Evan Husted
88d11d3d8d
misc: some cleanups and fix compile warnings
2025-01-01 02:14:59 -06:00
Evan Husted
391f57bdd2
misc: Headless: Inherit main input config
2025-01-01 01:55:10 -06:00
Evan Husted
fd2b5a7fc1
misc: Remove RendererHost AXAML
2025-01-01 01:55:10 -06:00
Otozinclus
37c165e9fc
Only delay shader translation on Metal ( #480 )
...
This way the Arbitrary Shader Translation Delay hack will no longer
affect shader loading when using Vulkan.
2025-01-01 00:18:17 -06:00
Daenorth
003a6d322b
Update to no_NO Norwegian Translation ( #475 )
...
Updated for time resync & auto graphics backend
2025-01-01 00:15:21 -06:00
jozz024
978d2c132b
add a keyboard shortcut for opening amiibo .bin files ( #461 )
2024-12-31 22:45:52 -06:00
Evan Husted
5d63706cea
misc: Bake in ValueEqual logic into ReactiveEventArgs
...
[ci skip]
2024-12-31 22:34:14 -06:00
Evan Husted
732aafd3bb
misc: Prevent value change logging when the value is changed to the same thing it was before the value change.
2024-12-31 22:23:08 -06:00
Evan Husted
3fa714bb72
misc: DateTimeOffset Extract extension from Gommon
2024-12-31 21:21:54 -06:00
Evan Husted
7c01633f13
UI: Show the path of the mod on the folder button
2024-12-31 21:15:50 -06:00
Evan Husted
27c5cba10b
misc: More Mvvm usage instead of writing out the observable properties
2024-12-31 21:11:57 -06:00
Evan Husted
3525d5ecd4
UI: clean up slider UI for shader translation delay
2024-12-31 20:11:49 -06:00
Evan Husted
6286501550
misc: do not log dirty hack changes if ShowDirtyHacks is disabled
2024-12-31 20:11:44 -06:00
Evan Husted
61ae427a4d
misc: Add CommunityToolkit.Mvvm for observable property generation; apply it to MainWindowViewModel for now.
2024-12-31 03:29:08 -06:00
Evan Husted
19d2883a35
UI: Store config migrations in a dictionary and loop through it to do migrations.
2024-12-31 02:51:14 -06:00
Evan Husted
617c03119f
misc: clean vsync toggle log
2024-12-31 00:52:39 -06:00
Evan Husted
e43d899e1d
misc: Use a few static helpers for Avalonia objects
2024-12-31 00:19:23 -06:00
Evan Husted
0cd09ea0c5
misc: Simplify ControlHolder checks in MainWindowViewModel
2024-12-31 00:04:23 -06:00
Evan Husted
4135d74e4d
UI: Only allow right click to create a context menu if a game is selected.
2024-12-30 23:50:55 -06:00
Evan Husted
bd29f658b1
misc: Forgot about OfType [ci skip]
2024-12-30 23:28:32 -06:00
Evan Husted
df150f0788
misc: Significantly reduce duplicated code in ConfigurationState migration logic. 300 lines removed; functionally identical.
2024-12-30 23:14:05 -06:00
Evan Husted
e50198b37d
Clarify DramSize XMLdoc
2024-12-30 23:11:59 -06:00
Evan Husted
f426945fec
misc: Rename DirtyHacks to DirtyHack
...
Rename DirtyHack.ShaderCompilationThreadSleep to ShaderTranslationDelay
Changed EnabledDirtyHack to a struct
rename DirtyHackCollection to DirtyHacks
2024-12-30 22:18:35 -06:00
Evan Husted
172869bfba
misc: cleanup applying the current dirty hacks to the config upon loading the json
2024-12-30 22:11:16 -06:00
Evan Husted
b6f88514f9
misc: Move BitTricks methods into BitUtils
...
Cleanup DirtyHackCollection
2024-12-30 22:11:16 -06:00
Hack茶ん
e92f52e56c
Korean translations for new locale keys ( #465 )
2024-12-30 21:13:43 -06:00
Evan Husted
318498eab0
misc: prefix ValidationTask with I, it's an interface
...
Mention in PR comment script that you now need to be logged into GitHub to download artifacts.
2024-12-30 20:57:18 -06:00
Evan Husted
a5cde8e006
misc: Update Gommon, apply new extension
2024-12-30 20:37:02 -06:00
Evan Husted
d0a344d632
Validation Project v2 ( #471 )
...
Original PR had issues in the CI when building.
> Refactor of the Validation System for more ease of use in the future.
The project now builds a standalone executable and executes it before
the main project is built or published.
