]
...
Co-authored-by: Evan Husted <greem@greemdev.net>
2024-12-30 01:53:43 -06:00
WilliamWsyHK
e486b902b1
Skip processing application for LDN if it does not have control holder ( #460 ) [ci-skip]
2024-12-30 01:53:06 -06:00
Evan Husted
0ab5b41c4b
misc: Move dirty hack related stuff into a separate viewmodel, only show slider when translation delay is enabled.
2024-12-30 01:33:07 -06:00
Otozinclus
d10a478cce
Shader translation delay hack ( #469 )
...
A workaround to avoid a freeze when translating shaders with the Metal
backend, that would happen after changing version or going from Vulkan
to Metal.
Adds a delay in milliseconds, configurable in the UI behind the Dirty Hacks mechanism.
---------
Co-authored-by: Evan Husted <greem@greemdev.net>
2024-12-30 01:12:51 -06:00
Evan Husted
ec1020b165
UI: Dirty hacks clarification [ci skip]
2024-12-30 01:10:40 -06:00
Evan Husted
da8ea06074
misc: Small cleanups
2024-12-30 00:14:55 -06:00
Evan Husted
7f9dccb293
misc: chore: Cleanup DummyHardwareDeviceDriver.cs
2024-12-30 00:09:31 -06:00
Evan Husted
8e4a77aba0
UI: Text in the shader translation slider tooltip
2024-12-30 00:09:19 -06:00
Evan Husted
8fd8a776c9
misc: prevent crashes
2024-12-29 23:39:40 -06:00
Evan Husted
eec92c242c
misc: Remove shader translation delay dirty hack from UI
...
it doesn't do anything
2024-12-29 22:55:33 -06:00
Evan Husted
42a739d34c
misc: Expose DirtyHacks on GpuContext
2024-12-29 22:21:09 -06:00
Evan Husted
f362bef43d
misc: Overhaul DirtyHacks saving to support storing a value alongside an off/off flag.
2024-12-29 21:17:01 -06:00
Evan Husted
f5ce539de9
misc: Move the rest of Ryujinx.UI.Common into other parts of the project.
2024-12-29 19:28:27 -06:00
Evan Husted
4f699afe7a
misc: Move shortcut files into Avalonia project
2024-12-29 19:13:06 -06:00
Evan Husted
6caab1aa37
misc: move Models & Helpers into Common & Avalonia projects
2024-12-29 19:09:28 -06:00
Evan Husted
9baaa2b8f8
misc: Move image assets to Avalonia project
2024-12-29 18:37:37 -06:00
Evan Husted
7f376b4f45
misc: Move SystemInfo into Avalonia project
2024-12-29 18:13:38 -06:00
Evan Husted
32cdccde12
misc: Move UserError to Common project
2024-12-29 18:06:18 -06:00
Evan Husted
cbd851d00e
misc: Forgot about ReactiveObject
2024-12-29 04:16:08 -06:00
Evan Husted
f463ea1c5d
misc: Refactor Discord integration to listen on TitleIDs.CurrentApplication changes instead of waiting to be directly told when to change states.
2024-12-29 03:27:05 -06:00
Evan Husted
1dd69912b1
Partial revert, decouple TitleIDs.CurrentApplication from shader cache stuff; as I want that to ALWAYS reflect the current app.
2024-12-29 03:02:56 -06:00
Evan Husted
1fbb0d8e7d
metal: also disable vsync for custom refresh rates
2024-12-29 02:21:25 -06:00
Evan Husted
9ee3f1ff36
metal: add PKL Arceus to MetalGreatTitles
2024-12-29 00:28:18 -06:00
Evan Husted
d052d74ac4
misc: Remove duplicate prefix in GPU information line in log
2024-12-29 00:27:23 -06:00
Evan Husted
df91c4c57a
UI: Fix Title updates being not formatted
2024-12-29 00:08:20 -06:00
Evan Husted
2aaaa7872f
UI: Improve XC2 hack hover tooltip information
2024-12-28 22:28:40 -06:00
Evan Husted
b5999583d6
misc: this is C# XMLdocs not Javadocs
2024-12-28 22:08:37 -06:00
Evan Husted
8b3a945b5f
misc: Dirty Hacks
...
Enable this settings screen via a boolean in Config.json
First one is the xb2 menu softlock fix
2024-12-28 22:04:21 -06:00
Evan Husted
09107b67ff
misc: Remove GAL/Configuration duplicate enums
2024-12-28 05:08:21 -06:00
Evan Husted
12b264af44
Headless in Avalonia v2 ( #448 )
...
Launch the Ryujinx.exe, first argument --no-gui or nogui, and the rest of the arguments should be your normal headless script. You can include the new option --use-main-config which will provide any arguments that you don't, filled in from your main config made by the UI.
Input config is not inherited at this time.
2024-12-28 03:49:06 -06:00
heihei123456780
77a9246825
Updated zh-CN translation ( #440 )
2024-12-28 02:42:25 -06:00
Evan Husted
7d54424048
misc: Use selector fields
2024-12-27 21:31:46 -06:00
Evan Husted
664c63c6a8
metal: Bump SharpMetal to preview 21
2024-12-27 20:47:43 -06:00
Elijah Fronzak
153d1ef06b
ru_RU locale update ( #450 )
...
Co-authored-by: Evan Husted <greem@greemdev.net>
2024-12-27 18:45:42 -06:00
Daniel Nylander
e1e4e5d2d5
Swedish translation ( #446 )
...
Co-authored-by: LotP1 <68976644+LotP1@users.noreply.github.com>
2024-12-27 17:58:58 -06:00
Evan Husted
56e45ae648
misc: Collapse LdnGameDataArray into the main class as an inner class
...
- privated the constructor; only obtainable by the static helper on the main LdnGameData class.
- constructor logic now in the static helper; constructor just directly sets the data it's given.
2024-12-27 15:33:31 -06:00