Since it is now a standalone executable we are also able to use .NET
Core features as we are no longer locked to netstandard.
> The project currently includes 1 task, LocalesValidationTask, that
will check if the locales.json file has any of the following issues:
> - The json is invalid.
> - The json has locales with missing languages.
> - The json has locales with langauges that are just duplicates of the
en_US field.
> If the project is built or published locally it will also fix any
missing languages or duplicate fields.
---------
Co-authored-by: LotP1 <68976644+LotP1@users.noreply.github.com>
2024-12-30 20:31:27 -06:00
Otozinclus
ca66298817
Update Metal Games list ( #472 )
...
I tested let's go in most locations and did some battles and it runs
perfectly
Legends Arceus will freeze occasionally on Metal, so it was removed.
2024-12-30 20:28:35 -06:00
Evan Husted
9ae1c4380d
UI: Fix crashing when opening an Applet or application with no existing icon
2024-12-30 02:32:44 -06:00
Evan Husted
c88518bce2
Revert "Validation Project v2" ( #470 )
...
Reverts Ryubing/Ryujinx#444
2024-12-30 02:06:24 -06:00
LotP1
b2e1e553e4
Validation Project v2 ( #444 )
...
Refactor of the Validation System for more ease of use in the future.
The project now builds a standalone executable and executes it before
the main project is built or published.
Since it is now a standalone executable we are also able to use .NET
Core features as we are no longer locked to netstandard.
The project currently includes 1 task, LocalesValidationTask, that will
check if the locales.json file has any of the following issues:
The json is invalid.
The json has locales with missing languages.
The json has locales with langauges that are just duplicates of the
en_US field.
If the project is built or published locally it will also fix any
missing languages or duplicate fields.
---------
Co-authored-by: Evan Husted <gr33m11@gmail.com>
Co-authored-by: Evan Husted <greem@greemdev.net>
2024-12-30 01:54:25 -06:00
Marco Carvalho
699e1962b1
Prefer 'Convert.ToHexString' over call chains based on 'BitConverter.ToString' ( #428 ) [ci-skip]
...
Co-authored-by: Evan Husted <greem@greemdev.net>
2024-12-30 01:53:43 -06:00
WilliamWsyHK
e486b902b1
Skip processing application for LDN if it does not have control holder ( #460 ) [ci-skip]
2024-12-30 01:53:06 -06:00
Evan Husted
0ab5b41c4b
misc: Move dirty hack related stuff into a separate viewmodel, only show slider when translation delay is enabled.
2024-12-30 01:33:07 -06:00
Otozinclus
d10a478cce
Shader translation delay hack ( #469 )
...
A workaround to avoid a freeze when translating shaders with the Metal
backend, that would happen after changing version or going from Vulkan
to Metal.
Adds a delay in milliseconds, configurable in the UI behind the Dirty Hacks mechanism.
---------
Co-authored-by: Evan Husted <greem@greemdev.net>
2024-12-30 01:12:51 -06:00
Evan Husted
ec1020b165
UI: Dirty hacks clarification [ci skip]
2024-12-30 01:10:40 -06:00
Evan Husted
da8ea06074
misc: Small cleanups
2024-12-30 00:14:55 -06:00
Evan Husted
7f9dccb293
misc: chore: Cleanup DummyHardwareDeviceDriver.cs
2024-12-30 00:09:31 -06:00
Evan Husted
8e4a77aba0
UI: Text in the shader translation slider tooltip
2024-12-30 00:09:19 -06:00
Evan Husted
8fd8a776c9
misc: prevent crashes
2024-12-29 23:39:40 -06:00
Evan Husted
eec92c242c
misc: Remove shader translation delay dirty hack from UI
...
it doesn't do anything
2024-12-29 22:55:33 -06:00
Evan Husted
42a739d34c
misc: Expose DirtyHacks on GpuContext
2024-12-29 22:21:09 -06:00
Evan Husted
f362bef43d
misc: Overhaul DirtyHacks saving to support storing a value alongside an off/off flag.
2024-12-29 21:17:01 -06:00
Evan Husted
f5ce539de9
misc: Move the rest of Ryujinx.UI.Common into other parts of the project.
2024-12-29 19:28:27 -06:00
Evan Husted
4f699afe7a
misc: Move shortcut files into Avalonia project
2024-12-29 19:13:06 -06:00
Evan Husted
6caab1aa37
misc: move Models & Helpers into Common & Avalonia projects
2024-12-29 19:09:28 -06:00
Evan Husted
9baaa2b8f8
misc: Move image assets to Avalonia project
2024-12-29 18:37:37 -06:00
Evan Husted
7f376b4f45
misc: Move SystemInfo into Avalonia project
2024-12-29 18:13:38 -06:00
Evan Husted
32cdccde12
misc: Move UserError to Common project
2024-12-29 18:06:18 -06:00
Evan Husted
cbd851d00e
misc: Forgot about ReactiveObject
2024-12-29 04:16:08 -06:00
Evan Husted
f463ea1c5d
misc: Refactor Discord integration to listen on TitleIDs.CurrentApplication changes instead of waiting to be directly told when to change states.
2024-12-29 03:27:05 -06:00
Evan Husted
1dd69912b1
Partial revert, decouple TitleIDs.CurrentApplication from shader cache stuff; as I want that to ALWAYS reflect the current app.
2024-12-29 03:02:56 -06:00
Evan Husted
1fbb0d8e7d
metal: also disable vsync for custom refresh rates
2024-12-29 02:21:25 -06:00
Evan Husted
9ee3f1ff36
metal: add PKL Arceus to MetalGreatTitles
2024-12-29 00:28:18 -06:00
Evan Husted
d052d74ac4
misc: Remove duplicate prefix in GPU information line in log
2024-12-29 00:27:23 -06:00
Evan Husted
df91c4c57a
UI: Fix Title updates being not formatted
2024-12-29 00:08:20 -06:00
Evan Husted
2aaaa7872f
UI: Improve XC2 hack hover tooltip information
2024-12-28 22:28:40 -06:00
Evan Husted
b5999583d6
misc: this is C# XMLdocs not Javadocs
2024-12-28 22:08:37 -06:00
Evan Husted
8b3a945b5f
misc: Dirty Hacks
...
Enable this settings screen via a boolean in Config.json
First one is the xb2 menu softlock fix
2024-12-28 22:04:21 -06:00
Evan Husted
09107b67ff
misc: Remove GAL/Configuration duplicate enums
2024-12-28 05:08:21 -06:00
Evan Husted
12b264af44
Headless in Avalonia v2 ( #448 )
...
Launch the Ryujinx.exe, first argument --no-gui or nogui, and the rest of the arguments should be your normal headless script. You can include the new option --use-main-config which will provide any arguments that you don't, filled in from your main config made by the UI.
Input config is not inherited at this time.
2024-12-28 03:49:06 -06:00
heihei123456780
77a9246825
Updated zh-CN translation ( #440 )
2024-12-28 02:42:25 -06:00
Evan Husted
7d54424048
misc: Use selector fields
2024-12-27 21:31:46 -06:00
Evan Husted
664c63c6a8
metal: Bump SharpMetal to preview 21
2024-12-27 20:47:43 -06:00
Elijah Fronzak
153d1ef06b
ru_RU locale update ( #450 )
...
Co-authored-by: Evan Husted <greem@greemdev.net>
2024-12-27 18:45:42 -06:00
Daniel Nylander
e1e4e5d2d5
Swedish translation ( #446 )
...
Co-authored-by: LotP1 <68976644+LotP1@users.noreply.github.com>
2024-12-27 17:58:58 -06:00
Evan Husted
56e45ae648
misc: Collapse LdnGameDataArray into the main class as an inner class
...
- privated the constructor; only obtainable by the static helper on the main LdnGameData class.
- constructor logic now in the static helper; constructor just directly sets the data it's given.
2024-12-27 15:33:31 -06:00
Evan Husted
07074272ca
Revert "UI: Directly proxy window properties on the view model back to the stored window"
...
This reverts commit 9754d247b5
.
2024-12-27 15:24:57 -06:00
Evan Husted
d3bc3a1081
UI: Simplify LDN data logic
2024-12-27 01:32:23 -06:00
Evan Husted
c69881a0a2
UI: chore: remove direct static MainWindowViewModel reference
2024-12-27 00:47:57 -06:00
Evan Husted
1bc0159139
Once again, I am stupid
2024-12-27 00:41:50 -06:00
Evan Husted
0733b7d0a1
chore: Remove duplicate VSyncMode enum in GAL
2024-12-27 00:38:12 -06:00
Evan Husted
9df1366fa1
I may be stu-- nah. I am here. I am stupid for this one.
2024-12-27 00:00:29 -06:00
Evan Husted
c73b5bdf46
metal: wip: allow getting/setting developerHUDProperies
2024-12-26 23:58:55 -06:00
Evan Husted
9754d247b5
UI: Directly proxy window properties on the view model back to the stored window
2024-12-26 23:32:53 -06:00
Evan Husted
267e9f6350
UI: Redirect IME errors to Debug instead of error
2024-12-26 23:13:35 -06:00
Evan Husted
d7b3dd12d1
UI: Set title bar icon to the already loaded one
2024-12-26 22:58:49 -06:00
Evan Husted
c9b2a6b1f1
metal: Try and see if this lets VSync turn off.
...
(cherry picked from commit 9558b37716
)
2024-12-26 22:46:18 -06:00
Evan Husted
17233d30da
misc: give various threads dedicated names
...
Move all title ID lists into a TitleIDs class in Ryujinx.Common, with helpers.
Unify & simplify Auto graphics backend selection logic
2024-12-26 00:29:00 -06:00
Otozinclus
2bf48f57d2
Add more games to metal list ( #447 )
...
Mario Kart 8 Deluxe and Deltarune got tested by Isaac with help from
Peri previosly (His video: https://www.youtube.com/watch?v=GEVre_0ZVUg
)
Captain Toad, Cuphead and Animal Crossing I tested myself (side-by-side
Video comparison: https://youtu.be/auNS9MmZMPI )
Additional information:
Cuphead has flickering issues with certain UI elements on Vulkan via
MoltenVK. Metal fixes those and introduces no new issues, according to
my testing.
Animal Crossing is accurate, except for it having broken backgrounds in
interiors, causing them to appear as white instead of black. This is
caused by a hardware level sampler bug, that isaac never got to find a
workaround for.
However, this issue happens with Vulkan via MoltenVK as well, both Metal
and Vulkan have this issue, therefore Metal shouldn't have any downside
compared to using Vulkan in this game.
2024-12-25 14:19:53 -06:00
Evan Husted
412d4065b8
UI: Abstract applet launch logic for future potential applets
...
Optimize locale loading (remove always loading english, that was only needed with the old system)
2024-12-25 00:56:01 -06:00
Evan Husted
e6644626fc
UI: Fix negative space savings in XCI trimmer
2024-12-25 00:06:29 -06:00
Evan Husted
0bacdb8765
Improve locale file parsing error descriptions
2024-12-24 22:19:58 -06:00
Evan Husted
0ca4d6e921
misc: Move StatusBarSeparator into Controls namespace, rename to MiniVerticalSeparator
...
add bulk property change event method
give each markup extension its own property name
2024-12-24 21:55:12 -06:00
Evan Husted
f0aa7eedf6
lol
2024-12-24 21:15:13 -06:00
Evan Husted
41acc4b1f3
UI: misc: Collapse repeated identical Border usages into a helper control.
2024-12-24 21:14:17 -06:00
Evan Husted
7aede70ba9
UI: Make custom title bar window controls extend exactly as long as the menu bar is tall
2024-12-24 21:00:41 -06:00
Evan Husted
a0a4f78cff
UI: Thin down the borders of the app icon a little bit and trim down the file size significantly.
2024-12-24 20:47:14 -06:00
Evan Husted
16a60fdf12
UI: Rename App to RyujinxApp
...
Add more NotificationHelper methods
Simplify ID copy logic
2024-12-24 13:39:48 -06:00
Evan Husted
4d7350fc6e
UI: Copy Title ID by clicking on it.
2024-12-24 13:23:43 -06:00
Evan Husted
b05eab21a2
misc: always log backend when creating embeddedwindow
2024-12-24 01:40:29 -06:00
Evan Husted
ff667a5c84
chore: Fix .ctor message source
2024-12-24 01:35:27 -06:00
Evan Husted
2f540dc88c
infra: chore: fix/silence compile warnings
2024-12-24 01:23:01 -06:00
Evan Husted
3cb996bf5c
UI: Log backend used when Auto is selected
2024-12-24 01:15:23 -06:00
Evan Husted
852823104f
EXPERIMENTAL: Metal backend ( #441 )
...
This is not a continuation of the Metal backend; this is simply bringing
the branch up to date and merging it as-is behind an experiment.
---------
Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
Co-authored-by: Samuliak <samuliak77@gmail.com>
Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com>
Co-authored-by: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com>
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Co-authored-by: Gabriel A <gab.dark.100@gmail.com>
2024-12-24 00:55:16 -06:00
Daenorth
3094df54dd
Update Norwegian Translation ( #418 )
...
swiggybobo
2024-12-23 17:03:33 -06:00
GabCoolGuy
a560d2efdb
UI: Added missing french locales/Translated french locales ( #415 )
...
Custom refresh rate locales and fixed a couple others too
2024-12-23 15:43:06 -06:00
asfasagag
a270dc721c
UI: Option to resize window to 1440p, 2160p ( #432 )
...
Minor but useful quality of life addition
2024-12-22 22:49:40 -06:00